Getting an Interview
Getting an Interview
Interviews for Top Jobs at Electronic Arts
- Software Engineer (33)
- QA Tester (21)
- Software Engineer II (9)
- Senior Software Engineer (8)
- Software Engineer Intern (7)
- Intern (7)
- Development Director (7)
- Software Engineer III (5)
- Human Resources (4)
- Data Analyst (4)
- Development Manager (4)
- Software Engineer I (4)
- Financial Analyst (3)
- User Experience Designer (3)
- Marketing Coordinator (3)
- Data Engineer (3)
- Associate Software Engineer (3)
- Technical Director (3)
- IT Director (2)
- Project Manager (2)
- Senior Financial Analyst (2)
- Producer (2)
- Technical Artist (2)
- Systems Engineer (2)
- Finance Manager (2)
- Game Designer (2)
- Game Tester (2)
- Software Quality Engineer (2)
- QA Engineer (2)
- Coordinator (2)
Associate Software Engineer Interview
I applied through a recruiter. The process took 2 weeks. I interviewed at Electronic Arts (Burnaby, BC (Canada)) in April 2008.
I landed the phone interview at the Massive Technology Show in Vancouver, BC. It was not a recruiting event but I decided to try my luck there, as I wasn't getting many interviews as a new grad. I approached a few booths but EA was about the only booth that was nice enough to talk to someone who was seeking a job. The phone interview was scheduled about a week after the event. It was an HR interview consisted of mostly questions regarding to educational backgrounds and work experiences. The HR personel also asked a couple "technical" questions that required a definitive answer. The questions were along the lines of "What is the big O for quick sort?", "What is a friend class?" After the phone interview, I had the impression that they needed people very urgently because we skipped through the usual technical phone interview and he scheduled a in-person interview for me right away. The in-person interview was held about a week after the initial phone screen. It lasted for about 2.5 hours. I had two interviewers in the first hours and they drilled me on the usual technical stuff, algorithm and general knowledge-based questions. That was the only technical interviews that I had and honestly those quesions were very easy because any relatively complex question would require at least an hour to solve and I was asked a dozen quesions during that one hour. The second hour was an interview with the hiring manager and he asked mostly about behavioral questions. I spoke mostly the truth about myself and BS'ed a bit here and there and told him what he wanted to hear. The questions were like "how do you handle conflicts with your co-worker/professor/fellow student?" and "tell me about your strengths". EA was a gaming company and big on sports games, so I tried very hard to tell him throughout the interview how big of a gaming/sports fan I was. I truly liked gaming and sports so I was very excited and talked very passionately about the games that I enjoyed and I think the manager really liked that. The last part of the interview was with a recruiter who was basically asking me what my expectation of salary was. When he asked me that question, I thought I already had the job but later found out it was just a normal practice for EAC recruiters to ask that question. I didn't get a tour of the company like a couple of my friends from college did so I thought I done failed. I found out later that the tour doesn't mean anything because I've had friends that had the tour and didn't get the job. EAC had one of the most impressive campus I've ever seen (I now work at Redmond and it's not nearly as nice as EAC in terms of facilities and decorations). EAC had a lot of designer furnitures and stuff. After the interview, I emailed and thanked the first recruiter whom I got the initial phone screen from. And from him, I found out that my interview results were very positive. He told me to expect a call the following Monday. And I got the job!
- Given 100 white marbles and 100 black marbles and two jaws. Put these marbles in the two jars in a way that would maximize the chance of retrieving a white marble from any given jaw. 3 Answers
I didn't have much to negotiate as I was a new grad with almost zero experience. I still negotiated though, and I said something along the lines of "is there any chance you can up the offer?" And I got a pretty good increase in salary. The recruiter said usually there was little room for negotiation for new grads but since I did extremely well he just gave me the increase. The advice I would give to everybody is that ALWAYS NEGOTIATE. The worst that can happen is that you don't get the increase. Don't worry about the manager's "first impression" of you would be greedy as long as your request is reasonable.
Other Interview Reviews for Electronic Arts
Associate Software Engineer InterviewNo OfferPositive ExperienceEasy Interview
I applied online. The process took a week. I interviewed at Electronic Arts (California, MD) in January 2013.
Took 1 30 mins phone interrview
- nA Questions were very easy and on SQL Answer Question
Associate Software Engineer InterviewAccepted OfferPositive ExperienceDifficult Interview
I applied online. The process took 2 weeks. I interviewed at Electronic Arts (Burnaby, BC (Canada)) in February 2011.
Applied Online then did an HR Interview which led to several team interviews over the phone. HR interview involved mostly asking about my experience and what I'm looking for in terms of a company and some other general questions. Team interviews were EXTREMELY technical and challenging! The questions asked involved a large variety including sorting, searching, animation, memory optimization, computer graphics concepts (rendering), frameworks such as XNA, general C++/C#/Objective-C questions along with a bunch of general algorithm questions such as run times of algorithms!
- How to grow an array in a way that provides constant insertion time on average case 1 Answer
Was not able to negotiate anything