Getting an Interview
Getting an Interview
Interviews for Top Jobs at Electronic Arts
- Software Engineer (30)
- QA Tester (22)
- Software Engineer II (9)
- Senior Software Engineer (8)
- Software Engineer Intern (7)
- Intern (7)
- Development Director (7)
- Software Engineer III (5)
- Data Analyst (4)
- Development Manager (4)
- Software Engineer I (4)
- Financial Analyst (3)
- User Experience Designer (3)
- Marketing Coordinator (3)
- Data Engineer (3)
- Human Resources (3)
- Associate Software Engineer (3)
- Technical Director (3)
- Technical Artist (2)
- IT Director (2)
- Producer (2)
- Project Manager (2)
- Game Designer (2)
- Systems Engineer (2)
- Finance Manager (2)
- Software Quality Engineer (2)
- QA Engineer (2)
- Coordinator (2)
- Sales Analyst (2)
- Network Engineer (2)
- Accepted OfferPositive ExperienceDifficult Interview
I applied online. The process took 4+ weeks – interviewed at Electronic Arts (Austin, TX) in September 2013.
It was lengthy but all my questions were answered and the game rules were established since the first call. Went through technical tests and it was pretty great experience. Manager was very professional conducting interview
Helpful (1)Accepted OfferPositive ExperienceAverage Interview
I applied in-person. The process took 3 days – interviewed at Electronic Arts (Redwood City, CA).
You'll interview with anywhere from 5-7 people. You'll probably talk to people who have been with EA for years. EA has a lot of long-timers.
- Be ready to talk about how you would solve problems and be specific. Real worlds example are good. Also be a gamer, and please, the play the game you are interviewing to work on. 1 Answer
- No Offer
I applied through a recruiter – interviewed at Electronic Arts.
Very very nice recruiters, but a very rude phone screen. Something about asking a question and then shutting up for the next 15 mins doesnt feel right!!!
- Some python low level questions. Answer Question
- Accepted Offer
I applied through college or university. The process took 5+ weeks – interviewed at Electronic Arts.
Campus Interview and then 2 phone interviews.
- Just some normal algorithm questions Answer Question
Helpful (2)No OfferNegative Experience
I applied online – interviewed at Electronic Arts (Austin, TX).
Applied for the role and received timely response from recruiter. Said he loved what he saw in my resume and saw a good match. Wanted me to get a phone interview with the hiring manager ASAP. Tried to downplay the negative press that EA has seen much of lately. We set up an appointment, and when the time came...no call. Evidently, a meeting ran long and the interview wasn't able to happen, according to the recruiter. Further attempts to reschedule on my end only resulted in a lack of response from the recruiter. My thoughts are -- if they can't meet an interview and have little respect for my time as a candidate, what would it be like if I were an employee? No thanks.
- Never got to this part. Answer Question
Helpful (1)Accepted OfferEasy Interview
I applied online. The process took 1 day – interviewed at Electronic Arts (Baton Rouge, LA) in May 2013.
Interview was very simple and conducted in a group. As long as you participated you would get the job. They presented you with a game that had some bugs and wanted you to identify them.
- Very easy Answer Question
No negotiation. Minimum wage ($7.25/hr)
Helpful (1)No OfferPositive ExperienceAverage Interview
I applied online. The process took a week – interviewed at Electronic Arts (Emeryville, CA) in May 2013.
I had a phone interview with EA maxis at Emeryville for a software engineering intern position. The interviewer was a designer with past experience in gameplay and AI. He asked me questions on data structures especially, linked list and alternative for linkedlist in STL. The interview went awesome but I got a reject the next day saying that they already had someone in mind who has accepted the offer.
- There weren't any unexpected questions asked. Answer Question
- Accepted OfferPositive ExperienceAverage Interview
I applied online. The process took a week – interviewed at Electronic Arts (Austin, TX) in May 2013.
The interview process was really fun and welcoming. The campus is beautiful and you get a mini tour when you arrive, which just makes you want the job more. The questions are inventive and with it being a gamer culture there is a lot of banter and social interaction. The questions made you think but were more about gut response than carefully thought out answers and being prepared. Generally it felt as if they cared about you as a person, not just filling a slot.
- If you could do anything, money was no object, what would it be? 1 Answer
- No OfferNeutral ExperienceAverage Interview
I applied online. The process took 7 weeks – interviewed at Electronic Arts.
I applied online and received a call back in few days. However the interview process was not few days, rather several weeks. I went through 3 phone calls, and 2 phone technical interviews that took more than a month. They finally scheduled an onsite interview, but that got cancelled on the next day because of unclear issue. Didn't hear back for a week and a half while they scheduled another phone screening, which didn't involve much of technical details. After another week they told me the position I was applying for was placed on hold indefinitely. During this 6-7 weeks time I rejected two other offers with much smaller companies. This process took too much time, and most of the time I was simply waiting. The folks I've talked with were all very nice, I wasn't rushed to give an answer to a question I got stuck on. The phone interviewers gave me great details about the EA work life and team structure which gave me motivation to pursue the position even further.
- Abstract class vs Interface class 1 Answer
Helpful (2)Accepted OfferPositive ExperienceEasy Interview
I applied through college or university. The process took 3 weeks – interviewed at Electronic Arts in April 2013.
Got an email a few weeks after submitting my resume at an info-session on University Campus. Set up a phone interview (basic screening) followed by an on-site interview (one technical with 2 engineers and one half behavioral/half technical). They allowed me to code in any language (white board questions). I made a couple of mistakes but they were very nice in walking me through some things I couldn't recall. A couple of questions were
- Write a function that will give you the angle between the minute hand and the hour hand at any given time. Answer Question
- In any language, define an animal class with 2 subclasses, each with at least 2 attributes. Subsequent questions followed involving the modification of the classes. Answer Question
The contract said the offer was non-negotiable. However, a peer of mine had competing offer and was able to negotiate a raise.
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