View All num of num See all Photos Apple www.apple.com Engaged Employer Overview Reviews Salaries Interviews Jobs Photos Benefits 4.7k Reviews 10k Salaries 3.0k Interviews Follow Add Interview Follow Add Interview Interview Question Software Engineer Interview Apple Explain the graphics pipeline in a GPU core. Tags: See more , See less 8 Answer Add Tags Answer Interview Answer 3 Answers ▲ 0 ▼ Aside from the generic steps (transformations from object space to world space and then into camera space and from there into screen space. There are other steps in which the scene gets clipped and screen coordinates are calculated) this guy was looking for a more-in depth knowledge on the graphics pipeline specifically the rasterization phase. Study up this bit or at least get an idea of what these steps are about! Interview Candidate on Aug 28, 2010 ▲ 0 ▼ Direct SDK has a good explanation of all GPUs currently in use. Basically: Input Assembly, Vertex Shader, Geometry Shader, Rasterization Stage, Pixel Shader, Output Merger. (DX11 has a few more stages). Anonymous on Oct 29, 2010 ▲ 0 ▼ vertex shader -> geometry shader -> clipping -> screen mapping -> triangle setup -> triangle traversal -> pixel shader -> merger Anonymous on Oct 22, 2014 Interviews > Software Engineer > Apple Add Answers or Comments To comment on this, Sign In or Sign Up.