Crytek

  www.crytek.com
  www.crytek.com

Crytek Jobs & Careers in Germany

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Show:  All Results Last 7 Days
7 days ago

HUNT - Senior Producer

Crytek Frankfurt

• Manage and drive the creative vision for the project in collaboration with the Game Director, in which he or she reports into. • Management of… Glassdoor


7 days ago

Unannounced project - UI Designer

Crytek Frankfurt

• Develop UI for a high profile game. • Work together with Artists, Designers, and Programmers to design and develop innovative UI elements… Glassdoor


7 days ago

Unannounced project - Server Programmer

Crytek Frankfurt

• Develop and support reliable and high performance online services, help integrate them into companys products. • Direct responsibility for… Glassdoor


7 days ago

Unannounced project - Concept Artist

Crytek Frankfurt

s. • Creating concepts for day to day production of in-game art environments and props. • Creating large scale environment concepts from photos… Glassdoor


7 days ago

Cinebox - Senior Rendering Engineer

Crytek Frankfurt

We are looking for a Senior Rendering Engineer to support the Cinebox team in our Frankfurt, Germany based studio. Have you thought about making… Glassdoor


7 days ago

Unannounced project - Senior Network Programmer

Crytek Frankfurt

• Develop and maintain low level networking system. • Create accurate task duration estimates and complete all work in a timely basis… Glassdoor


7 days ago

Unannounced project - Database Architect

Crytek Frankfurt

• Willing to accept and provide direction, work well under pressure, and handle multiple tasks. • Ability to contribute innovative and original… Glassdoor


7 days ago

Unannounced project - Senior System Designer

Crytek Frankfurt

• Excellent knowledge of the principles of game design, gameplay theory, balancing, level design, story, interface, AI, combat, game-flow and player… Glassdoor


7 days ago

Unannounced project - Network Programmer

Crytek Frankfurt

• Develop and maintain low level networking system. • Create accurate task duration estimates and complete all work in a timely basis… Glassdoor


7 days ago

CRYENGINE - Technical Artist

Crytek Frankfurt

• Develop character, weapon, and vehicle workflows for upcoming projects in Maya, working in conjunction with character artists and the engine/tools… Glassdoor


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Crytek CEO Cevat Yerli
Cevat Yerli
48 Ratings
  1. 13 people found this helpful  

    One of the "wurst" studios in Europe

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee in Frankfurt am Main (Germany)
    Former Employee - Anonymous Employee in Frankfurt am Main (Germany)

    I worked at Crytek full-time (more than 8 years)

    Pros

    The studio is financially stable; at least they've been able to pay for the salaries without delays in the past months in Frankfurt. However this came at the price of terrible sacrifices, i.e. firing people, cancelling projects, closing the US studio, selling the UK studio to Koch Media and seeing dozens of talents and veterans leaving the company.

    Good perks are free entrance to Fitness First (gym) and free public transport ticket in the Frankfurt area including the airport. I won't mention the free drinks because I don't know a single studio in the game industry that doesn't offer it... Additional benefits of living in Germany are very good healthcare, strong protection for the employees and good infrastructure; it is one of the better places in the world to raise a family.

    So many people left the studio that the number of opened positions in Frankfurt is embarrassingly high and seems to increase week after week (50 jobs at the moment!). The studio is looking for pretty much every imaginable position; it might be good opportunities for juniors from Europe and Eastern Europe who want to have a look at free to play development in a former AAA studio. No need to mention that recruiting anything above junior/regular has been extremely hard after the bad press regarding the deep financial troubles of the studio.

    In the past year, there has been very little to no crunch at all. The reason? There is no publisher anymore asking Crytek to meet deadlines. This is actually a terrible thing for the studio because it is since then in a constant state of procrastination. There won't be an EA or a Microsoft pushing Crytek anymore to surpass itself. Prepare yourself for mediocre productions at best...

    The salaries are fine for Germany but cannot compete with UK or US salaries because taxes are very high in Germany (around 45% in average). And don't expect bonuses, the company is still on a financial diet.

    Cons

    Salary delays, no more focus on technology, disrespect for employees, entire and radical re-focus on free to play only, terrible handling of studio closures, lies in the press, etc. The list of cons and wrongdoings is very long.

    One important point that is often omitted is that Crytek lost two of their most creative studios: the former Free Radical Design (Crytek UK) and the former Vigil Games (Crytek US). Sadly, these were the only studios that could have helped Crytek to produce original and fun games, because they were not directly under the (un)creative pressure of the German headquarter. The way these 2 studios were let go was terrible and highly disrespectful, with very little information for the lower employees, constantly postponed salaries, etc. As a result, the Frankfurt studio is sentenced to recycle former projects over and over again.

    Another major problem is that in that the core team from Crytek (aka the "Crysis team") has been split, shuffled around, reorganized and split again countless times over the past year. Results: many of these veterans left the company. Dozens of leads, principals, directors and seniors quitted, to the point the company cannot replace them anymore. I remember a meeting where one of the owners said it was "easy to replace people", after the head of HR quitted. Sadly, the owners did not understand that having a strong core team was important and that recruiting new people was incredibly more expensive than keeping its current employees satisfied.

    The strength of Crytek was its engine. However, after so many key members of the R&D department left (most technical directors, graphics lead, physics lead), there is very little hope to see a new groundbreaking CryEngine any time soon. The Engine as a Service is also very disappointing in terms of revenue as the studio is unable to convince indie developers to use CryEngine instead of Unreal 4 or Unity.

    Most employees are very angry against the owners regarding the management of the studio and the handling of the past crises. It seems like those 3 brothers totally lost interest in the business; to the point certain people believe that the mishandling of the studio is meant to get rid of all employees without having to pay a single severance package. Working for Crytek feels like being trapped in limbo, either working on boring projects or being stuck in a constant state of pre-production without hope of seeing the project entering final production.

    All this is very sad. Wasting so much potential should be a crime.

    Advice to ManagementAdvice

    Sell the company before everyone left, except if this is exactly what you're looking for.

    Doesn't Recommend
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