I applied through college or university and the process took 2 weeks - interviewed at Pocket Gems in October 2013.
Interview Details –
Two phone interviews
2. clone a graph
Interview Question – No specifically difficult part Answer Question
I applied through an employee referral and the process took 4+ weeks - interviewed at Pocket Gems in June 2013.
Interview Details –
I had 3 interviews, each spaced about one week apart. The first two Pocket Gems employees I spoke with were very professional and friendly, but I had a negative experience with the third employee I spoke with. I could tell from the get-go that this person was not excited to speak with me, and came across as though I was wasting their time (this is especially frustrating because in a startup workplace, you have to accept that the fate of your employment lies in the hands of someone who is probably much younger than you, and they just don't seem to care as much about the hiring process).
It's also unfortunate that Pocket Gems is biased towards people with consulting backgrounds, and this is apparent in their interviewing style. There are so many facets of product management that are not reflective in their interview process, so they don't give non-consultants a chance to shine.
Interview Question – Questions ranged from brainteasers, to questions specifically regarding Pocket Gems apps, to theoretically-based statistical questions on life time value, etc. Answer Question
I applied through college or university and the process took 3 weeks - interviewed at Pocket Gems in October 2013.
Interview Details – Standard phone interview with some introductions and then they headed into the programming questions. How to reverse a string, LCA, etc.
Interview Question – Given 8/9 jars with a marbles weighing 1 gm and 2/1 jars with marbles weighing 1.1 gm each, how many weighs are necessary to find the heavier jars in minimal possible weighs. Answer Question
Very Easy Interview
I applied through college or university and the process took 3 weeks - interviewed at Pocket Gems in January 2013.
Interview Details – Quick phone screen, and then second phone interview and then an onsite.
Interview Question – How to resolve deadlock. Answer Question
Reason for Declining – Pay is not that good.
I applied through college or university and the process took 4 days - interviewed at Pocket Gems in March 2013.
Interview Details – Met at career fair, first interview was a technical phone interview + stypi for sharing code in realtime.
I applied online and the process took 4+ weeks - interviewed at Pocket Gems in January 2013.
Interview Details –
I applied via their website and was contacted by a recruiter about 2-3 weeks later. There were 2 phone interviews, the first one was conducted by a lead who just wanted to see if there was a cultural fit or click, along with discussion of qualifications of the candidate. I was given up the second interview a week later, which the QA lead failed to call for the interview for whatever reason. I was forced to reschedule because of this after I called in to ask about my interview. The interview was pretty difficult for me since I had no prior experience to game testing or bugs, but I still pulled it off since I've done a lot of reading and research on game development and had a bachelors in computer science (so I had experience working in team environments).
The onsite interview felt really rushed and there wasn't time to ask questions at the end of the round of interviews, which kind of bothered me. Almost all the questions asked were technical and math related, a few logic to gauge your problem solving skills. They were nice nonetheless.
Interview Question – They were all mostly technical questions gauged at how well you can solve problems and communicate concurrently. Answer Question
I applied online and the process took 2 days - interviewed at Pocket Gems in November 2012.
Interview Details – Got in touch with the HR person and got a skype interview invite. Was asked to code - string reversal and LCA. coded a recursive version of LCA, however the interviewer was looking for O(N) version LCA
Interview Question – LCA with O(N) Answer Question
I applied through a recruiter and the process took 2+ weeks - interviewed at Pocket Gems.
Interview Details – two round phone interviews and then onsite interview, there would be 2-5 round interviews onsite depends on your performance. I just got two and then they just let me go.
Interview Question – This is a design question, they asked me to design a server control system for a survey website, there would be two basic functions, one is next() and the other one is getQuestions(), the next() function would check if the answer to the survey is valid , and the function getQuestions() would return the questions in the next page. You should write out what you need. Answer Question
Very Difficult Interview
I applied through a recruiter and the process took 4+ weeks - interviewed at Pocket Gems in October 2012.
Interview Details – I was introduced to Pocket Gems by a recruiter who found me through Linked In. The Pocket Gems recruiter interviewed me, then set me up for a technical interview. He referred me to Glassdoor.com to prepare. When the interviewer called, he sent a link to a document that he could see on his computer, as I typed. He asked 3 questions, including one brain teaser.
I applied through a recruiter - interviewed at Pocket Gems in September 2012.
Interview Details –
Several phone interviews
The questions are all not very hard
But you still need to get prepared very well
Because they expect you figure out each question with fast and accurate code
I did not do well on my last phone interview
So they did not move me forward
I do not think the phone interviews are useful to filter applicants
The questions are basic and the time is very limited
You are not able to present what you have at all
They should work out with some other ways
Interview Question – How to traverse a graph only knowing each vertex and its adjacency list Answer Question
At Pocket Gems, We’re Serious About Fun Pocket Gems develops free-to-play mobile games that are ridiculously fun. We were founded in 2009 by Daniel Terry and Harlan Crystal, engineers and gaming industry outsiders, who… — Full Overview
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