Getting an Interview
Getting an Interview
Interviews for Top Jobs at Ubisoft
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- Junior Game Tester (1)
Helpful (6)Accepted OfferNeutral ExperienceEasy Interview
I applied online. The process took 2 days. I interviewed at Ubisoft.
Very standard job interview procedure. You get interviewed by three to five people to see if you are a good fit. If you’re assuming that a tight job market means that an employer doesn’t have to exert much effort to fill its open positions, think again. Knowing how to “hire smart” is a must for any employer, no matter what the economy looks like. A company that does not think strategically about recruiting could miss out on the best candidates, fail to hire a diverse workforce or worse - expose itself to liability for discriminatory hiring practices. Now is the time to take a critical look at your hiring process to make sure it is efficient and effective. Remember: A little bit of common sense goes a long way toward hiring the best employees. What Do You Need in a New Employee? The first step in your recruiting process should be to prepare a well thought-out job description that can be used for both hiring and employment purposes. When creating a job description, keep the following in mind:
- Accepted Offer
Filled out an application that was online. 30 minute phone interview, and found out in a week about acceptance to the position. All questions asked were expected, no curve balls.
Helpful (6)Accepted OfferPositive ExperienceEasy Interview
I applied online. The process took 6+ months. I interviewed at Ubisoft in June 2014.
This is a write up for the San Francisco development team. Standard process: Phone screen with HR - The HR contact, Shawn McGrady, was forthcoming with a significant amount of information about the process and what I could expect going forward. He was very helpful with information about staffing needs for the studio, current staffing, projects that were hiring for the position (without details about the actual project - keeping confidential info close to his sleeve until an NDA was signed), some details about the technology being used for the projects. He was forthright about how long the process would likely take - 6 months. (And was spot on in his estimate!) Asked standard questions: Relevant previous experience, why Ubisoft, why was I looking for a new position, strengths/weaknesses, etc. Phone call with who would be direct supervisor - Standard questions about production experience. Conversation about exposure to both on and off site internal teams, communication style and channels, communication process, problem solving skills, experience with outsourcing and insourcing, how I evaluate for improving processes and come to a strategy, mentality about how to work with a team and leadership qualities, my thoughts on communication style for studios - open/semi-closed etc. On site with who would be direct supervisor and studio head over lunch - There was a little more information about the project, not enough to know exactly what it was, but general things - genre, play style, production phase status and upcoming challenges. They were very open about studio culture information, discussion about what games they were currently playing, the good and bad about those games. It was clear that the studio is one full of people who enjoy games and who want to make great games. This seemed to mostly be about communication style, passion for games, and fit in the production group and project leadership. Onsite with leads in the studio, most from the project I was being targeted for - 6 hours of mostly individual meetings with about 8 people. List of folks to chat with was HR Manager, Tech Lead for the studio, Studio Creative Director, Lead Designer, Associate Producer and Production Coordinator, Senior Producer and Studio EP. A lot of the questions were about what I thought I could help them with/how I could make an immediate impact, and in particular my communication style - open and frank. A few questions from folks about why Ubisoft and why SF in particular. And a LOT of talk about games. What I was playing at the time, what they were playing at the time and our thoughts on and experience with each. The full day interview included an off site lunch, and conversation over lunch was mostly about communication style and culture fit - not specifically about production and work but a general fit for the studio.
- All questions were pretty standard. No real curve balls. Answer Question
- Accepted OfferNegative ExperienceDifficult Interview
I applied online. The process took 3+ months. I interviewed at Ubisoft (San Francisco, CA).
3 phone interviews, 2 in person interviews. First in person interview was with Director and VP of sales which ran about 2 hours and included me doing a sales pitch/presentation on 3 new product launches. Second in person interview at corporate involved 8 interviews over 7 hours with a fly in and fly out day of. Was certain I wouldn't get an offer because several of the interviewers were brutal.
- There were many and it was a long time ago. Answer Question
The offer was pretty firm and no opportunity to negotiate
- Accepted OfferNeutral Experience
I applied through other source. The process took a week. I interviewed at Ubisoft (Seattle, WA) in January 2012.
Series of phone calls
- Greatest weakness turned strength Answer Question
Accepted contract offer
Helpful (4)Accepted OfferPositive ExperienceDifficult Interview
I applied online. The process took 2 weeks. I interviewed at Ubisoft (San Francisco, CA) in September 2010.
After a couple of phone interviews with the recruiter and the team's Lead Software Engineer they flew me to San Francisco for a final interview. They gave me 1 hour to complete a programming test, and I went through a series of 1:1 interviews with a few team members of all specialities.
- Accepted OfferPositive ExperienceEasy Interview
I applied through a recruiter. The process took 6+ weeks. I interviewed at Ubisoft (San Francisco, CA) in August 2010.
Very rare that this level position is looked for outside the company since it would likely be a VP position in other companies. At this level expect the entire senior management team to interview you. Expect multiple rounds and expect to go up against national candidates from outside the industry.
- Honestly it is a very straight forward interview process, in fact one might argue they need to be more diligent in their interviews. Do not worry too much about 'zinger' questions. There are no Google like questions or cases to solve. Expect "are you a gamer" but know that the answer does not need to be yes if you are functionally solid. Answer Question
Responsible negotiation for senior positions though there are policies in place that will preclude wholesale "open checkbook" discussions.
- Accepted OfferPositive ExperienceAverage Interview
I applied online. The process took 3 days. I interviewed at Ubisoft (San Francisco, CA) in January 2010.
I was contacted initially by a hiring manager. Spoke on the phone with two developers. I was flown out and interviewed in person by whole team. Flown home with offer following a few days later.
Short, but honest and fair.
Helpful (1)Accepted OfferNegative ExperienceEasy Interview
I applied in-person. The process took 2 weeks. I interviewed at Ubisoft (San Francisco, CA) in July 2009.
Hiring takes place after numerous phone calls with HR. Once interview is established, no one is prepared, many of the same questions and salary negotiations were long and drawn out.
- Please tell me what your worst experience is when dealing with an ad agency Answer Question
Long and tedious
- Accepted OfferPositive ExperienceAverage Interview
I applied through an employee referral. I interviewed at Ubisoft.
testing process,technical interview,HR interview 1) 1 hr of testing an old game and finding as many errors as you can 2) Essay writing to test your writing skills 3) Technical interview 4) HR interview
- most questions were about games Answer Question
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