Sucker Punch Productions Jobs

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23 days ago

Combat Designer

Sucker Punch Productions Bellevue, WA

• Be the driving force behind melee design at Sucker Punch. • Collaborate effectively with contributing teams members (code, animation, sound… Sucker Punch Productions

28 days ago

Lead Mission Designer

Sucker Punch Productions Bellevue, WA

• Be the driving creative force behind mission development. • Collaborate effectively and… Sucker Punch Productions

6 days ago

Environment Texture Artist

Sucker Punch Productions Bellevue, WA

• Create complex layered texture maps. • Map textures onto 3D models and surfaces. • Create advanced or simple material shaders as needed… Sucker Punch Productions

9 days ago

Character Texture/Look Dev Artist

Sucker Punch Productions Bellevue, WA

• Exhibit a strong sense of surface properties including organic, textile, metals, leathers ect, in order to define the texture direction and… Sucker Punch Productions

3 days ago

Concept Artist (Contract)

Sucker Punch Productions Bellevue, WA

• Create believable, relevant concept art for character, environments, props, and/or effects. • Color scripts and lighting… Sucker Punch Productions

6 days ago

Senior Character Technical Artist/Rigger

Sucker Punch Productions Bellevue, WA

Sucker Punch is looking for a senior level Technical Artist/Rigger to focus on making the characters in our games amazing. Reporting to The Character… Sucker Punch Productions

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Sucker Punch Productions Reviews

8 Reviews
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Brian Fleming
6 Ratings
  • 2 people found this helpful

    Fantastic team. Most organized game industry company I've been with

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Environment Artist in Bellevue, WA
    Current Employee - Environment Artist in Bellevue, WA

    I have been working at Sucker Punch Productions full-time (less than a year)


    Sucker Punch is great. We have a great talent pool and everyone communicates plainly. It's been very easy to feel comfortable and very much at *home* when at work.
    I've been at a few varying studios in the games industry, and Sucker Punch has easily been the best experience yet.


    Every company has a few frustrations. Sucker punch has very few. If I were to choose something, I'd say that design decisions can sometimes feel counterproductive - but this is true at most companies.

    Advice to ManagementAdvice

    Keep making sure that passion is poured into games and that they grow on all fronts. As one of the top AAA studios, remember that the world expects breathtaking, inspired, and truly passionately, lovingly-created experiences.

    It only becomes more and more important that each upcoming game holds meaning, and is an experience, and art piece, and a real sense of emotion. Video games are no longer simple entertainment. The video game is a platform, a medium, to portray ideas and stories and experiences and touch lives and minds. For some, they shape our view of the world, and spark inspiration, and that should never be taken lightly.

    You've been doing a great job so far.

    Positive Outlook
    Approves of CEO

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