Infinity Ward Jobs

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30+ days ago

Mid to Senior Environment Artists- Infinity Ward

Infinity Ward Woodland Hills, CA

• Model, texture, and light realistic looking 3D environments. • Work closely with a level designer/builder as a team to plan and execute the… Infinity Ward


30+ days ago

Lead Game Designer (Builder - MP) - Infinity Ward

Infinity Ward Woodland Hills, CA

• Lead a team of MP level designers from design concept through planning, iterating, play testing, and polishing of MP levels. • Worked with… Infinity Ward


30+ days ago

Senior Game Analytics Specialist-Core Insights (TEMPORARY ROLE)

Infinity Ward Santa Monica, CA

Activision Blizzard, headquartered in Santa Monica, CA, is the premier worldwide publisher of interactive entertainment software. Activision… Infinity Ward


Infinity Ward Reviews

4.0
4 Reviews
Recommend to a friend
Approve of CEO
(no image)
Dave Stohl
0 Ratings
  • Helpful (4)

    Great learning experience but terrible creative environment

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Project Lead in Encino, CA
    Former Employee - Project Lead in Encino, CA

    I worked at Infinity Ward full-time (More than 5 years)

    Doesn't Recommend
    Negative Outlook
    Doesn't Recommend
    Negative Outlook

    Pros

    Fantastic compensation, good advancement opportunity to those willing to grow and learn, and plenty of resources and budget to get the job done. High profile studio name and franchises to work on that allow for good experience on large budget / large audience games. Free food in the kitchen and great studio amenities for the team (large kitchen, game room, theater, gym).

    Cons

    Creative culture is lacking due to projects confined to specific genres and mechanics and determined by publisher. Decisions, business and creative, are decided by committee on publisher level (too many cooks in the kitchen syndrome). Highly political environment focused on profit margins rather than design innovation. No freedom of expression in design, concepts, or new ideas. Business focused management out of touch with the creative and passionate side of the industry. Frequent crunch periods.

    Advice to Management

    Encourage creative innovation through open design exploration, game jam teams, experimental feature lists, and break off groups for new IPs or concepts. Listen to employees and creatives regarding creative fatigue and allow those employees an outlet for their creative frustrations.

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