Capcom Vancouver Reviews

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6 Employee Reviews

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  1. Helpful (2)

    Questionable Promotions, No Transparency, Bad Communication

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Environment Artist in Vancouver, BC (Canada)
    Current Employee - Environment Artist in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Doesn't Recommend
    Negative Outlook
    No opinion of CEO
    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

    Pros

    - Full time employment in an industry that is heading more towards contract employment only
    - Opportunity to work on AAA titles
    - Ambitious people get the opportunity try interesting things

    Cons

    - Inability to focus on what makes the IP good and push the quality on those features and maintain them between sequels.
    - Base of tech is terrible, making it difficult for quality software engineers and technical artists to provide support and quality tools. Tech is basically a house of cards, make one small change and the whole thing could break.
    - Low paying, bonuses are small and always come with an excuse.
    - Terrible (and notorious) overtime with a joke amount of comp-time at the end of a cycle.
    - Executives are self-serving, and only concerned with what gets them ahead
    - Suck ups and game-players are rewarded rather than hard workers, making for an environment where people step on others to get ahead and create a lot of animosity within teams.

    Advice to Management

    - Recognize who key contributors are and focus on keeping them happy rather than just keeping the peace. If someone is screwing up -- do something about it. Don't allow for complacency and crap-quality.
    - Remember who actually makes the game and keeps you in a job. It seems that is lost on a lot of upper management.

  2. Helpful (2)

    a mini EA Canada in culture

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Software Engineer
    Former Employee - Software Engineer

    I worked at Capcom Vancouver full-time (less than a year)

    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO
    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO

    Pros

    works on sequeal of a title with name recognition
    decent office building

    Cons

    poisonous politics culture.
    employees treated like any other disposable assets.
    poor quality code base that i had to work on.

    Advice to Management

    most are from EA canada nearby. Same culture.

  3. Helpful (5)

    Good games, poor processes

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Software Engineer
    Former Employee - Software Engineer

    I worked at Capcom Vancouver full-time

    Doesn't Recommend
    Doesn't Recommend

    Pros

    Rare opportunity to work on games that are actually fun and look good on your resume. Good creative potential, lots of smart and passionate people. Due diligence helps ship titles against all odds (see below). Very casual. Fun events, cheap beer.

    Cons

    Very poor code quality, management doesn't realize or care. If you're a coder, you can't excel through the quality of your code. Bugs, OMMs, crashes. If you're a young coder, don't go here - you'll pick up bad practices. Very poor pipelines, broken builds all the time, artists and designers suffer. Toxic politics. Propaganda that forces everybody to be in denial about the issues and not speak their minds publicly. Multiple layers of PMs most of whom aren't professionals in either code or art and therefore use cheer leading, drawing graphs and guilt trips instead of reason to motivate and manage. In fact, outrageous ratio of PMs to people who actually do the job. Overtime, though not as bad as in some other places. Didn't fulfill promises of bonuses and vacations to compensate for the OT. Pay is below average. Location is not actually in Vancouver.

    Advice to Management

    Work smarter, not harder.

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  5. Helpful (4)

    Great Teams, Horrible Management

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Capcom Vancouver full-time

    Doesn't Recommend
    Negative Outlook
    Doesn't Recommend
    Negative Outlook

    Pros

    Great people, and a very welcoming atmosphere
    Lots of activities and clubs to join within the company

    Cons

    There is a complete disconnect between management and the teams
    Recent growth happened too rapidly and employees became disgruntled
    Milestones aren't met and blame is passed around/passed down

    Advice to Management

    Talk openly and honestly with your teams rather than hosting quarterly meetings to discuss new opportunities that will never be heard of again

  6. Helpful (2)

    Trying to be AAA, but not sure how.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee in Vancouver, BC (Canada)
    Current Employee - Anonymous Employee in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than a year)

    Doesn't Recommend
    Neutral Outlook
    Doesn't Recommend
    Neutral Outlook

    Pros

    Steady employment in the tough Vancouver market.

    Lots of board games for lunch breaks.

    Cheap Beer.

    Cons

    Studio is heavily mired in ego and politics. There is a common rule of "don't rock the boat". Don't bring up your issues with management on changes in direction. Don't try to implement better team management and work practices. Just keep your head down, talk about your issues outside of the office and do your work.

    Deadlines are consistently ignored, and blame is shifted downwards. Project managers have a hard time with task management. Engine is also very primitive. The tech really needs to be updated to support a AAA title.

    If Vancouver had more competition, this studio would have a hard time keeping their staff. The management in charge of this studio does not have a great amount of experience doing AAA titles, and are making some very odd decisions. Dead Rising 2 missed multiple deadlines for Capcom, resulting in no bonuses for staff (even though it was dangled like a carrot many times).

    Advice to Management

    Listen to your employees and invest in proper per-production and engine building. Do blind surveys on employee satisfaction.

  7. Helpful (6)

    Good people, good ideas, terrible lack of experience

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Senior/Lead Engineer in Vancouver, BC (Canada)
    Former Employee - Senior/Lead Engineer in Vancouver, BC (Canada)

    I worked at Capcom Vancouver full-time (more than 3 years)

    Doesn't Recommend
    Negative Outlook
    Doesn't Recommend
    Negative Outlook

    Pros

    Projects are good, the studio today is doing well and there are some bright people and good investments.

    It's one of the few growing studios in Vancouver. Compensation is appropriate for the area.

    Cons

    Feels like an indie studio which grew too fast, lack of experience in driving huge ambitious projects. They seem to have just started on Agile, many of their practices don't scale, milestones are often not respected and projects are often shipping late.

    Technology is a disaster, lack of expertise in managing engineering processes (some examples, no coding standards, no coding reviews, no time allocated to tasks which are not direct game features, builds always broken even in early stages of the projects) led to a huge technical debt (most of the infrastructure clearly shows decisions which made sense on Ps2 but not today), lots of dead code and almost no one seems to clearly know anymore how most things really work.

    Advice to Management

    It feels like some of the senior staff is more concerned about keeping the status quo and participating in political games to hide the real problems than do what's needed to drive the studio into the future.

    Run some internal polls, gather metrics, there is plenty of evidence. Many engineers and artists are miserable, complaining every day about the company in an unhealthy way.

Capcom Vancouver Photos

Capcom Vancouver's office building.
Capcom Vancouver's lobby.

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