Getting an Interview
Getting an Interview
Interviews for Top Jobs at Gameloft
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Helpful (3)No OfferPositive ExperienceEasy Interview
I applied online. The process took 3 weeks. I interviewed at Gameloft (Seattle, WA).
Interview started with a brief phone screen over skype, then was given the standard gameloft test and was given a week to finish it. After passing the test I was scheduled for a 4 hour interview over skype with the technical director, etc. The interview went well, essentially you were given control of their computer and you go through a problem given by the director.
- The problem was fairly similar to the gameloft test given, but simpler. Essentially the interviewer will just add onto the problem and look over your coding skills. Answer Question
- Accepted OfferPositive ExperienceAverage Interview
I applied online. The process took 2 weeks. I interviewed at Gameloft (New York, NY) in January 2015.
I got three rounds. One screen call, one program test, and lastly an interview with 4 people, including directors and managers.They will ask you a lot of culture fit questions. And, I had 2 hours to pair programming with their technical director.
- Culture fit and some pair programming Answer Question
Helpful (1)Accepted OfferPositive ExperienceAverage Interview
I applied online. The process took 2 weeks. I interviewed at Gameloft.
First there was an assessment online test which tested the skillset you were applying for; it was either a question and answer test or asked you to design or code or create something. They gave you 24 hours or a week or 3 hours to finish it, however long the test needed, and then they took several days or a week to review it. If you passed the technical assessment then you got a phone interview with HR (or before the test, I don't remember). And then you had an in person interview with HR and then with chosen team.
- All questions where standard, interview and technical. Answer Question
- No OfferNegative ExperienceDifficult Interview
I applied online. The process took 2 weeks. I interviewed at Gameloft (New York, NY).
First email contact, an technical assessment ( 3hrs ) near of 30 questions and interview. They don't believe that you can do your job without formal education, even you explaing what you do on such technical level of implementation they will assume that you have no PROFESSIONAL experience.
- No OfferPositive ExperienceAverage Interview
I applied online. The process took 3+ months. I interviewed at Gameloft.
Begin with a standard phone interview after applied online, asking why you interest in this program and some background in your resume, after the interview they send me online test with limited time (C++, 3D algorithms and OpenGL). After a few weeks they told me I passed the online test and arranged a Skype interview with their local developer and technical leader, and the interview questions are still very standard behavior questions and it took about one hour. But after a month later I got rejected. I think I didn't being well prepared for those questions because I thought it will a technical interview somehow, and they really want you fit in their position.
- No OfferPositive ExperienceAverage Interview
I interviewed at Gameloft (New Orleans, LA) in March 2014.
I applied to the Concept Artist position in New Orleans, and 3 days later I received a friendly e-mail about setting up an interview date. The interviewer/recruiter was very professional, and the questions were pretty typical in my opinion. I immediately got the art test, and worked on it for a couple of weeks. The directions were clear and very descriptive. After I submitted it, I got an e-mail saying that they reviewed my test very carefully and their decision was to not move forward with me.
- Why did you leave your last job? Answer Question
- No Offer
I applied online. The process took 3 weeks. I interviewed at Gameloft.
Got an interview offer about a week after I applied online. I interviewed a little more than a week later and took an art test. After a few days they sent me an email saying they decided not to continue the process. They were very nice about the whole thing and the process was relatively painless.
- Nothing out of the ordinary for the interview questions. Just the normal "tell me about yourself" sort of questions. Answer Question
Helpful (7)Accepted OfferPositive ExperienceAverage Interview
I applied online. The process took 4+ weeks. I interviewed at Gameloft (New York, NY) in November 2013.
Normal questions such as: Why you choose art, Tell me about your working experiences, what is important for you when you work for a company, will you relocate, etc.
Helpful (6)Accepted OfferPositive Experience
I applied online. The process took 2+ months. I interviewed at Gameloft (San Francisco, CA) in June 2013.
First applied on the Gameloft website back in late Fall of 2012. Heard back in late March of 2013. Had 4 phone/Skype interviews over a period of 2 months. After the 4th and final Skype interview I was flown out to San Francisco and put up in a hotel for the night. The in person interview was about 2.5 hours long and consisted of talking to the same 4 people I spoke with previously and also meeting other key members of the North American team in SF. These conversations talked about the role in more depth, how I would handle a variety of situations and what I thought I'd bring to the Community Manager role that makes me the right fit. Overall it was a great experience, everyone was very friendly, open and honest about their experiences with Gameloft and what to expect. If you are interviewed by Gameloft don't be overly worried if a phone call is very short. Two of my 4 phone calls/Skype calls were under 10 minutes, they are just very focused and get to the point! Answer to the best of your ability and you should be good!
- Questions involving working with the development team in Europe and the complications that may or may not come along with that. Answer Question
- Declined Offer
HR sent a test before the interview testing your past history with games, analytical skills of freemium games, and content creation. Then there was an interview at their office with a current designer and HR.
- How would you innovate the current mobile gaming industry? Answer Question
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