Playdom
3.3 of 5 40 reviews
www.playdom.com

Playdom Interview Questions & Reviews

Updated Mar 12, 2014
All Interviews Received Offers

Getting the Interview 

36%
26%
23%

Interview Experience 

58%
20%
20%

Interview Difficulty 

35 candidate interviews
Relevance Date Difficulty
in

No Offer

Negative Experience

Easy Interview

Senior Mobile Software Engineer Interview

Anonymous Interview Candidate
Palo Alto, CA

I applied online and the process took 3 weeks - interviewed at Playdom in October 2013.

Interview Details – Telephone interviews with recruiter, then a team leader. Then I was failed by a Chinese senior software manager after I finished my interview with the second interviewer(I was scheduled to meet 9 interviewers). I was told by my recruiter coordinator that the manager thinks my culture does not fit. BTW, the interviews questions are easy. The way to quit my onsite interview with such a ridiculous reason makes me believe that even if I was admitted, I would not work happily in this team.

Interview Question – Nothing difficult, except you know nothing about what this manager is thinking about even if the interview goes well.   Answer Question

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No Offer

Positive Experience

Difficult Interview

Senior Flash Engineer Interview

Anonymous Interview Candidate
Palo Alto, CA

I applied through a recruiter and the process took 4+ weeks - interviewed at Playdom in August 2013.

Interview Details – Kind of hit-or-miss. Mostly very good, though demanding, interviews, and some were pointless, and a couple were no-shows.

The process was coordinated by a recruiter and a contact at Disney Interactive. At this level, it was all streamlined and professional. The actual Playdom interviews, however, were wildly inconsistent.

All told: Two phone interviews, one Skype interview (with 3-5 interviewers), one onsite interview (with 5 interviewers).

First phone interview was a nontechnical screening.

Second phone interview was with an engineer. He was supposed to call me, but didn't. No email or anything. I emailed my contact, but heard nothing, so I just waited by the phone.

Afterward he apologized, saying he had been busy, and we set up another time. The second attempt went well: he asked an open-ended question about how I would solve a real-world problem, writing a simple soccer game simulation, a very relevant problem. It was an opportunity to show off my understanding of all aspects: programming methods, user input, physics models, animation techniques. I felt like I nailed this one, and we seemed to have a really good rapport by the end.

The Skype session: This was supposed to be a series of 4 45-minute interviews with engineers. The first engineer didn't show (called in sick), so I sat around for 45 minutes. The other interviews were quite technical, asking me to solve various abstract programming problems, and some specific and technical Flash questions. One interviewee used collabedit to watch me write code to solve a problem. I was permitted to code in any language I felt comfortable in (I used C and a little pseudocode).

For the onsite interview: Disney paid for the airfare and a rental car in Palo Alto. It was a hectic day of interviews, bookended by meetings with my Disney contact. He was friendly and made me feel pretty comfortable. At the end, he even asked me to review the interviews, which I thought was pretty cool. In all, a very professional experience.

The interviews themselves were *wildly* varying, and I had to stay on my toes. I was put in a tiny office with a whiteboard, and the interviewers came to me. Each was supposed to last about an hour.

Some of the interviewers asked very tricky technical problems and I had to whiteboard a solution. Some required writing actual C code. One interviewer actively challenged everything I said, which I took to be a very welcome addition to the interview--made me think on my feet and defend my choices. It reminded me of graduate school.

One interviewer had a very thick accent and spoke quietly, and I had a lot of trouble understanding. He had the most challenging problems (the type where the solution is tricky, either you see it or you don't). I don't think I fared very well.

One interview was a complete, hilarious loss. The young-looking engineer doing the interview was a game specialist, and he opened by asking me what games I liked to play, and if I consider myself a gamer. I listed a few (I play games, but I'm not hardcore) and as I spoke, he looked bored and started messing with his phone. (I took this as part of the interview at the time.) When I told him I had just finished Rockstar's L.A. Noire, he said, "Yeah, that game was pretty big. Like TWO YEARS ago." He then said he had another meeting and excused himself. In total this interview was less than 15 minutes.

My contact told me I'd hear from them within 24 hours. It took more than a week, and I found out I didn't get the job.

Interview Question – Given 2 parallel rows of N equally-spaced dots, and N line segments, each connecting a dot from each row, give an algorithm to efficiently remove the least number of segments to eliminate all segment crossings.

--I could me misrepresenting the problem, as it was mumbled into the table with a very thick accent. I didn't get the solution. I didn't even understand the solution after the interviewer revealed it, though it involved dynamic programming.
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Declined Offer

Neutral Experience

Senior Software Engineer Interview

Senior Software Engineer

I applied through a recruiter and the process took 2 weeks - interviewed at Playdom.

Interview Details – a recruiter contacted me with the open position and sent me an open question. I replied with my solution and she arranged an on-site right away. They were nice enough to pay my air tickets as well.

Interview Question – Find the longest sub sequence of an integer array.   View Answer

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Accepted Offer

Neutral Experience

Very Easy Interview

Game Services Lead Interview

Anonymous Employee
Palo Alto, CA

I applied through an employee referral and the process took 6 days - interviewed at Playdom in July 2012.

Interview Details – Internal referral, so it was a bit last minute / thrown together. I never did receive a list of who I was meeting with, or even how many people I would be meeting with.

For a lead position, I met with one of the two managers on the team, the other lead, and two of the analysts. Wrap up was with the VP for the organization.

Interview Question – None of them were unexpected or difficult. I think the one that caught me most off guard was "Do you want this job? Yes or no?"   Answer Question

Negotiation Details – They called with an offer significantly lower than I expected, and I countered with what I had been led to expect. They came back with exactly what I wanted. (I found out later, I had been offered the salary for the wrong position, initially.)

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Declined Offer

Negative Experience

Very Easy Interview

Software Engineer Interview

Software Engineer
Palo Alto, CA

I applied through a staffing agency and the process took 2 months - interviewed at Playdom in February 2013.

Interview Details – its standard HR and Interview process as with other SF companies.

Interview Question – nothing in particular, it was all easy.   Answer Question

Reason for Declining – found that its not a good company to join overall, no growth in career, salary or company itself.

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Accepted Offer

Positive Experience

Average Interview

Game Designer Interview

Game Designer
Bellevue, WA

I applied through other source and the process took 2 weeks - interviewed at Playdom in February 2012.

Interview Details – Initial communication was very fast for a production push was needed. After first being introduced through a shared contact, I was given a phone interview where I talked with the lead designer and one of our producers. They were pleasant to speak with and seemed interested in hiring me on. I was scheduled for a in-person interview where I met four other members of the team who proceeded to ask me questions pertaining to their game. After the basic interview process, I was asked questions pertaining to the industry and overall opinions of games as well as supporting my arguments. I left the interview pleasantly surprised by the team and soon after was offered a position in the company.

Interview Question – Two questions spring to mind: being asked what my favorite game is and how much would I work for   View Answer

Negotiation Details – As this was an entry-level position with no prior experience, there wasn't much to negotiate. I gladly accepted as the team seemed good to work with and the offer was enough to start.

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No Offer

Positive Experience

Difficult Interview

Artist Interview

Anonymous Interview Candidate
Austin, TX

I applied through an employee referral and the process took 2 days - interviewed at Playdom in December 2011.

Interview Details – Interview was very casual, which helped to ease nervousness.

They brought in 2-3 employees of different disciplines to ask questions, which was expected since company cultural fit is important in an Agile shop.

The final round of questions were from an HR rep, and the discipline leads. They asked some questions that really had me digging deep to answer. It was more of a question to reveal a person's character, drive, motivations, etc. This was the first time I found myself having to think very deeply, which they knew and had allotted time for.

I was finally given an art test to take home and complete, while tracking my time doing so. Being entry level for a new industry domain, I guess I was too honest in reporting how long the art test took me to complete.

The producer replied cordially that my current skill level did not match up with their needs, but definitely to reapply when I've gained some experience.

Interview Question – For the sake of keeping their interview's integrity, I will not reveal the difficult question. They're a good shop and I'd only want the best fit people to earn their way into it.   Answer Question

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Accepted Offer

Positive Experience

Easy Interview

Senioer Technical Recruiter Interview

Anonymous Employee
Palo Alto, CA

I applied online and the process took 2 weeks - interviewed at Playdom in September 2012.

Interview Details – The interview process (3 phone calls, onsite and offer) took less than 2 weeks.
Very professional and straight forward

Interview Question – The questions were not difficult, they tested my ability to work with people and the process I use to find and recognize good candidates.   Answer Question

Negotiation Details – I did not need to negotiate. The offer was quite generous.

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Accepted Offer

Positive Experience

Difficult Interview

Senior Software Engineer Interview

Senior Software Engineer
Palo Alto, CA

I applied through an employee referral and the process took 1+ week - interviewed at Playdom in May 2011.

Interview Details – The interviews were set up quickly and professionally managed. The initial set of interviews included 3 interviews set up on the same day with people on my team. The last interview was with a technical expert who mostly focused on computer science knowledge and posed questions for me to solve on the fly.

Interview Question – There were no difficult or unexpected questions. There were the usual questions you would expect from a similar Google or Microsoft interview like how to balance an AVL tree and details about C++ and Java and various software (linux questions, mysql questions, etc.)   Answer Question

Negotiation Details – I told them what I was expecting and we went back and forth a couple of times before I accepted. It took only a few days.

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No Offer

Neutral Experience

Very Easy Interview

Producer Interview

Producer
Palo Alto, CA

I applied through an employee referral and the process took 2+ weeks - interviewed at Playdom in June 2012.

Interview Details – A colleague referred me to the hiring manager. A quick phone screen later I was scheduled to go onsite for a full round of interviews. HR scheduled the interview with a 3 people panel, but had to reschedule it out for a week, as the hiring manager was not in town on the day of the interview.
Sitting in the lobby waiting for the first person on my panel to come by, I realized that Playdom exists as a separate brand than Disney, and seem to have no branding/feel as Disney. The first person on my schedule never materialized, hence the HR representative came out and gave me a tour of the place. The second person on my panel was someone who was put on the schedule at the last second and seemed quite junior. He asked me really high level questions on my background and my interests. He kept looking at the watch, hoping that they next person on the panel would show up. The next person arrived 15 minutes late, and asked me the same question on my background. He asked me some high level questions on process, the industry, and my thoughts on the same. Finally, I had a conversation with the hiring manager who explained the position in more detail. He asked me about my background (again!), and let me ask questions.

The company still seems like an early startup - not organized, no platforms, no process. Overall, it seemed like the company needs some growing up to do, before it can attract serious talent.

Interview Question – What do you think about mobile gaming - trends, future, strategy?   Answer Question

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