Ubisoft

www.ubisoftgroup.com

Ubisoft Interview Questions

Updated Jan 6, 2015
Updated Jan 6, 2015
46 Interview Reviews

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  1.  

    Producer Interview

    Anonymous Interview Candidate
    Anonymous Interview Candidate
    Application Details

    I applied online. The process took 2 daysinterviewed at Ubisoft.

    Interview Details

    Very standard job interview procedure. You get interviewed by three to five people to see if you are a good fit. If you’re assuming that a tight job market means that an employer doesn’t have to exert much effort to fill its open positions, think again.

    Knowing how to “hire smart” is a must for any employer, no matter what the economy looks like. A company that does not think strategically about recruiting could miss out on the best candidates, fail to hire a diverse workforce or worse - expose itself to liability for discriminatory hiring practices.

    Now is the time to take a critical look at your hiring process to make sure it is efficient and effective. Remember: A little bit of common sense goes a long way toward hiring the best employees.

    What Do You Need in a New Employee?

    The first step in your recruiting process should be to prepare a well thought-out job description that can be used for both hiring and employment purposes. When creating a job description, keep the following in mind:

    Accepted Offer
    Neutral Experience
    Easy Interview
  2.  

    Student Ambassador Interview

    Anonymous Interview Candidate
    Anonymous Interview Candidate
    Interview Details

    Filled out an application that was online. 30 minute phone interview, and found out in a week about acceptance to the position. All questions asked were expected, no curve balls.

    Accepted Offer
  3.  

    Producer Interview

    Anonymous Interview Candidate
    Anonymous Interview Candidate
    Application Details

    I applied online. The process took 6+ monthsinterviewed at Ubisoft in June 2014.

    Interview Details

    This is a write up for the San Francisco development team.

    Standard process:
    Phone screen with HR - The HR contact, Shawn McGrady, was forthcoming with a significant amount of information about the process and what I could expect going forward. He was very helpful with information about staffing needs for the studio, current staffing, projects that were hiring for the position (without details about the actual project - keeping confidential info close to his sleeve until an NDA was signed), some details about the technology being used for the projects. He was forthright about how long the process would likely take - 6 months. (And was spot on in his estimate!) Asked standard questions: Relevant previous experience, why Ubisoft, why was I looking for a new position, strengths/weaknesses, etc.

    Phone call with who would be direct supervisor - Standard questions about production experience. Conversation about exposure to both on and off site internal teams, communication style and channels, communication process, problem solving skills, experience with outsourcing and insourcing, how I evaluate for improving processes and come to a strategy, mentality about how to work with a team and leadership qualities, my thoughts on communication style for studios - open/semi-closed etc.

    On site with who would be direct supervisor and studio head over lunch - There was a little more information about the project, not enough to know exactly what it was, but general things - genre, play style, production phase status and upcoming challenges. They were very open about studio culture information, discussion about what games they were currently playing, the good and bad about those games. It was clear that the studio is one full of people who enjoy games and who want to make great games. This seemed to mostly be about communication style, passion for games, and fit in the production group and project leadership.

    Onsite with leads in the studio, most from the project I was being targeted for - 6 hours of mostly individual meetings with about 8 people. List of folks to chat with was HR Manager, Tech Lead for the studio, Studio Creative Director, Lead Designer, Associate Producer and Production Coordinator, Senior Producer and Studio EP. A lot of the questions were about what I thought I could help them with/how I could make an immediate impact, and in particular my communication style - open and frank. A few questions from folks about why Ubisoft and why SF in particular. And a LOT of talk about games. What I was playing at the time, what they were playing at the time and our thoughts on and experience with each. The full day interview included an off site lunch, and conversation over lunch was mostly about communication style and culture fit - not specifically about production and work but a general fit for the studio.

    Interview Questions
    • All questions were pretty standard. No real curve balls.   Answer Question
    Accepted Offer
    Positive Experience
    Easy Interview
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  5.  

    Account Manager Interview

    Anonymous Interview Candidate in San Francisco, CA
    Anonymous Interview Candidate in San Francisco, CA
    Application Details

    I applied online. The process took 3+ monthsinterviewed at Ubisoft.

    Interview Details

    3 phone interviews, 2 in person interviews. First in person interview was with Director and VP of sales which ran about 2 hours and included me doing a sales pitch/presentation on 3 new product launches. Second in person interview at corporate involved 8 interviews over 7 hours with a fly in and fly out day of. Was certain I wouldn't get an offer because several of the interviewers were brutal.

    Interview Questions
    Negotiation Details
    The offer was pretty firm and no opportunity to negotiate
    Accepted Offer
    Negative Experience
    Difficult Interview
  6.  

    Campus Brand Ambassador Interview

    Anonymous Interview Candidate in Seattle, WA
    Anonymous Interview Candidate in Seattle, WA
    Application Details

    I applied through other source. The process took a weekinterviewed at Ubisoft in January 2012.

    Interview Details

    Series of phone calls

    Interview Questions
    Negotiation Details
    Accepted contract offer
    Accepted Offer
    Neutral Experience
  7.  

    Associate Gameplay Programmer Interview

    Anonymous Interview Candidate in San Francisco, CA
    Anonymous Interview Candidate in San Francisco, CA
    Application Details

    I applied online. The process took 2 weeksinterviewed at Ubisoft in September 2010.

    Interview Details

    After a couple of phone interviews with the recruiter and the team's Lead Software Engineer they flew me to San Francisco for a final interview. They gave me 1 hour to complete a programming test, and I went through a series of 1:1 interviews with a few team members of all specialities.

    Accepted Offer
    Positive Experience
    Difficult Interview
  8.  

    Director Interview

    Anonymous Interview Candidate in San Francisco, CA
    Anonymous Interview Candidate in San Francisco, CA
    Application Details

    I applied through a recruiter. The process took 6+ weeksinterviewed at Ubisoft in August 2010.

    Interview Details

    Very rare that this level position is looked for outside the company since it would likely be a VP position in other companies. At this level expect the entire senior management team to interview you. Expect multiple rounds and expect to go up against national candidates from outside the industry.

    Interview Questions
    • Honestly it is a very straight forward interview process, in fact one might argue they need to be more diligent in their interviews. Do not worry too much about 'zinger' questions. There are no Google like questions or cases to solve. Expect "are you a gamer" but know that the answer does not need to be yes if you are functionally solid.   Answer Question
    Negotiation Details
    Responsible negotiation for senior positions though there are policies in place that will preclude wholesale "open checkbook" discussions.
    Accepted Offer
    Positive Experience
    Easy Interview
  9.  

    Developer Interview

    Anonymous Interview Candidate in San Francisco, CA
    Anonymous Interview Candidate in San Francisco, CA
    Application Details

    I applied online. The process took 3 daysinterviewed at Ubisoft in January 2010.

    Interview Details

    I was contacted initially by a hiring manager. Spoke on the phone with two developers. I was flown out and interviewed in person by whole team. Flown home with offer following a few days later.

    Interview Questions
    Negotiation Details
    Short, but honest and fair.
    Accepted Offer
    Positive Experience
    Average Interview
  10. 1 person found this helpful  

    Brand Manager Interview

    Anonymous Interview Candidate in San Francisco, CA
    Anonymous Interview Candidate in San Francisco, CA
    Application Details

    I applied in-person. The process took 2 weeksinterviewed at Ubisoft in July 2009.

    Interview Details

    Hiring takes place after numerous phone calls with HR. Once interview is established, no one is prepared, many of the same questions and salary negotiations were long and drawn out.

    Interview Questions
    • Please tell me what your worst experience is when dealing with an ad agency   Answer Question
    Negotiation Details
    Long and tedious
    Accepted Offer
    Negative Experience
    Easy Interview
  11.  

    Art Director Interview

    Anonymous Interview Candidate
    Anonymous Interview Candidate
    Application Details

    I applied through college or university. The process took a dayinterviewed at Ubisoft.

    Interview Details

    I was grown into this position after starting as a 2d concept artist. I was hired after graduation from college.

    No other things to say. I was a inexperienced at the time and HR took advantage of it

    Interview Questions
    Negotiation Details
    I had no negotiation power as a junior 2d concept artist
    Accepted Offer
    Neutral Experience
    Easy Interview

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