Insomniac Games Jobs & Careers

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30+ days ago

Gameplay Programmer- Mobile

Insomniac Games Burbank, CA

include the following: • Design and implement gameplay features within an established framework, including server functionality as appropriate… Glassdoor

30+ days ago

Senior Engine Programmer

Insomniac Games Burbank, CA

include the following: • Design and develop new engine technology for current and future games based on prioritized list of what other departments… Glassdoor

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Insomniac Games Reviews

11 Reviews
11 Reviews
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Recommend to a friend
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Ted Price
8 Ratings

    Went from Great to good... has potential to be great again.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee  in  Burbank, CA
    Current Employee - Anonymous Employee in Burbank, CA

    I have been working at Insomniac Games full-time


    A lot of time off, movie days, Christmas party, lots of vacation days very family oriented. Work/life balance is amazing! Fully stocked kitchen, and Friday lunches (which some time include families) are a huge plus, with nightly dinners during crunch.
    Coworkers are usually very positive and willing to help. Most of the team wants to make the best game out so are willing to do what they can to make that happen. We are our worst critics and that is a great thing, constantly seeing what is bad and ready to make a change for the better. Most of the team takes feedback well, but this can definitely improve especially from management.


    Promotions from within are slow and usually just given by seniority, needs to be about contribution to the games and work ethic. Many of talented folks have been promoted but I see a lot of people still waiting, being told they will be promoted time and time again. Not a lot of trust in some departments over others. The studio is always ready for change and encourages change (pro) but the problem is we sometimes loose sight of what we are making which leads to many iterations on things that don't really matter and loss of time in the areas of the game that do matter. The studio definitely needs to learn to start broad and get more focused on the little things at the end instead of starting on all the little things first and get lost and then run out of time to focus on the bigger more important areas.

    Advice to ManagementAdvice

    Give your teams more trust, let creativity flow from all employees. Listen to feedback given and grow from it. Be looking to promote people the deserve promotion, don't wait for them to come to you.

    Positive Outlook
    Approves of CEO