Crystal Dynamics

Crystal Dynamics Reviews

14 Reviews
14 Reviews
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Darrell Gallagher
4 Ratings

    Fantastic, family-friendly environment. Great Games!

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Designer in Redwood City, CA
    Current Employee - Designer in Redwood City, CA

    I have been working at Crystal Dynamics full-time (more than 3 years)


    Highly collaborative environment.
    Amazing tools, level editor is best I've ever used.
    I get tons of creative flexibility and decision making power in the moment to moment gameplay. Management could be better, but I've never felt like I couldn't go talk to them about any issues, they are very approachable, especially considering how busy they are.
    Feels like a family, everyone in the company (from dev to HR to facilities to IT, etc...) is committed to making the best games we can.
    Yearly performance reviews can sometimes be a little late, but they will happen and merit increases have always been pro-rated to where you should have gotten them.
    Mandatory crunch doesn't happen often and isn't for long, you've got your tasks for the week and if you don't finish them in the normal 40 hours, then it is on you to work more hours to complete your tasks.
    Employee is part of the scheduling discussion each week to figure out how long each task should take, so if weekly crunch happens, the employee is as much to blame.
    Little to no office politics, either that or I'm just really good at staying out of crap like that.
    Great benefits structure, especially if you have children.
    I've often been told by upper-management that family comes first, not just lip-service either, they've been great at working with me during family crisis to ease my mind of work matters so I can focus on my family.
    Big support of outside sports activities, company sponsors multiple athletic teams for leagues at the complex's gym.


    Lots of the original Tomb Raider team has indeed left, including some very key to the success of that game.
    Crystal likes to higher very junior employees and give them 3 months of contract to see if they'll work out or not. I'm fine with this practice as 3 months should be enough time for everyone to know if it'll work out or not, I just would like it if the employee would be made more aware of that fact. They'll hire 4 jr. designers this way even though there are only 2 permanent roles available, makes it feel very gladiatorial.
    Bonus scheme isn't very good.
    Heavily controlled brand messaging. Employees aren't allowed to breath a word about announced projects without getting approval from the Brand team first. I understand why this is, still kind of annoying though.
    Not sure if my experience with Promotions is shared by others, but this is what I'm dealing with now. At last year's performance review, I received a promotion. Yay! Wasn't sure what my new title would be because they were about to start an initiative to change all job titles to a new scheme (so instead of Associate Designer, we would have Designer I). That's fine, except a year later and with performance reviews in full swing, I still don't know what my official title is.
    Just moved into a new office a month ago. It has 1 men's bathroom that only has 1 urinal and 2 toilets. There are over 100 men in this office. It is a serious problem and one that we voiced loudly from the moment we heard the company was looking to move (our old office only had 2 urinals and 2 toilets, we thought that was bad). They failed to listen to us in that regard and effectively downgraded our bathroom situation.
    On the new office topic, we are on the top floor and have high ceilings, large windows surround the upper level. This lets in a ton of natural light, some people think its great (non-artists) some people hate it (artists). The big problem is at certain times of day, the sun shines directly in the windows and makes it so some people can't see their screens. This affects a large number of people actually

    Positive Outlook
    Approves of CEO

Crystal Dynamics Interviews

Interview Experience

Interview Experience


Getting an Interview

Getting an Interview


Interview Difficulty


Interview Difficulty




    Recruiting Coordinator Interview

    Anonymous Employee
    Anonymous Employee
    Application Details

    I applied online – interviewed at Crystal Dynamics.

    Interview Details

    Phone interview - Recruiter contacted me immediately after submitting an application. We emailed and set up a phone interview. The phone interview was more about what the company was all about and what the position entailed - not really about my background. Recruiter was very pleasant. At the end, she was to contact me again for a second phone interview. The second phone interview never happened. After a few attempts via e-mail, I was told that they put the position on hold due to her busy schedule and I would be contacted at a later date for another phone interview. I still have not heard from her and it's been a few months.

    Interview Questions
    No Offer
    Negative Experience
    Easy Interview

Crystal Dynamics Awards & Accolades

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Additional Info

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Headquarters Redwood City, CA
Size 50 to 149 Employees
Founded 1992
Type Subsidiary or Business Segment
Industry Media
Revenue $10 to $25 million (USD) per year
Competitors Unknown

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Crystal Dynamics

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