Interviewed at Pocket Gems
Interview Details – Via recruiter, LinkedIn, Facebook. First by LinkedIn email then evitedoc. Then phone interview with HR, followed by phone interview with Tech. Phone interview lasts about 40 minutes. After that will be on-site interview at San Francisco. Offer discussion after...
Interview Question – More algorithm/data structure question than actual game dev, graphic related questions! Answer Question
Very Difficult Interview
The process took a day - interviewed at Pocket Gems in February 2012.
Interview Details – The first phone call was with a recruiter. They liked some work I'd done on an open source project that they use internally. The second phone call was
They flew me out to San Francisco. I got to stay for three days. Only one day was spent interviewing. The other two days I visited friends and saw the sights of San Francisco. There were four interviews, but I spent the lunch break talking with some one, I think it was mostly about fit, so I count that as the fifth interview.
Overall it was pretty nice experience. The questions were mostly very interesting questions. With some of them it's hard to even know where to start. Even if I didn't get the job, I enjoyed seeing San Francisco. The interviews themselves were very difficult. I really thought that I hadn't done well. I made a lot of coding mistakes, but I got an email two weeks later saying they were interested in hiring me. Yay!
Negotiation Details – There was no negotiation. They made a very good offer.
I applied through college or university and the process took a day - interviewed at Pocket Gems in January 2012.
Interview Details – good company, just be prepared for coding questions, no behavioral
Interview Question – implement a BST and find two nodes matchs Answer Question
At Pocket Gems, We’re Serious About Fun Pocket Gems develops free-to-play mobile games that are ridiculously fun. We were founded in 2009 by Daniel Terry and Harlan Crystal, engineers and gaming industry outsiders, who… — Full Overview
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