Glu

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Glu Jobs & Careers

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Show:  All Results Last 7 Days
15 hrs ago

Unix Administrator – new

Glu Mobile Moscow, Russian Federation, Russia

. Experience/Professional Qualifications: • Minimum 3 years Linux/Unix administration experience. • Knowledge of at least one of the script… Glu Mobile


19 days ago

2D Game Illustrator

Glu Mobile Toronto

• Work with the Art Director to create concept art for both new and existing IP • Follow style guides, and assist in their creation when asked… Glu Mobile


4 days ago

Concept Artist

Glu Mobile Moscow, Russian Federation, Russia

www.glu.com Glu Mobile (NASDAQ:GLUU) is a leading global publisher of games for smartphone and tablet devices. Glu's unique technology platform… Glu Mobile


4 days ago

UI (UI Graphics Designer)

Glu Mobile Moscow, Russian Federation, Russia

www.glu.com Glu Mobile (NASDAQ:GLUU) is a leading global publisher of games for smartphone and tablet devices. Glu's unique technology platform… Glu Mobile


11 days ago

Senior Artist - II

Glu Mobile Hyderābād

• Ability to do character skinning, surface sampling, mapping techniques, UV layout, in-game animation, character rigging and engine… Glu Mobile


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Glu Reviews

68 Reviews
3.7
68 Reviews
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Glu President, CEO, and Director Niccolo De Masi
Niccolo De Masi
42 Ratings
  1. 4 people found this helpful  

    Glu Kirkland Studio

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee in Kirkland, WA
    Current Employee - Anonymous Employee in Kirkland, WA

    I have been working at Glu full-time (more than 5 years)

    Pros

    - Small teams with many good people
    - Relaxed company culture; very tolerant of parents and the chronically ill
    - Not too much crunch
    - Fun workplace, lots of Nerf battles and cool personalities

    Cons

    - Mid-level salaries about $12,000 - 15,000 less than comparable positions at more successful competitors
    - Management is overwhelmed and constantly changing direction to try to keep up with trends
    - Company takes too long to make copies of competitor games, ship has sailed by the time games get released
    - Bad decisions and policies from management get handed to teams and can't be argued with
    - Company is spread too thin across too many different genres
    - First round of projects was unsuccessful, and the pressure to make more money in less time is rapidly growing

    Advice to ManagementAdvice

    Stop changing direction all the time: pick one or two things and and get good at those before trying to do everything at once.
    Hire some people who have made freemium games before and listen to them
    Stop meddling and micromanaging teams, you are managers not designers
    Trust your teams

    Recommends
    Negative Outlook
    No opinion of CEO

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