Capcom Vancouver

www.capcomvancouver.com

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Capcom Vancouver Reviews

17 Reviews
2.4
17 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
(no image)
Mr. Kiichiro Urata
1 Rating
  •  

    A great place to work for the motivated

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Software Engineer III
    Current Employee - Software Engineer III

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Interesting & challenging problems. Tech is improving rapidly and individual engineers can (and do) make a big impact on the engine.
    - Opportunity to work in any area of the code base, few barriers for those that are motivated to dive into the code.
    - Opportunity to contribute to design, even as an engineer. Good ideas can come from anyone and this is recognized.
    - Above average development iteration times (build time, etc.) Build turn-around time is a major priority for the studio.
    - Friendly and relaxed work environment, board game, sports & other clubs.
    - In-house "pub", beers on Fridays.
    - While other reviews here complain about the management, I find it no worse than at EA or other games studios. If you are competent and complete your work then management will stay out of your way and let you get the job done.

    Cons

    - Career advancement (i.e. the "Job family matrix") isn't handled as transparently as it should be.
    - Studio is currently (Jan. 2015) undergoing a transition and the change, like any, is presenting challenges to scheduling & planning.
    - Software approval process is painful and patronizing
    - Can't work from home over VPN

    Advice to ManagementAdvice

    - Relax restrictions on third-party software testing & experimentation (e.g. if I want to do some tests with LLVM I shouldn't need to open a ticket).
    - Allow employees to work from home.

    Recommends
    Positive Outlook
    No opinion of CEO

Capcom Vancouver Interviews

Interview Experience

Interview Experience

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Getting an Interview

Getting an Interview

66%

Interview Difficulty

2.5
Average

Interview Difficulty

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Average

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  1.  

    Project Manager Interview

    Anonymous Employee
    Anonymous Employee
    Application Details

    I applied online. The process took 5 daysinterviewed at Capcom Vancouver in January 2014.

    Interview Details

    An HR rep contacted me to schedule and initial phone screen within days of when I had originally submitted my application. During the phone screen, the HR rep spoke about the lengthy hiring process, and what I could expect during the phone screen and going forward. They seemed very professional and specific.

    Interview Questions
    • I never got past the first two initial questions. We never talked about my experience, or who I was or where I came from, which I found to be disrespectful. The first questions was:

      "How big was the biggest team you managed?"

      and the second question:

      "What projects are you credited on?"

      After the second question the HR rep told me they weren't interested in my services. The phone screen lasted <10min.
       
      Answer Question
    No Offer
    Negative Experience
    Average Interview

Capcom Vancouver Awards & Accolades

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Additional Info

Unlock Profile
Website www.capcomvancouver.com
Headquarters Burnaby, Canada
Size 150 to 499 Employees
Acquired By Capcom
Founded 2005
Type Subsidiary or Business Segment
Industry Information Technology
Revenue Unknown / Non-Applicable
Competitors Unknown

Capcom Game Studio Vancouver, Inc. is a member of the Capcom family and was added to the company’s portfolio in October 2010. Capcom Game Studio Vancouver is recognized for its development of the Dead Rising franchise. Our most recent game, Dead Rising 3, was an exclusive launch title for the Xbox One platform.

Since our early days as Blue Castle Games, our studio has developed and shipped 8 games. Capcom Vancouver’s focus is on developing AAA open world action games using our own Forge engine.

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