ArenaNet – Why Work For Us?



We’re ArenaNet— and we’ve created a studio that makes online worlds infused with innovation, hand- 
crafted excellence, and creative passion.

We’re not the only ones who share this passion; gamers have purchased over 3 million copies of Guild Wars 2 since launch, and the press has repeatedly called it the best MMO of 2012.



ArenaNet employees have a vast diversity of skills and backgrounds,
but we’re all united by a common goal. We work together and play together, which is why we have large communal areas for lunch and get-togethers, a well-stocked kitchen loaded with complimentary drinks and silos full of snacks, a complete gym, and our game room full of ping pong tables, gaming consoles, board games, and more.

We work together and play together


We have a project-oriented work culture, where multidisciplinary teams form to work on cool stuff together. Programmers and designers work side-by-side with artists and writers on a project, and when they reach their goals they move on to the next interesting challenge.


undefinedWe’re just as serious about building the potential of our employees as we are about building the potential of online games. Our employees hone their skills, develop new ideas, and collaborate with other disciplines in the Base Camp program. ArenaNet University hosts guest speakers, workshops, and classes right at the studio.

Programmers and  designers work  side-by-side with  artists and writers


We’re located in Bellevue, Washington, in the vibrant greater Seattle area. Surrounded by water, evergreen forests, and mountain ranges, our area is blessed with endless recreational opportunities, a diverse mélange of cultures, and a legendary music and food scene.


Our studio was built on a foundation of innovation, community, and hand-crafted excellence. We’re unlocking the true  potential of online roleplaying with game-changing titles like the revolutionary  Guild Wars 2. The status quo isn’t good enough for the dedicated worldwide community of GW2 players, which is why we question industry conventions and demand more from ourselves as developers.



  • Medical
  • Dental
  • Vision
  • Life
  • Disability
  • Flexible Spending Accounts
  • Employee Assistance Program
  • Profit Sharing
  • 401K


  • Paid Holidays
  • Accrued hours per paycheck 


  • Chips, popcorn, candy, and other snacks
  • Fruit available daily
  • Sodas, juices, energy drinks, coffee, and more
  • Orderable lunch delivered daily


  • Seasonal Holiday Parties
  • Company Movie Outings
  • Sporting Event Outings
  • Office Celebrations

ArenaNet Reviews

53 Reviews
53 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
ArenaNet Co-Founder & President Mike O'Brien
Mike O'Brien
39 Ratings

    Great environment to learn and grow

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee  in  Bellevue, WA
    Former Employee - Anonymous Employee in Bellevue, WA

    I worked at ArenaNet full-time for more than a year


    The people are what make ArenaNet great. It is difficult to find a studio that is willing to work on something and polish it until they get it right. The studio never panics. ArenaNet usually views mistakes as lessons and will make iterative adjustments rather than radical shifts, this keeps everything on generally level ground. As has been mentioned many times the work-life balance can be very good at ArenaNet and while there is the occasional pressure for longer hours there is a consistent push to try and find root cause for why it was necessary and prevent it from happening in the future.


    The weather. While completely outside of the control of ArenaNet it is still notable and should be considered carefully if you're the type of person who needs to see the sun on a regular basis. There are a number of people who are new to their leadership positions and it takes time to learn the management side. The management skills are inconsistent across the studio which can lead to differences in how teams and departments are led and how communication and priorities reach throughout the studio.

    Advice to ManagementAdvice

    The direction and vision that is eventually worked out after discussion and iteration is very good. However, the communication of that direction and vision doesn't always make it clearly to the people doing the work. More proactivity in making sure the message is reaching everyone in the studio and clarity in how each person can contribute to the whole would make much of the uncertainty fade into the background. The methods of reaching a decision are quite often based in objective data and solid reasoning but often only the 'what' makes it to the team, not always the 'why'.

    Neutral Outlook
    Approves of CEO

ArenaNet Interviews

Updated Apr 5, 2014
Updated Apr 5, 2014

Interview Experience

Interview Experience


Getting an Interview

Getting an Interview


Interview Difficulty


Interview Difficulty




    Software Engineer Interview

    Anonymous Interview Candidate  in  Bellevue, WA
    Anonymous Interview Candidate in Bellevue, WA
    Application Details

    I applied online. The process took 2 months - interviewed at ArenaNet.

    Interview Details

    The hiring process at ArenaNet was pretty smooth, even though it occurred during a transition period in their hiring practices. Although there was an initial delay in hearing back about my application, it was shortly after GW2 launch, so it was not unexpected.

    Interview Questions
    • Graphics-related questions, bit-operations, simple data structures, etc. There is an extensive code test and a series of in-person interviews.   Answer Question
    Accepted Offer
    Positive Experience
    Average Interview

ArenaNet Awards & Accolades

Something missing? Add an award
Best MMO of the Year, Game Informer, 2012
Best Role-Playing Game of the Year, GameSpot, 2012
Best RPG of the Year, Destructoid, 2012
MMO of the Year, Massively, 2012
Best MMO of the Year, Ten Ton Hammer, 2012
Show More

Additional Info

Headquarters Bellevue, WA
Size 16 to 50 Employees
Founded 2000
Type Subsidiary or Business Segment
Industry Information Technology
Revenue $5 to $10 million (USD) per year

Since the 2000 inception, our growing team has developed quality product through Guild Wars and its world renown sequel Guild Wars 2. Constantly striving to challenge genre conventions in the MMO market, the Guild Wars franchise has continued to stay buy-to-play in a market fueled by pay-to-play strategies.

Leading up to the release of Guild Wars 2 in August 2012, the game accumulated an impressive 1 million pre-orders. Continuing to break the mold, our dedicated team has pushed monthly releases and even went on a two week release schedule to support our living...

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