BioWare's vision is to create, deliver, and evolve the most emotionally engaging games in the world.
BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age™. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada), and Austin (Texas, United States). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.
Currently announced projects at BioWare include the ongoing support of the Mass Effect franchise, one of the highest rated video game series of all time, Dragon Age: Inquisition, the highly anticipated sequel and next entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™, a story-driven massively multiplayer online game.
Quality in the Workplace
- Advocate for work/life balance
- Engage employees in a high-performance setting
- Promote team-oriented work
Quality in our Products
- Deliver the best story-driven games in the world
- Build a trusted brand through products, events, and community
We believe that work/life balance is essential to the success of our employees.
We value the creativity, innovation, and passion that our team members put in to develop and ship critically acclaimed games. We provide a stimulating environment that encourages sharing of skills, knowledge, and continuous learning and development.
We offer our employees great, competitive benefits including dental and medical coverage, annual bonuses, stock options/restricted stock units, three weeks accrued paid vacation, bonus winter holiday vacation time, daily breakfasts, free games, game discounts on all EA games, social activities, discounted gym memberships, and much more!
You have a future at BioWare! BioWare is part of the greater EA family, and with multiple studios, many game teams, and aggressive plans to add talent to our teams, there is an opportunity to expand your career within the family! Develop your skills with training through the EA University, which provides customized programs for every discipline from Art to Programming and beyond!
Deep within a western Canadian province known for big skies, majestic mountains, and golden fields, BioWare was born.
A true Canadian success story, BioWare's humble beginnings make its achievements all the more remarkable. The unlikely merging of medicine and computer games as impetus for a start-up company is not as strange as you might think. Drs. Greg Zeschuk, Ray Muzyka, and Augustine Yip may have met in medical school, but it was their shared love of computer games, animation, and comics that cemented their future partnership. Prior to founding BioWare, they estimate that, between the three of them, they played every computer game ever made. Not as easy to do as you would think, considering they had medical school to attend to.
Ray and Greg started programming medical education software for the University of Alberta’s Faculty of Medicine in 1994 during their residency in family medicine. Augustine brought his artistic chops to the partnership shortly thereafter. The trio’s first project, the Acid-Base Simulator, was completed while they were still in residency. After graduation, Ray and Greg were appointed Research Associates in the Division of Studies in Medical Education. Their second and final medical project, the Gastroenterology Patient Simulator, was completed in 1995. Not quite content to sit on their stethoscopes, the trio realized that their need to express themselves creatively was pulling them in a different direction. They hooked up with a talented group of game programmers and artists, and BioWare Corp. became a reality on February 1, 1995 in a small room in Greg’s basement.
BioWare’s first big commercial release was a mech-style game called Shattered Steel (October, 1996), which was developed with a Calgary subcontractor, Pyrotek Game Studios. Using a powerful graphics engine that created a reality not yet seen in video games, its demo garnered the attention of Interplay Productions, a computer game publisher headquartered in Irvine, California. Interplay saw potential in the talented and hardworking group of designers, artists, and programmers, and signed BioWare to a multi-game agreement. BioWare went on to create some of the world's most critically acclaimed games, including Baldur's Gate™, MDK2™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. Recent projects at BioWare include Mass Effect 3, one of the highest rated video games of all time,Dragon Age: Inquisition, the highly anticipated sequel and next entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™, a story-driven massively multiplayer online game.
BioWare's story continues to evolve. It is our goal to create a work environment that is hardworking and fun. We want staff to feel that they belong to an organization that cares about them as individuals and encourages teamwork and common goals. Our vision is to create, deliver, and evolve the most emotionally engaging games in the world.
We believe a work/life balance is essential to the success of our employees.
To make the best stories you can play, BioWare has to be the best place you can work. We strive to create a healthy work/life balance to take care of your needs under our roof and under yours.
As part of our team, you'll be provided a comprehensive benefits package. Below are some highlights:
- Free breakfast every morning
- Medical, dental, and health coverage
- Annual bonuses, stock options, and company matching on retirement packages
- Three weeks paid vacation and bonus winter holiday
- Staff events (holiday parties, BBQs, recreational trips)
- Annual active living benefit and gym passes
- Annual education assistance
- Console and subscription reimbursements
- Free games and a game store with discounted EA games
- Staff library full of games, consoles, books, and movies
- Games room with arcade, console, and recreation games like foosball, ping pong, and pool
- Discounts on EA and BioWare merchandise
- Being part of a AAA game title!
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- Comp & Benefits
- Work/Life Balance
- Senior Management
- Culture & Values
- Career Opportunities
I worked at BioWare full-timePros
Talented, passionate people all over the place. I particularly want to call out the embedded QA analysts (if you get a contract QA position I highly recommend pursuing any of these opportunities that open up) and our community/marketing teams which do a really great job of engaging the community and looking through data to make sure that we're using our finite resources to develop parts of the game that keep players happy.
EA has great benefits - great medical/dental, 401k, employee stock purchase plan, charity donation matching, tuition reimbursement, active living benefit, free games, etc etc etc. EA has an 'evil empire' reputation, but they actually put a lot of effort in to taking care of their employees.
You'll have coworkers all over the age/gender/sexual orientation/racial/religious/political/diet/brogrammerness/shoe size map. It's not an echo chamber.
Not so much crunch time and boom-and-bust as other game studios. There aren't massive layoffs all the time and crunch time is kept pretty minimal compared to previous sudios I've been at.
I'll second the reviews saying communication from studio management is abundant and informative. You always know what the studio's goals are and how your role plays in to it.Cons
I agree with the reviews lamenting the contract vs full time split. There's a place for contract-to-hire, but when half your staff is temp segregating them is really demoralizing. Fortunately managment uses temp positions much more sanely now.
The Heroblade middleware is pretty universally loathed.
There are a lot of negative reviews for the contract QA jobs, and yeah those jobs suck but they just kind of suck everywhere. If you can land an embedded job you're going to have a highly respected role and challenging work that affords you a lot of autonomy.Advice to ManagementAdvice
Keep it up! Things run much more smoothly now than they used to. I really look forward to the next cool projects to come out of the studio.RecommendsPositive OutlookApproves of CEO
Getting an Interview
Getting an Interview
- Application Details
I applied in-person – interviewed at BioWare in August 2014.Interview Details
My hiring process includes 5 questions about you. Plus we ask you to take a tutorial to see if this is the right place or position for you.Now I am a game character designer for Bioware games it is a great experience to have . their games have great game graphicsInterview Questions
Negotiation DetailsI was NervousAccepted OfferPositive ExperienceAverage Interview
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BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age...
Mission: Our vision is to create, deliver, and evolve the most emotionally engaging games in the world. We invite you to join us on the journey.