- Infinity Ward update17 days ago
Infinity Ward is excited to attend E3 this week! If you are interested in working with us, email us at: firstname.lastname@example.org.
ABOUT INFINITY WARD
Founded in 2002, Infinity Ward is the original studio behind the Call of Duty franchise.
The titles developed by Infinity Ward have won over 200 "Game of the Year" awards and 100 "Editor's Choice" awards, among many other industry accolades.
In 2007, the studio released Call of Duty 4: Modern Warfare, a revolutionary title that set the bar for the modern first-person shooter.
Our latest releases, Call of Duty: Modern Warfare 3 and Call of Duty: Ghosts, broke records with the fastest revenue generating launches of any entertainment product.
In 2014, Infinity Ward merged with Neversoft, bringing together two talented and accomplished groups under one roof, with the goal of creating the best games possible.
Infinity Ward is located in Woodland Hills, California, just outside of Los Angeles.
A critically-acclaimed studio, Infinity Ward is proud to have one of the most passionate and accomplished development teams in the industry.
We love to have as much fun as the games we create, and it shows in our relaxed, yet diligent workplace environment.
Infinity Ward Photos
- Work/Life Balance
- Culture & Values
- Career Opportunities
- Comp & Benefits
- Senior Management
I worked at Infinity Ward full-time (More than a year)RecommendsPositive OutlookApproves of CEORecommendsPositive OutlookApproves of CEO
Fantastic environment, highly competitive salary and benefits. Incredibly talented and passionate group of people in the industry!
Amazing project to work on with some of the minds that invented the most popular franchise in the entertainment history: Call of Duty! Fun work place with lots of amenities, parties and outdoor activities organization. Great technology to work with and ability to contribute to.
Incredible sense of 'family' within everybody in the company from developers to high management. It's a company that believe in actions and not in mere words and talents will always be rewarded anytime it deserve. Great sense of justice and everybody share a strong vision and knowledge.
Long hours are needed during the last period but no surprise when you are working for such a big and well know franchise!
Advice to Management
You are just amazing, best managers in the industry!
Getting an Interview
Getting an Interview
- No OfferNegative ExperienceDifficult Interview
I applied through an employee referral. The process took 3+ months – interviewed at Infinity Ward.
Learn how to use their incredibly obscure Radiant editor, or you'll be outta luck. Google and YouTube are much better resources than their removed references! The only way you'll even be considered is to know someone that is a current employee. Otherwise, be ready to start as a member of QA and hope to get invited back.
- Radiant, which has zero online documentation, is required to apply as a designer. Basically, you need to be an ex-Sledgehammer or Treyarch employee if you hope to show any worth within the two-week period you get to learn and implement anything. Get with the obscure mod community, or you'll be on a steep uphill climb, unless you know someone in design (which seems to be the only way to get a position). Good luck! Answer Question
Mission: Infinity Ward strives to continue creating, improving, and advancing the possibilities of the first-person shooter genre. Join us!