Getting an Interview
Getting an Interview
Interviews for Top Jobs at Riot Games
- Software Engineer (9)
- Intern (9)
- Player Support Specialist (7)
- Project Manager (5)
- Technical Coordinator (4)
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- Concept Artist (2)
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- Design (2)
- Producer (2)
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- Event Coordinator (2)
- Event Manager (2)
- Recruiter (2)
- Recruiting Coordinator (2)
- Associate Software Engineer (2)
- Web Content Assistant (2)
- Game Engineer (2)
- Manager (2)
- ESports Coordinator (2)
Helpful (6)No OfferPositive ExperienceDifficult Interview
First round of the interview process was a screening. They wanted to know your gaming background and why you want to work at Riot. Second round of interview is the technical part. I was tested on my knowledge as well as my problem solving abilities.
- What do you know about the Riot culture? Answer Question
- No OfferPositive ExperienceEasy Interview
I applied online. I interviewed at Riot Games.
The team manager contacted me via Skype. He gave me some introduction of what the team is currently doing, asked me some general CS questions which is not really challenging, then some questions about projects on my resume, general behavior questions and asked me if I have any questions. Then we discussed the following steps.
- Which is the most challenging project you have done? Answer Question
Helpful (2)No OfferPositive ExperienceAverage Interview
I had a couple of Skype interviews with a small production/publishing team. The team members were very friendly and eager to offer feedback every step of the way. I made it to the final two candidates but ultimately wasn't selected because I didn't communicate enough with the team for a project that I was asked to do as part of the interview process.
- What do you value in League of Legends? Answer Question
Helpful (1)No OfferPositive ExperienceEasy Interview
I applied online. The process took 5 days. I interviewed at Riot Games (Saint Louis, MO) in August 2015.
Had a Skype interview with 2 people. It went well they asked normal questions but they definitely want someone that plays their game. Don't even both applying unless you play on a regular basis. They said they wanted someone to know their gamers (Rioters) and someone with different types of event planning.
- What games do you play? Answer Question
- No OfferPositive ExperienceAverage Interview
I applied through a recruiter. The process took 4+ weeks. I interviewed at Riot Games (Los Angeles, CA) in August 2015.
Multiple phone interviews and one scheduling test. Spoke with multiple recruiters, my original contact really showed that they care and wanted you to succeed with the application and help you out. The following two were also quite helpful and got back to me fairly quickly. Some of them though, seem to rush straight into the questions and would provide little to no feedback. Maybe it's personal but I find those kind of interviews, the rushed ones in particular, do little to showcase what a candidate can do and just make the process robotic. Other than some bad apples I've encountered the rest were great and extremely helpful. But you get that in every company.
- Why Riot? What specifically about this role would be difficult for you? What skills do you think you need to succeed in this role? Answer Question
- No OfferNegative ExperienceDifficult Interview
I applied online. The process took 2 weeks. I interviewed at Riot Games.
I applied online and received an email asking me to take an online assessment. After taking the assessment, I had a phone interview with two QA staff at Riot. It was a very grueling interview where they would pose a hypothetical item or situation and then ask you whether you think it's good or bad. As soon as you pick a side they tag team argue with you trying to prove you wrong with the side you picked. They did this with a couple questions and it lasted about 40 minutes. They then asked what I thought about Riot's culture and manifesto and whether I would fit in with it. It seemed like a strange question, how would I know about the culture when I've never worked there? I then ended being denied with one of the main reasons being I didn't have enough experience. This also felt a bit odd since most of what we talked about didn't go over my previous experience. I was thrown off by the interview because I was expecting more questions about what I've done. But I do see the value in the hypothetical questions to make sure you think outside the box and like a Rioter. I'll make sure to be more prepared next time.
- What do you think about Riot's culture and is it a good fit for you? Answer Question
Helpful (5)Accepted OfferPositive ExperienceDifficult Interview
I applied through a recruiter. The process took 2+ months. I interviewed at Riot Games (Los Angeles, CA) in July 2015.
tl;dr: The process was an epic 10 weeks of intense awesomeness with brief periods of no communication. I had 5 phone screens with 6 people before an onsite that consisted 7 interviews with 11 people. I had a final interview with the President after which an offer was made, quickly negotiated, and ultimately accepted. Process: A recruiter at Riot contacted me on LinkedIn, and I knew immediately this was going to be a unique experience within my search process. He was one of the few recruiters on LinkedIn that paid attention to my full resume and the types of opportunities that I was interested in pursuing. I was concerned that while I am hardcore gamer, I had not (at that time) played any LoL. The recruiter indicated that a familiarity with LoL was not a pre-requisite to consideration. They want to know that you play games and can empathize with other players. (Two weeks) after the phone screen, I had a cultural fit interview. The interviewer spent over an hour-and-a-half with me, and at the end he helped me to narrow down whether I should pursue Engineering or Production (both, at first, was decided). He -- more than anyone else in any interview process in my career -- made a significant and tangible effort to work with me to find the right fit within Riot. The technical evaluation was scheduled on the same day as my Production interview (a week later). It was a deep dive into my technical leadership and experience, and my Production interview made it clear that while I didn't have any game production experience, I had an aptitude for the role. I was then recommended for an onsite for a Production role. Before the onsite, I had one more phone interview (a week later) with an Executive Producer. He indicated I was "pretty green" and that while they were going to recommend having me onsite, they had fairly low expectations for the type of role that they would be able to offer me as compared to my current management role and compensation. I accepted the feedback and onsite anyway, and I am glad that I did because (three weeks later) I found an agenda that had me interviewing with leaders from both the Development and Product Manager disciplines. Riot has a leadership gap due to explosive growth and based on my leadership experience decided to evaluate me for a leadership position! The ability to take feedback is critical at Riot, and the first interviewer opened with "We need to see you be less verbose today." I immediately accepted it and made sure to ask each interviewer throughout the day how I was doing with regard to verbosity and what I could do to improve in general. The on-site was a whirlwind of interviews (7 interviews with 11 interviewers). It was bar-raising for me across a number of pivots -- the facility is outstanding, the people are awesome, and the perks (free food in the kitchens, free lunch, flex hours, unlimited vacation, daily playtests with LoL, etc.) are competitive within the industry in general. Riot's studio felt vibrant, alive, and bursting with creative energy. The interviews were really fun, and I remained authentic to who I am and didn't deviate to try to be who I thought they wanted me to be. I then had one more phone interview a week later with the President of Riot. It was the most challenging interview of all as I was asked broadly scoped situational questions. I feel like I leveled-up after this conversation, and -- two weeks later -- I (finally) received an offer. Offer: I was offered an "opportunity hire" role as a Product Manager as I was not being hired to fill a specific opening. The offer was below my current compensation in an Engineering role and other top tier software companies (from a signing bonus and equity perspective), but given the risk on both sides regarding my lack of experience in a Production role and the incredible willingness of Riot to hire me based on aptitude over experience for such a role, it was a fair offer. Feedback: The amount of time it took (10 weeks) lags behind the rest of the software industry, and the (sometimes) weeks without responses to direct questions from the people I was told to coordinate with was a bit disappointing. A simple improvement would be to immediately acknowledge receipt of questions and then go off in search of the answers. Conclusion: Riot knows exactly what it is looking for, and its process is tuned to find that out no matter how long it takes. Rioters are brilliant people at the top of their profession working together to build some of the most creative game content in the history of gaming, and that showed through in all interactions. I was treated with respect, I was challenged continuously, and I left the experience feeling like I had discovered something within myself that can only be described as next level. I am extremely humbled to be the newest addition to such a unique and talented company. RIOT!!!!!!!
- What I will say from my process is it was clear to me that Riot is interested in evaluating attitude and aptitude rather than knowledge or experience, where aptitude can be defined as your ability to intrinsically understand something. Any candidate should be prepared to be authentic to who they are and what they want out of a career rather than attempting to learn who they think Riot wants them to be. I did little preparation, presented myself authentically, clearly fit into the Riot culture, and received a fair offer. There is no cheat sheet here that is going to help prepare you for your interview experience, and Riot wants athletes, not resumes. If you are a fit, that will become apparent to both sides quickly, and if you are not, that will likely become apparent quickly as well. Answer Question
Negotiating was straight forward. Riot isn't a company that low balls -- they offer what they feel is fair up front which is awesome -- and as such I did one round of negotiation that improved the offer slightly. After much deliberation about living in LA, my family and I accepted!
Helpful (4)No OfferNegative ExperienceAverage Interview
I applied online. The process took a week. I interviewed at Riot Games in July 2015.
They reached out to schedule a phone interview for a Monday. Early Monday she emailed letting me know she had an emergency and could we reschedule for Thursday. I agreed. She did not call Thursday. I emailed her to let her know I was still interested and could we reschedule since our wires must have gotten crossed. She did not apologize and basically sent an email that said Friday 1pm ok? I mean, you wasted my time twice this week already. Friday rolls around and she is late. Ten minutes after the start time she tells me her phone exploded and can we Skype. I agree but she is clearly distracted in the background as I can hear her kid shouting. She apologized but I could tell she wasn't really paying much attention to me as she kept asking me to hold on and I could hear her typing as if she was answering emails. She informed me that I would hear back the next week. It's been two weeks and I haven't even gotten a courtesy, thanks but no thanks. She was nice and we had an "ok" conversation but all in all, it was pretty unprofessional.
- If you want a job at this company you definitely have to play their League of Legends game.They seem to be flexible on that point- if haven't played yet I think they would give you the opportunity to start playing. Answer Question
Helpful (11)Accepted OfferPositive ExperienceDifficult Interview
I applied online. The process took 2 weeks. I interviewed at Riot Games (Santa Monica, CA) in June 2015.
The interview process I went through at Riot was very in depth and intensive. It consisted of 4 phone interviews with various levels of management before being asked to come onsite. My portfolio did not consist of any prior design within the field of video games, but I believe my passion for Leage of Legends and my competency for my craft showed throughout the interview process. If you want to work at Riot being a culture fit is a must. I would urge you to reconsider applying at Riot if you are not a gamer, or do not have experience playing League. The onsite interview was all day lasting about 9 hours. I ended up talking to about 8 people and one of the interviews was over lunch. I was blown away by the whole experience and I knew coming out of the onsite interviews that if Riot wanted me, I wanted to work at Riot.
- Talk about a time that something you were working on didn't turn out as expected. Answer Question
- No OfferNeutral ExperienceEasy Interview
I applied through a recruiter. The process took 3+ months. I interviewed at Riot Games (Los Angeles, CA) in July 2015.
Fairly standard game company interview in a big-company style. Recruiter phone interview, two-on-one phone interview with the relevant team, a Skype/HackerRank interview, then an all-day on-site. On-site starts with a panel with all your interviewers, then a full day of hour and half-hour interviews, finishing with a literal boss level (the HM and their boss). In League terms, you need to have your ult up for that encounter because it is the last-hit of the process. Technical interview difficulty level is industry standard, not super-challenging. The people are easy to get along and very sharp. They love to hear about learning experiences, positive and negative, so have lots ready to tell. The campus is super-impressive even if you've been to other fancy offices, but don't get too much at the caf because that's when you interact with a peer group to help measure your cultural fit. It turns out being player-focused at the level of individual developers is about making sure everyone plays League. The more League you play, the better. If you're more of a console gamer or don't happen to play League, you should play as competitively as possible (and try all game modes) for at least a couple weeks before applying and make sure the community doesn't drive you crazy. You're not expected to follow esports at all if you're not working on that side. If you can talk about playing the game and express your gaming interests clearly, they won't be too worried that you're not Level 30 and noone will care if you're stuck in Bronze. Below level 10 might be a little embarrassing though, and yes, they will ask about that and how you like to play League, just as small talk. Communication with recruiting is very good, but the overall process was very slow. It's hard to get interviews and onsite scheduled, then you have to wait two weeks for the offer. So this might not be a good choice for a just-laid-off developer.
- Do you have experience working in a Scrum or Kanban environment? Answer Question
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