Electronic Arts

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Electronic Arts Jobs & Careers in San Francisco, CA

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30+ days ago

Product Marketing Manager, EA Mobile

Electronic Arts, Inc Redwood City, CA

_** * Manage product marketing on a specific franchise title(s) for mobile and social. * Drive ongoing marketing programming… Beyond.com


30+ days ago

Director of Campaign Management, Origin

Electronic Arts, Inc Redwood City, CA

The Director of Campaign Management for Origin/EA Access will lead the definition and delivery of global integrated digital marketing campaigns for… Beyond.com


30+ days ago

Sr. Project Manager - Strategy & Business Operations

Electronic Arts, Inc Redwood City, CA

** The Strategy and Business Operations team works across EA to enhance performance and deliver results by working closely with partners across the… Beyond.com


28 days ago

Associate Technical Director

Electronic Arts, Inc Redwood City, CA

If you are ready to make the difference with world class technologies and development teams to deliver the products that reach and delight the most… Beyond.com


30+ days ago

Origin - User Experience Designer

Electronic Arts, Inc Redwood City, CA

We seek versatility, thorough attention to detail, and empathy for our users needs. You should be obsessed with design, and you should thrive in a… Beyond.com


24 days ago

Conference Project Manager - Contract

Electronic Arts, Inc Redwood City, CA

You be a member of the LEAP team, whose purpose is to accelerate how EA achieves its business results. We focus on the development of people… Beyond.com


30+ days ago

Senior Software Engineer - Data

Electronic Arts, Inc Redwood City, CA

The EA Digital Platform Data Group is responsible for developing a new unified Big Data pipeline across all franchises at Electronic Arts. This… Beyond.com


27 days ago

Senior Product Manager

Electronic Arts, Inc Redwood City, CA

As Senior PM you guide product development from inception through build and delivery, instilling your passion for the products. A consummate diplomat… Beyond.com


30+ days ago

EA Mobile - Sr Manager, Business Strategy, EA Mobile Studios Business Operations

Electronic Arts, Inc Redwood City, CA

Were EAthe worlds largest video game publisher. Youre probably familiar with many of our titlesMadden, FIFA, The Sims, Need for Speed, Dead Space… Beyond.com


30+ days ago

EA Mobile - Senior Development Director

Electronic Arts, Inc Redwood City, CA

EA Mobile is seeking a Senior Development Director to join the project management office. The EA Mobile PMO works closely with studio General… Beyond.com


Electronic Arts Reviews

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Electronic Arts CEO Andrew Wilson
Andrew Wilson
119 Ratings
  1. 2 people found this helpful  

    Excellent culture, challenging assignments.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee in Redwood City, CA
    Former Employee - Anonymous Employee in Redwood City, CA

    I worked at Electronic Arts full-time (more than 5 years)

    Pros

    I spent a long time working with video game studios at EA. The individuals in the studios were some of the most brilliant, creative, awesome people I have ever met. The culture of the studios I worked for was always stressful, but incredibly supportive. They expect you to manage your own career and be proactive about taking on challenging assignments, and when you do they genuinely support you. While I had a lot of manager turnover, almost all of my managers were incredibly effective and capable of building strong relationships.

    Benefits were outstanding and pay was at my expectation. I seldom had concerns with the facilities, technology, etc. It's a great surrounding.

    Cons

    The industry is really tough. There were frequent layoffs due to the immediate lack of success of an individual game and/or not having work after a game launch. It seemed like you were constantly wondering when the next one would happen. This is industry wide, but EA certainly had this issue.

    The culture can get aggressive. It's nice to not have to worry if there are back door maneuvering, but the 'frankness' of the EA culture leads to in-your-face aggression.

    One of the few concerns I had with facilities was that the environment was a bit dated and the bathrooms at HQ are disgusting to sight and smell.

    Advice to ManagementAdvice

    Obviously this is hard, but create long term business strategy that accounts for the chaotic nature of this industry. It can't be impossible! The constant fear that missing an objective means you lose a % of your team is the single biggest issue on the dev teams (imo).

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