Capcom Vancouver

  www.capcomvancouver.com
  www.capcomvancouver.com

Capcom Vancouver Game Artist Jobs & Careers in United States

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Show:  All Results Last 7 Days
30+ days ago

Rendering Software Engineer

Capcom Vancouver United States

• Develop new features and technology for our cross-platform, multi-title rendering and game engine, data pipeline and artist tools • Own the… Glassdoor


13 days ago

Tools Developer

Capcom Vancouver United States

• Develop tools and pipelines to support artist and designer centric production workflows • Design and implement software features that improve… Glassdoor


30+ days ago

Online Software Engineer

Capcom Vancouver United States

• Design, write, debug, and refine online features, infrastructures and tools • Work with artists, designers and other… Glassdoor


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Capcom Vancouver Reviews

16 Reviews
2.4
16 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
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Mr. Kiichiro Urata
1 Rating
  1. 2 people found this helpful  

    Questionable Promotions, No Transparency, Bad Communication

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Environment Artist in Vancouver, BC (Canada)
    Current Employee - Environment Artist in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Full time employment in an industry that is heading more towards contract employment only
    - Opportunity to work on AAA titles
    - Ambitious people get the opportunity try interesting things

    Cons

    - Inability to focus on what makes the IP good and push the quality on those features and maintain them between sequels.
    - Base of tech is terrible, making it difficult for quality software engineers and technical artists to provide support and quality tools. Tech is basically a house of cards, make one small change and the whole thing could break.
    - Low paying, bonuses are small and always come with an excuse.
    - Terrible (and notorious) overtime with a joke amount of comp-time at the end of a cycle.
    - Executives are self-serving, and only concerned with what gets them ahead
    - Suck ups and game-players are rewarded rather than hard workers, making for an environment where people step on others to get ahead and create a lot of animosity within teams.

    Advice to ManagementAdvice

    - Recognize who key contributors are and focus on keeping them happy rather than just keeping the peace. If someone is screwing up -- do something about it. Don't allow for complacency and crap-quality.
    - Remember who actually makes the game and keeps you in a job. It seems that is lost on a lot of upper management.

    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

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