ArenaNet

  www.arena.net
  www.arena.net

ArenaNet – Why Work For Us?

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GAME INNOVATION. 
INDUSTRY LEADING 
ART AND TECHNOLOGY.

We’re ArenaNet— and we’ve created a studio that makes online worlds infused with innovation, hand- 
crafted excellence, and creative passion.

We’re not the only ones who share this passion; gamers have purchased over 3 million copies of Guild Wars 2 since launch, and the press has repeatedly called it the best MMO of 2012.

undefinedBE A PART OF A STUDIO 
FOUNDED ON INNOVATION.

COMMUNITY

ArenaNet employees have a vast diversity of skills and backgrounds,
but we’re all united by a common goal. We work together and play together, which is why we have large communal areas for lunch and get-togethers, a well-stocked kitchen loaded with complimentary drinks and silos full of snacks, a complete gym, and our game room full of ping pong tables, gaming consoles, board games, and more.

We work together and play together


TEAM DRIVEN

We have a project-oriented work culture, where multidisciplinary teams form to work on cool stuff together. Programmers and designers work side-by-side with artists and writers on a project, and when they reach their goals they move on to the next interesting challenge.


PERSONAL GROWTH

undefinedWe’re just as serious about building the potential of our employees as we are about building the potential of online games. Our employees hone their skills, develop new ideas, and collaborate with other disciplines in the Base Camp program. ArenaNet University hosts guest speakers, workshops, and classes right at the studio.

Programmers and  designers work  side-by-side with  artists and writers

ENVIRONMENT

We’re located in Bellevue, Washington, in the vibrant greater Seattle area. Surrounded by water, evergreen forests, and mountain ranges, our area is blessed with endless recreational opportunities, a diverse mélange of cultures, and a legendary music and food scene.

INNOVATION

Our studio was built on a foundation of innovation, community, and hand-crafted excellence. We’re unlocking the true  potential of online roleplaying with game-changing titles like the revolutionary  Guild Wars 2. The status quo isn’t good enough for the dedicated worldwide community of GW2 players, which is why we question industry conventions and demand more from ourselves as developers.

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BENEFITS

  • Medical
  • Dental
  • Vision
  • Life
  • Disability
  • Flexible Spending Accounts
  • Employee Assistance Program
  • Profit Sharing
  • 401K

PTO

  • Paid Holidays
  • Accrued hours per paycheck 

FULLY STOCKED KITCHEN

  • Chips, popcorn, candy, and other snacks
  • Fruit available daily
  • Sodas, juices, energy drinks, coffee, and more
  • Orderable lunch delivered daily

MORALE EVENTS

  • Seasonal Holiday Parties
  • Company Movie Outings
  • Sporting Event Outings
  • Office Celebrations

ArenaNet Reviews

57 Reviews
3.9
57 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
ArenaNet Co-Founder & President Mike O'Brien
Mike O'Brien
42 Ratings
  1.  

    An Intern's Review

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Concept Art in Bellevue, WA
    Current Employee - Concept Art in Bellevue, WA

    I have been working at ArenaNet as an intern (less than an year)

    Pros

    The quality of the work and the people were excellent. The employees are all incredibly skilled at what they do, and as an intern/contract worker, you need to be proactive in meeting people and learning from them. If you are a people person you will be able to meet and discover all the amazing people that are quietly working in their respective departments.

    Cons

    I don't know if it is due to the Seattle Freeze, but it does take some people a bit of work to get to know them. You really have to try and put yourself out there to get that camaraderie going -- especially across departments. But as an intern, you should be doing this anyway.

    Advice to ManagementAdvice

    Breaking down some walls and promoting open collaborative work would not be a bad idea.

    Recommends
    Positive Outlook
    Approves of CEO

ArenaNet Interviews

Interview Experience

Interview Experience

75%
12%
12%

Getting an Interview

Getting an Interview

50%
50%

Interview Difficulty

3.4
Average

Interview Difficulty

Hard

Average

Easy
  1.  

    Software Engineer Interview

    Anonymous Interview Candidate in Bellevue, WA
    Anonymous Interview Candidate in Bellevue, WA
    Application Details

    I applied online. The process took 2+ monthsinterviewed at ArenaNet.

    Interview Details

    The hiring process at ArenaNet was pretty smooth, even though it occurred during a transition period in their hiring practices. Although there was an initial delay in hearing back about my application, it was shortly after GW2 launch, so it was not unexpected.

    Interview Questions
    • Graphics-related questions, bit-operations, simple data structures, etc. There is an extensive code test and a series of in-person interviews.   Answer Question
    Accepted Offer
    Positive Experience
    Average Interview

ArenaNet Awards & Accolades

Something missing? Add an award
Best MMO of the Year, Game Informer, 2012
Best Role-Playing Game of the Year, GameSpot, 2012
Best RPG of the Year, Destructoid, 2012
MMO of the Year, Massively, 2012
Best MMO of the Year, Ten Ton Hammer, 2012
Show More

Additional Info

Website www.arena.net
Headquarters Bellevue, WA
Size 16 to 50 Employees
Founded 2000
Type Subsidiary or Business Segment
Industry Information Technology
Revenue $5 to $10 million (USD) per year

Since the 2000 inception, our growing team has developed quality product through Guild Wars and its world renown sequel Guild Wars 2. Constantly striving to challenge genre conventions in the MMO market, the Guild Wars franchise has continued to stay buy-to-play in a market fueled by pay-to-play strategies.

Leading up to the release of Guild Wars 2 in August 2012, the game accumulated an impressive 1 million pre-orders. Continuing to break the mold, our dedicated team has pushed monthly releases and even went on a two week release schedule to support our living... More

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