Codemasters Reviews

2.2
Rating Trends
Recommend to a friend
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Frank Sagnier
0 Ratings
  • Interesting place to work

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee in Southam, South West England, England (UK)
    Former Employee - Anonymous Employee in Southam, South West England, England (UK)

    I worked at Codemasters (More than 3 years)

    Doesn't Recommend
    Negative Outlook
    Doesn't Recommend
    Negative Outlook

    Pros

    Could be a fun place to be, interesting people, varied roles. Hours were normal but others had a much harder time. Overtime paid as time off in lieu. Bonuses were reasonable.

    Cons

    Us and them barrier between studio and support teams. Not enough involvement of support teams with games. IT seemed to be a law to itself.

    Advice to Management

    Be more involved with the people that work for you. Don't allow games to drag on for years, then close it down - do it much sooner!


Codemasters Interviews

Interview Experience

Interview Experience

62%
25%
12%

Getting an Interview

Getting an Interview

44%
22%
11%

Interview Difficulty

2.4
Average

Interview Difficulty

Hard

Average

Easy
  1.  

    No Offer
    Average Interview

    Application

    I applied through college or university. The process took 2 daysinterviewed at Codemasters.

    Interview

    The interview process takes 4-6 hours, both technical and conversational interviews. Talk a lot about their company's culture. Worth to work if you really into it. Many Data structure problems (HashMap, Linklist, Tree, Graph.....) Prepare yourself before applying.

    Interview Questions

Codemasters Awards & Accolades

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Additional Info

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Website www.codemasters.com
Headquarters Southam, United Kingdom
Size 500 to 999 Employees
Founded Unknown
Type Subsidiary or Business Segment
Industry Media
Revenue $25 to $50 million (USD) per year
Competitors Unknown

Codemasters has been mastering code for many years. Codemasters Software develops and publishes games for consoles and PCs, as well as handheld devices. Supported platforms include Sony's, Microsoft's, and Nintendo's. Codemasters is behind such titles as the Prisoner of War, DiRT, F1 2009, Operation Flashpoint, Overlord, and Pop Idol (featuring a computer-generated Simon Cowell spewing insults). In June 2007 the company was acquired by Balderton Capital. In early 2010 Reliance Entertainment bought a 50% stake in Codemasters.

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