Since the 2000 inception, our growing team has developed quality product through Guild Wars and its world renown sequel Guild Wars 2. Constantly striving to challenge genre conventions in the MMO market, the Guild Wars franchise has continued to stay buy-to-play in a market fueled by pay-to-play strategies.
Leading up to the release of Guild Wars 2 in August 2012, the game accumulated an impressive 1 million pre-orders. Continuing to break the mold, our dedicated team has pushed monthly releases and even went on a two week release schedule to support our living...
- About Us |
ART AND TECHNOLOGY.
We’re ArenaNet— and we’ve created a studio that makes online worlds infused with innovation, hand-
crafted excellence, and creative passion.
We’re not the only ones who share this passion; gamers have purchased over 3 million copies of Guild Wars 2 since launch, and the press has repeatedly called it the best MMO of 2012.
This is the employer's chance to tell you why you should work for them. The information provided is from their perspective.
Employees are “Satisfied” 53 ratings
82% of the CEO 38 ratings
Co-Founder & President
Former Employee in Bellevue, WA
Pros: The people are what make ArenaNet great. It is difficult to find a studio that is willing to work on something and polish it until they get it right. The studio never panics. ArenaNet usually views mistakes as lessons and will make iterative… – Full Review
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Accepted Offer – Interviewed in Bellevue, WA – Reviewed Apr 5, 2014
Interview Details – The hiring process at ArenaNet was pretty smooth, even though it occurred during a transition period in their hiring practices. Although there was an initial delay in hearing back about my application, it was shortly after GW2 launch, so it was not unexpected. – Full Interview
Graphics-related questions, bit-operations, simple data structures, etc. There is an extensive code test and a series of in-person interviews. – Answer Question