Electronic Arts


Electronic Arts Software Engineer II Jobs & Careers in San Francisco, CA

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30+ days ago

Java Server Software Engineer II

Electronic Arts, Inc Redwood City, CA

Is to build our cross-game, cross-platform gamer network tailored to mobile games. This large scale, always-on collection of RESTful Java-based… Beyond.com

6 days ago

Software Engineer II - EA Mobile Technology

Electronic Arts, Inc Redwood City, CA

Engineer II does within EA's Mobile Platform Division at EA:** As a Software Beyond.com

30+ days ago

Software Engineer II (University Grad)

Electronic Arts Redwood City, CA

The EADP Data Group is responsible for developing a new unified Big Data pipeline across all franchises at Electronic Arts. This platform will… Glassdoor

30+ days ago

Senior Software Engineer - Data

Electronic Arts, Inc Redwood City, CA

The EA Digital Platform Data Group is responsible for developing a new unified Big Data pipeline across all franchises at Electronic Arts. This… Beyond.com

30+ days ago

Senior Software Development Engineer- Commerce

Electronic Arts Redwood City, CA

The commerce team is tasked to develop one of the largest eCommerce platform to power hundreds of games played by hundreds of millions of gamers. The… Glassdoor

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Electronic Arts Reviews

821 Reviews
821 Reviews
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Electronic Arts CEO Andrew Wilson
Andrew Wilson
118 Ratings

    A huge American game company, finally showing cohesion after 30+ years.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Senior Manager in Redwood City, CA
    Former Employee - Senior Manager in Redwood City, CA

    I worked at Electronic Arts full-time (more than 10 years)


    - Excellent employee services (HR, EA University, policies, performance management, benefits, facilities, equipment). A good, solid, professional place to work (somewhat rare in the game industry).
    - Good pay
    - Really bright, hard-working people that care about their output. They really do. EA hires the best in the industry. This isn't always apparent to the public, who get caught up on occasional poor marketing schemes or design decisions; but if they knew how much people BLED to make these products happen, they might curb the vitriol.
    - Exceptionally strong operational and marketing orgs; best in business and EA's real secret weapon. Like the USS Enterprise, you can do anything with Scotty in the engine room.
    - Recent focus on Customer Experience, throughout all levels of the company, is bearing fruit. Such as the discontinuation of Online Pass, and the launch of EA Access. EA is moving the needle on how customers consume games in the modern era, while other companies lag.
    - Some truly great leaders at the exec level


    - No matter how hard you work, and how well you meet your objectives, in my experience, you will never succeed. EA suffers from intense 'blame culture', which like politicians in office, causes people to spend precious time on 'CYA' measures rather than executing better at their job, resulting in a self-fulfilling prophecy of inefficiency. There was a time when this kind of internal scrutiny was needed (EA was a conglomerate of different companies all operating differently, very chaotic), but in many ways it's now time to take the old breaks off, let the professional people do their thing without all the extra micro-managing. There are many junior execs and middle management geared simply toward challenging other people's business. Useful 2 out of 10 times, distasteful 10 out of 10. Did you graduate college to work at a place that often treats you like a kindergartner?
    - In its beginnings, EA was a place where new game ideas and creativity could thrive. It's now a corporate battleship, taking monumental effort (if any) to steer it off its course of trusted franchises (Madden, Sims, Battlefield, etc). If you've got plans to get your game idea developed - there's an exceptionally low chance of that at EA, with the possible exception of casual apps. EA wants your creativity - on how to maximize profits of its existing products.
    - Some truly awful leaders at the exec level

    Advice to ManagementAdvice

    I believe Andrew Wilson may be taking the company in the right direction, time will tell - but so long as they stay connected and true to people that actually play games (rather than to those that just check balance sheets, or to those internal hubris swaggerers) good things are bound to happen. They call themselves Electronic Arts... they should make ART the priority as it was in the company's beginning, and let the money follow. Also, they need to build a lifelong fan base; making more non-sports products for the younger audience (E rated franchises). Video games should not be the domain solely of the M rated crowd.

    Neutral Outlook
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