Headquarters Redwood City, CA
Size 5000+ Employees
Founded 1982
Type Company - Public (EA)
Industry Media
Revenue $2 to $5 billion (USD) per year

At EA, we thrive on outrageous thinking. It’s the fuel that inspires the best games in the world. We’re a community of artists, storytellers, technologists and innovators working in one of the most dynamic industries around.

Our creative work environment rewards new and different ideas. It’s an environment that attracts brilliant talent from around the globe. No matter which of our studio locations you join, you’ll feel the energy and support of EA’s global brand, while thriving on our world-class campuses. At EA, the excitement you feel throughout each workday is...

Working at Electronic Arts

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Employees are “Satisfied”   776 ratings


75% Approve of the CEO   96 ratings

Electronic Arts CEO Andrew Wilson

Andrew Wilson


An excellent, innovative employer!

  Current Human Resources in Redwood City, CA

Pros: I am about to head off on a 7-week sabbatical for 7 years of service to EA! This is a great company with excellent compensation and benefits, innovative leadership and a real "putting our players first" attitude across all initatives. Full Review

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Salaries in USD  United States Avg. Salary

Software Engineer II

102 Electronic Arts Salaries


Software Engineer III

79 Electronic Arts Salaries


Software Engineer

52 Electronic Arts Salaries


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Accepted Offer – Interviewed in Sep 2010 Reviewed 4 weeks ago

Interview Details – Interview went great. it took them a long time to respond to me sadly. Dropped off my portfolio at gencon in July or so. Didnt hear back from them until late September. Once i did hear from them the interview process went smoothly. obviously there was some nervousness on my part, but in the…Full Interview

Interview Question:
why are you so damn good looking View Answer

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Electronic Arts Awards & Accolades

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Top 95 Workplaces in the Bay Area, Top Workplaces, 2013
Best Places to Work 2013, Human Rights Campaign’s (HRC) Corporate Equality Index, 2013
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