Electronic Arts


Electronic Arts Reviews

822 Reviews
822 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
Electronic Arts CEO Andrew Wilson
Andrew Wilson
119 Ratings

    Amazing opportunity.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - QA Tester in Baton Rouge, LA
    Former Employee - QA Tester in Baton Rouge, LA

    I worked at Electronic Arts full-time (less than an year)


    There is a week of paid training. The hours are steady and there can be a lot of optional overtime. The environment is fun and casual, but remains productive and goal oriented. The sky is the limit, from basic contractor work all the way to being employed by EA directly.


    Most start as contract work through a separate entity that works with EA. This management will sometimes force people onto the three month furlough depending on what time of the year their contract is to end.

    Advice to ManagementAdvice

    There is a serious break between the testing center in Baton Rouge and the development group in Tiburon.

    Positive Outlook
    No opinion of CEO

Electronic Arts Interviews

Updated Nov 9, 2014
Updated Nov 9, 2014

Interview Experience

Interview Experience


Getting an Interview

Getting an Interview


Interview Difficulty


Interview Difficulty




    Games Advisor Interview

    Anonymous Interview Candidate in Austin, TX
    Anonymous Interview Candidate in Austin, TX
    Application Details

    I applied through an employee referral. The process took 3 daysinterviewed at Electronic Arts.

    Interview Details

    After submitting my resume, I was emailed within 3-4 days and asked to come in for an face-to-face interview a couple days from then.

    The interview was with the area manager and one of the team leads. Both were very down to earth. It never felt like I was being double teamed or flanked with questions from both. They each had questions about what type of video games I like, which was to be expected since EA is a video game publisher. They gave me a run down on how their operation worked at their office, which is basically category-based call center. Game Advisors are split into different tiers of support, each with their own studio (section) in the office. These sections have about 10-16 advisors in each, with team lead (manager) assisting them.

    After going over the job expectations, they asked me why I choose to apply to EA. They also asked if I was comfortable having my support metrics tracked. The interview process lasted about 10 minutes, then I was given a tour of the office (which is pretty cool).

    Within 24 hours after the interview, I was sent an email offering me the job.

    Interview Questions
    • Are you comfortable having your support metrics tracked?   Answer Question
    Negotiation Details
    No, you are not able to negotiate as this is a contracted job.
    Accepted Offer
    Positive Experience
    Easy Interview

Electronic Arts Awards & Accolades

Something missing? Add an award
Top 95 Workplaces in the Bay Area, Top Workplaces, 2013
Best Places to Work 2013, Human Rights Campaign’s (HRC) Corporate Equality Index, 2013
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Electronic Arts Locations

Additional Info

Website www.ea.com
Headquarters Redwood City, CA
Size 5000+ Employees
Founded 1982
Type Company - Public (EA)
Industry Media
Revenue $2 to $5 billion (USD) per year

At EA, we thrive on outrageous thinking. It’s the fuel that inspires the best games in the world. We’re a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries around.

Our creative work environment rewards new and different ideas. It’s an environment that attracts brilliant talent from around the globe. No matter which of our studio locations you join, you’ll feel the energy and support of EA’s global brand, while thriving on our world-class campuses. At EA, the excitement you feel throughout each workday is...

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Electronic Arts

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