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BioWare – Why Work For Us?

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BioWare's vision is to create, deliver, and evolve the most emotionally engaging games in the world.

BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age™. BioWare operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada), and Austin (Texas, United States). In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher.

Currently announced projects at BioWare include the ongoing support of the Mass Effect franchise, one of the highest rated video game series of all time, Dragon Age: Inquisition, the highly anticipated sequel and next entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™, a story-driven massively multiplayer online game.

Values

Quality in the Workplace

  • Advocate for work/life balance
  • Engage employees in a high-performance setting
  • Promote team-oriented work

Quality in our Products

  • Deliver the best story-driven games in the world
  • Build a trusted brand through products, events, and community

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We believe that work/life balance is essential to the success of our employees.

We value the creativity, innovation, and passion that our team members put in to develop and ship critically acclaimed games. We provide a stimulating environment that encourages sharing of skills, knowledge, and continuous learning and development.

We offer our employees great, competitive benefits including dental and medical coverage, annual bonuses, stock options/restricted stock units, three weeks accrued paid vacation, bonus winter holiday vacation time, daily breakfasts, free games, game discounts on all EA games, social activities, discounted gym memberships, and much more!

You have a future at BioWare! BioWare is part of the greater EA family, and with multiple studios, many game teams, and aggressive plans to add talent to our teams, there is an opportunity to expand your career within the family! Develop your skills with training through the EA University, which provides customized programs for every discipline from Art to Programming and beyond!

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Deep within a western Canadian province known for big skies, majestic mountains, and golden fields, BioWare was born.

A true Canadian success story, BioWare's humble beginnings make its achievements all the more remarkable. The unlikely merging of medicine and computer games as impetus for a start-up company is not as strange as you might think. Drs. Greg Zeschuk, Ray Muzyka, and Augustine Yip may have met in medical school, but it was their shared love of computer games, animation, and comics that cemented their future partnership. Prior to founding BioWare, they estimate that, between the three of them, they played every computer game ever made. Not as easy to do as you would think, considering they had medical school to attend to.

Ray and Greg started programming medical education software for the University of Alberta’s Faculty of Medicine in 1994 during their residency in family medicine. Augustine brought his artistic chops to the partnership shortly thereafter. The trio’s first project, the Acid-Base Simulator, was completed while they were still in residency. After graduation, Ray and Greg were appointed Research Associates in the Division of Studies in Medical Education. Their second and final medical project, the Gastroenterology Patient Simulator, was completed in 1995. Not quite content to sit on their stethoscopes, the trio realized that their need to express themselves creatively was pulling them in a different direction. They hooked up with a talented group of game programmers and artists, and BioWare Corp. became a reality on February 1, 1995 in a small room in Greg’s basement.

BioWare’s first big commercial release was a mech-style game called Shattered Steel (October, 1996), which was developed with a Calgary subcontractor, Pyrotek Game Studios. Using a powerful graphics engine that created a reality not yet seen in video games, its demo garnered the attention of Interplay Productions, a computer game publisher headquartered in Irvine, California. Interplay saw potential in the talented and hardworking group of designers, artists, and programmers, and signed BioWare to a multi-game agreement. BioWare went on to create some of the world's most critically acclaimed games, including Baldur's Gate™, MDK2™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™ and Dragon Age™. In 2008, BioWare was acquired by Electronic Arts, a leading global interactive entertainment publisher. Recent projects at BioWare include Mass Effect 3, one of the highest rated video games of all time,Dragon Age: Inquisition, the highly anticipated sequel and next entry in the Dragon Age franchise, and Star Wars ™: The Old Republic™, a story-driven massively multiplayer online game.

BioWare's story continues to evolve. It is our goal to create a work environment that is hardworking and fun. We want staff to feel that they belong to an organization that cares about them as individuals and encourages teamwork and common goals. Our vision is to create, deliver, and evolve the most emotionally engaging games in the world.

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We believe a work/life balance is essential to the success of our employees.

To make the best stories you can play, BioWare has to be the best place you can work. We strive to create a healthy work/life balance to take care of your needs under our roof and under yours.

As part of our team, you'll be provided a comprehensive benefits package. Below are some highlights:

  • Free breakfast every morning
  • Medical, dental, and health coverage
  • Annual bonuses, stock options, and company matching on retirement packages
  • Three weeks paid vacation and bonus winter holiday
  • Staff events (holiday parties, BBQs, recreational trips)
  • Annual active living benefit and gym passes
  • Annual education assistance
  • Console and subscription reimbursements
  • Free games and a game store with discounted EA games
  • Staff library full of games, consoles, books, and movies
  • Games room with arcade, console, and recreation games like foosball, ping pong, and pool
  • Discounts on EA and BioWare merchandise
  • Being part of a AAA game title!

BioWare Reviews

3.6
Rating Trends
Recommend to a friend
Approve of CEO
(no image)
Andrew Wilson
4 Ratings
  • The company takes care of it's people

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Austin, TX
    Current Employee - Anonymous Employee in Austin, TX

    I have been working at BioWare full-time (More than 8 years)

    Recommends
    Positive Outlook
    Approves of CEO
    Recommends
    Positive Outlook
    Approves of CEO

    Pros

    A very professional work environment made up of senior developers who have been around the rodeo a few times. Extraordinarily talented people with a wealth of ideas and aspirations. One of the best places for a work/life balance

    Cons

    There is often a lack of higher direction or, more actually, and difficulty locking down that direction. The management tries to include everyone, which is nice but can be detrimental when schedule pressure you to set a course and stick to it.

    Advice to Management

    Management needs to establish direction sooner and make a commitment to that direction. They try with the best intentions and it is not an easy thing at all but that is the one area where I see frustration.


BioWare Interviews

Interview Experience

Interview Experience

66%
25%
8%

Getting an Interview

Getting an Interview

40%
20%
20%

Interview Difficulty

2.6
Average

Interview Difficulty

Hard

Average

Easy
  1.  

    Assistant Designer Interview

    Anonymous Interview Candidate in Raleigh, NC
    Accepted Offer
    Positive Experience
    Average Interview

    Application

    I applied in-person – interviewed at BioWare (Raleigh, NC) in August 2014.

    Interview

    My hiring process includes 5 questions about you. Plus we ask you to take a tutorial to see if this is the right place or position for you.Now I am a game character designer for Bioware games it is a great experience to have . their games have great game graphics

    Interview Questions

    • Do you do drugs or drink alcohol   1 Answer

    Negotiation

    I was Nervous

BioWare Awards & Accolades

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Additional Info

Website www.bioware.com
Headquarters Redwood Shores, CA
Size 500 to 999 Employees
Operated By Electronic Arts
Founded 1995
Type Subsidiary or Business Segment
Industry Media

BioWare develops high-quality console, PC, and online role-playing games focused on rich stories, unforgettable characters, and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles, including Baldur's Gate™, Neverwinter Nights™, Star Wars ™: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon ... More

Mission: Our vision is to create, deliver, and evolve the most emotionally engaging games in the world. We invite you to join us on the journey.

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