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CCP was founded in the summer of 1997 with the goal of becoming a leading massively multiplayer game company. With the launch of EVE Online in May 2003, CCP has established itself as one of the leading companies in the field, winning numerous awards and receiving critical acclaim worldwide. CCP has a consistent history of integrating hardware and developing software that is on the cutting edge of technology.
CCP is a company dedicated to the development of progressive virtual worlds, and it is founded on the principle of pushing the envelope and breaking new grounds on all levels. CCP is not about making copycat products with compromised quality. CCP is about making dreams become a reality, and we excel at that task because CCP is more than just a workplace. It is a driving force powered by the momentum of hundreds of motivated people.
EVE Online is a massively multiplayer space-based virtual reality. Its design is one that fosters experiences unattainable in any other form of media, where true human interaction and true human emotions can be shared and experienced in a living and evolving world. It is CCP's belief that massively multiplayer games are the biggest revolution in computer gaming history and CCP is dedicated to making the dream of a true virtual reality come into being. EVE Online has sustained continuous growth since its release in 2003. The players all co-exist on one server, in one game world. This means that all players can interact with one another if they choose to do so. It also means that if you are famous in EVE Online, you are known by the entire EVE community, not by the population of one game server. Both the technical design of EVE Online and the emergent social behavior of its community have been praised and studied by scholars and industry professionals across the globe.
In November 2006, CCP Games merged with White Wolf Publishing, unifying the creative minds and world-building talents of both teams. We are currently in development of an entirely new breed of virtual world; one that offers a level of immersion and social interaction that will usher in a new age of virtual worlds and online gaming.
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CEO
Pros: There's always plenty of challenging and ambitious projects, the team is great and there is always a willingness to do better. At CCP there's an opportunity to work in the game industry while at the same time working on a solid long-term project… – Full Review /Reviews/Employee-Review-CCP-RVW2453545.htm
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Avg. Salary | $35k
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$48,005 |
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$37,473 |
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2 CCP Salaries |
$46,867 |
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Accepted Offer – Interviewed in Atlanta, GA Nov 2011 – Reviewed Jul 21, 2012
Interview Details – Firstly, you've got to play the game. Knowing the product and its mechanics is crucial; you won't get a call-back without it. Being a volunteer for a time gives you bonus points towards a call-back, as does attending FanFest and being sociable with the employees, and the employees do love to party… – Full Interview
Interview Question:
Not really a question, more of a warning: Customer service for CCP is intended to be a shadow compared to the rest of the company. Even at events like FanFest, GMs are mysterious and might have…
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