Gameloft Reviews

194 Reviews
3.1
194 Reviews
Rating Trends

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Gameloft Président-Directeur Général Michel Guillemot
Michel Guillemot
94 Ratings
  1. 1 person found this helpful  

    Great people, with a lot of room for creativity

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - 3D Animator  in  New York, NY
    Former Employee - 3D Animator in New York, NY

    I worked at Gameloft full-time for more than a year

    Pros

    I came into the New York studio in 2013 with the hopes that it'd be a decent place to be at. I was blown away on how friendly and committed these guys are. The art team is one of the most talented set of people you can find in NYC. You can't argue about the art quality on the games that Gameloft produces. Not many places in NYC go after that type of quality in a mobile game. I came in to animate and was given a lot of creative freedom on my shots. There's no micro managing. You are trusted to deliver and do a good job. I was taken in as one of the team since very early. I made some real valuable friendships here. If you get to be hired here as an artist, you will have a great time. Also the guys at HR and management work really hard to make the place be very enjoyable with tons of extra perks. Oh, and there's breakfast every day!

    Cons

    The cons that I see don't come necessary from the NYC team but from HQ in Paris. I feel that the games suffer from delays due to the conflicting ideas that come from HQ. However there is a ton of money at stake and I can imagine why HQ is so careful

    Advice to ManagementAdvice

    The team has grown much bigger in the past year. Next projects need to bea bit more organized

    Recommends
    Positive Outlook
    No opinion of CEO

Gameloft Interviews

Updated Sep 13, 2014
Updated Sep 13, 2014

Interview Experience

Interview Experience

70%
17%
11%

Getting an Interview

Getting an Interview

55%
18%
14%

Interview Difficulty

2.9
Average

Interview Difficulty

Hard

Average

Easy
  1.  

    Intern Programmers Interview

    Anonymous Employee
    Anonymous Employee
    Application Details

    I applied online. The process took 3 months - interviewed at Gameloft.

    Interview Details

    Begin with a standard phone interview after applied online, asking why you interest in this program and some background in your resume, after the interview they send me online test with limited time (C++, 3D algorithms and OpenGL).

    After a few weeks they told me I passed the online test and arranged a Skype interview with their local developer and technical leader, and the interview questions are still very standard behavior questions and it took about one hour. But after a month later I got rejected.

    I think I didn't being well prepared for those questions because I thought it will a technical interview somehow, and they really want you fit in their position.

    Interview Questions
    • Some OpenGL optimization questions in the online test.   Answer Question
    • After these years you learned C++, what do you think can C++ bring to game development?   Answer Question
    • Tell me about some examples of communication problems with your colleague in your previous work.   Answer Question
    No Offer
    Positive Experience
    Average Interview

Gameloft Awards & Accolades

Something missing? Add an award
Top Developer (#1), PocketGamer, 2011
Apple Editor's Choice (Asphalt 7: Heat), Apple, 2012
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Additional Info

Website www.gameloft.com
Headquarters Paris, France
Size 5000+ Employees
Founded 2000
Type Company - Public (GFT)
Industry Media
Revenue $100 to $500 million (USD) per year
Competitors Unknown

Since 2000, Gameloft® has proven a top innovator. We craft kick-ass games for all digital platforms and are tested Masters of the Mobile Space.

Our freemium and premium games from casual to hardcore are localized in 12 languages and more than 100 countries. Your ballin skills will be seen by potentially millions of gamers. We partner with more legendary brands than we can...
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Mission: We always prepare for tomorrow today. To allow our fans to play games anywhere, anytime, and on any digital platform, we surround ourselves with exceptionally talented... More

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