ArenaNet Jobs & Careers

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13 days ago

Motion Graphics Artist

ArenaNet Bellevue, WA

• Use commercial and proprietary software to create high-quality animated cinematics • Build and incorporate 2D/3D art assets into a visually… ArenaNet

5 days ago

Payroll Coordinator

ArenaNet ArenaNet, Bellevue, WA

• Processing one or more of the following: new hires, terminations, status changes, tax changes, deductions, direct deposits, time sheet data… ArenaNet

19 days ago

Mobile Studio Support Lead

ArenaNet NCInteractive, Bay Area, CA

• Desktop Support - Install, upgrade and support all company desktop, printers, network hardware and other infrastructure hardware as it relates to… ArenaNet

5 days ago

Corporate Counsel

ArenaNet ArenaNet, Bellevue, WA

• Work with Management to asses legal issues and risks which impact the organization. • Support HR and Management on issues relating to employment… ArenaNet

18 days ago

Technical Director

ArenaNet NCInteractive, Bay Area, CA

• Lead multiple teams of Senior Programmers and Programmers in developing mobile games for iOS and Android platforms utilizing Agile methodologies… ArenaNet

11 days ago

Audio Programmer

ArenaNet ArenaNet, Bellevue, WA

As a game developer that constantly strives to innovate, our studio is built on a foundation of excellence with a focus on community. We're unlocking… ArenaNet

ArenaNet Reviews

57 Reviews
57 Reviews
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ArenaNet Co-Founder & President Mike O'Brien
Mike O'Brien
42 Ratings
  1. 8 people found this helpful  

    Amazingly talented, passionate people; failing company culture and incompetent management.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at ArenaNet


    - The majority of people are very talented, dedicated, and passionate about their work as developers and fans of the game.
    - Work hours are flexible and there are daily catered lunch options you can order.
    - There are lots of fluff benefits (free snacks, drinks, open game room).


    I'll start off by saying that the company has gone downhill alarmingly fast in the past year, and in addition to the points below, I'd agree with everything else other glassdoor reviews have highlighted about the current cons of working here.
    - Compensation: ArenaNet has always paid below the industry standard for most, if not all, of its positions, but this didn't matter as much in the past for many people because there was an amazing company culture to make up for it where you felt that your contributions mattered and that there were opportunities to advance. This is no longer the case, and salaries have not only lagged behind, but opportunities to advance have also been greatly reduced.
    - Upper Management is poor: Some directors and design leads pay more attention to graphs and data then what people both in and outside of the studio are saying, and this often ends up with projects either being poorly prioritized, scoped beyond what a team can handle, or just driven in the wrong direction. The majority of the people driving the studio are severely out of touch with/don't care about the people in the trenches and the players.
    - HR doesn't care: After GW2 launch, the company started bleeding talent, but there was no visible effort to fix this problem. Instead of hiring (very qualified TFTs) internally for openings, there was an increased focus on bringing in new contractors instead and outsourcing the QA department. This had a substantial effect on company morale as everyone started to question their job security. Multiple people raised concerns about this situation with HR, but no concerns were addressed.
    - HR won't make hard decisions: There are a number of people in the studio who don't perform, but because of their personal connections (as friends, spouses, etc), they aren't fired.
    - Production doesn't schedule teams well: Crunch time lasts far longer than it should, projects end up far out of scope, and deadlines are frequently treated as movable guidelines. Despite the desire to make quality content, a lot of teams are forced to quickly move from project to project, which has resulted in releases far below the quality they deserve.

    Advice to ManagementAdvice

    Get your nose out of your numbers and charts and graphs, and actually look at and listen to the rest of the studio. There are people who are ruining the company and the game because of poor decisions that are focused on what they think will increase profits or decrease costs while ignoring what got ArenaNet to where it is in the first place: its people. If you want any hope of saving your company, then start making ArenaNet a place that feels safe to work again and where there are opportunities to grow. Recognize the limits of the design teams and come up with realistic project goals and deadlines. Become a player again.

    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

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