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- Comp & Benefits
- Work/Life Balance
- Senior Management
- Culture & Values
- Career Opportunities
I have been working at Gameloft full-time (more than 3 years)Pros
Our studio manager is very clear on the values needed for our studio and they are good choices (humbleness, love of helping others, creativity, passion, friendliness, fun). This has improved the quality of people on the teams over time. Pay increases and promotions are seen for people who show commitment to the projects. Almost no overtime. People who don't perform and who drag down their team are let go.Cons
HQ remains the biggest challenge, though our studio has earned increasing its autonomy. They continue to make major last minute changes to projects at each stage, and often make decisions based on the latest AppStore hit, instead of coming up with their own next big thing, or better yet letting their talented teams move forward with good ideas of their own.Advice to ManagementAdvice
Trust the talented teams you have hired to create great games and game concepts and move forward with them. The HQ staff are too overloaded to micromanage anyway, they cannot handle that much oversight work, so they hold projects up by not answering emails or making decisions timely. Show your teams outside of Paris that you value their work, not just by saying it in the press but by making actual connections with the studios.RecommendsPositive OutlookNo opinion of CEO
Getting an Interview
Getting an Interview
- Application Details
I applied online. The process took 3+ months – interviewed at Gameloft.Interview Details
Begin with a standard phone interview after applied online, asking why you interest in this program and some background in your resume, after the interview they send me online test with limited time (C++, 3D algorithms and OpenGL).
After a few weeks they told me I passed the online test and arranged a Skype interview with their local developer and technical leader, and the interview questions are still very standard behavior questions and it took about one hour. But after a month later I got rejected.
I think I didn't being well prepared for those questions because I thought it will a technical interview somehow, and they really want you fit in their position.Interview QuestionsNo OfferPositive ExperienceAverage Interview
Since 2000, Gameloft® has proven a top innovator. We craft kick-ass games for all digital platforms and are tested Masters of the Mobile Space.
Our freemium and premium games from casual to hardcore are localized in 12 languages and more than 100 countries. Your ballin skills will be seen by potentially millions of gamers. We partner with more legendary brands than we can...
Mission: We always prepare for tomorrow today. To allow our fans to play games anywhere, anytime, and on any digital platform, we surround ourselves with exceptionally talented...