Infinity Ward Jobs in Encino, CA

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Show:  All Results Last 7 Days
18 days ago

Game Analytics Specialist - Infinity Ward

Infinity Ward Woodland Hills, CA

As an Analytic Consultant, your main responsibility is to understand important game design issues and how to apply data to inform and address those… Infinity Ward


18 days ago

Game Design Intern - Infinity Ward

Infinity Ward Woodland Hills, CA

Current students or recent grads! Come work with the game industrys brightest on an exciting, unannounced next gen title. In this hands-on role… Infinity Ward


16 days ago

Core Systems Engineer - Infinity Ward

Infinity Ward Woodland Hills, CA

Infinity Ward is currently seeking a Core Systems Engineer in the Woodland Hills, CA area. The ideal candidate would have some industry experience… Infinity Ward


18 days ago

Software Engineer Intern - Infinity Ward

Infinity Ward Woodland Hills, CA

• Implement and debug software in C and other languages. • Participate in design and code reviews. • Follow group standards and best… Infinity Ward


19 days ago

Senior Game Designer (Scripter - SP) - Infinity Ward

Infinity Ward Woodland Hills, CA

• You thrive on creating compelling and immersive gameplay with memorable and impactful moments in first-person. • You are an expert designer with a… Infinity Ward


19 days ago

Senior Rendering Engineer - Infinity Ward

Infinity Ward Woodland Hills, CA

As an Analytic Consultant, your main responsibility is to understand important game design issues and how to apply data to inform and address those… Infinity Ward


17 days ago

Tools Engineer - Infinity Ward

Infinity Ward Woodland Hills, CA

•Increase usability and decrease iteration time in both build pipeline technology as well as user-facing content creation tools •Communicate with… Infinity Ward


19 days ago

Mid to Senior Environment Artists- Infinity Ward

Infinity Ward Woodland Hills, CA

Infinity Ward is currently seeking a Core Systems Engineer in the Woodland Hills, CA area. The ideal candidate would have some industry experience… Infinity Ward


10 days ago

Temporary Associate Weapons Artist - Infinity Ward

Infinity Ward Woodland Hills, CA

•Creating exciting and compelling weapons •Working closely and taking direction from the Art Directors in creating the established vision for the… Infinity Ward


18 days ago

Temporary Environment Artists

Infinity Ward Woodland Hills, CA

•Model, texture, and light realistic looking 3D environments. •Work closely with a level designer/builder as a team to plan and execute the creation… Infinity Ward


Infinity Ward Reviews

4.0
Recommend to a friend
Approve of CEO
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Dave Stohl
0 Ratings
  • Helpful (4)

    Great learning experience but terrible creative environment

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Project Lead in Encino, CA
    Former Employee - Project Lead in Encino, CA

    I worked at Infinity Ward full-time (More than 5 years)

    Doesn't Recommend
    Negative Outlook
    Doesn't Recommend
    Negative Outlook

    Pros

    Fantastic compensation, good advancement opportunity to those willing to grow and learn, and plenty of resources and budget to get the job done. High profile studio name and franchises to work on that allow for good experience on large budget / large audience games. Free food in the kitchen and great studio amenities for the team (large kitchen, game room, theater, gym).

    Cons

    Creative culture is lacking due to projects confined to specific genres and mechanics and determined by publisher. Decisions, business and creative, are decided by committee on publisher level (too many cooks in the kitchen syndrome). Highly political environment focused on profit margins rather than design innovation. No freedom of expression in design, concepts, or new ideas. Business focused management out of touch with the creative and passionate side of the industry. Frequent crunch periods.

    Advice to Management

    Encourage creative innovation through open design exploration, game jam teams, experimental feature lists, and break off groups for new IPs or concepts. Listen to employees and creatives regarding creative fatigue and allow those employees an outlet for their creative frustrations.


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