Naughty Dog – Why Work For Us?

undefinedAlthough we have sometimes claimed to have started in 1984, we were just working on garage titles back then to be honest. Things really got started in 1994 when we began working on the inaugural title of what would become the wildly successful Crash Bandicoot franchise. We developed the four Crash titles—Crash BandicootCrash Bandicoot 2: Cortex Strikes BackCrash Bandicoot 3: Warped and Crash Team Racing—exclusively for the PS one game console. These four titles combined sold over 22 million copies worldwide and led to Naughty Dog being the most successful video game developer in the United States for that console generation.


Naughty Dog became a wholly owned subsidiary of Sony Computer Entertainment, publishers of our Crash franchise and creators of the PlayStation family of consoles, in 2001. We then moved on from Crash and spent days, and occasionally nights, working on our next project: the first Jak and Daxter title. Jak & Daxter: The Precursor Legacy, came to life over a period of two years, although some of the Naughty Dog team had spent up to three years on the game by the time it was released.

The first public appearance for Jak & Daxter was at E3 in May of 2001. Since then we have released Jak IIJak 3 and Jak X: Combat Racing. We’re also proud that all four of our PlayStation 2 titles are now part of the “Greatest Hits” portfolio in North America.

Again, it was time for us to progress and start something new, especially with the PLAYSTATION 3 system on the horizon. We were very excited by the prospects of the new hardware and the potential of its unrivaled graphics, sound and processing capabilities. We took this as our cue to explore a more realistic direction in our games and started work our new franchise, the action adventure title Uncharted: Drake’s Fortune. By the time the game was released globally towards the end of 2007, Uncharted had received critical acclaim for its engaging storyline, solid gameplay and compelling visuals. Uncharted: Drake’s Fortune has started to follow in the footsteps of all our previous Naughty Dog franchises having recently been added to the “Greatest Hits” catalog in Europe.

undefinedIn December 2008, we announced UNCHARTED 2: Among Thieves through a ton of magazine covers around the world and with a trailer that premiered live on the 2008 SPIKE Video Game Awards. It was released globally in October 2009 and went on to be the most critically acclaimed video game of 2009 receiving 41 perfect review scores and over 200 Game of the Year awards globally including multiple BAFTA awards and the overall game of the year award from the Academy of Interactive Arts and Sciences. The UNCHARTED 2: Among Thieves Game of the Year edition was released in October 2010. A dual pack featuring both Uncharted: Drake’s Fortune andUNCHARTED 2: Among Thieves was made available in September 2011. Uncharted 3: Drake’s Deception was revealed in December 2010 and released globally in November 2011. It has received universal acclaim and praise for its storytelling, graphics and cinematic quality. 

In June 2013 we launched The Last of Us, a genre-defining experience blending survival and action elements to tell a character driven story about a population decimated by a modern plague. It has garnered over 40 perfect scores and has been hailed as a "masterpiece." We are currently working on downloadable content for The Last of Us.

undefinedNaughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise Uncharted: Drake’s Fortune, Uncharted 2: Among Thieves, Uncharted 3: Drake’s Deception and now our newest franchise, The Last of Us. Naughty Dog is also home to the ICE Team, one of Sony’s World Wide Studios central technology groups. The ICE Team focuses on creating core graphics technologies for Sony’s worldwide first party published titles, including low level game engine components, graphics processing pipelines, supporting tools, and graphics profiling and debugging tools.


  • Medical, dental and vision benefits
  • Flex-spending account (For Health and Child Care)
  • SONY USA 401KPlan
  • Basic Life Insurance, AD&D insurance & Additional Life Insurance
  • Short-term (STD) disability insurance & Long-term (LTD) disability insurance
  • Met Law Voluntary Legal Plan
  • Employee assistance plan (EAP)
  • Paid vacation, post-project & holiday office closures and sick days
  • Relocation Assistance


  • Stocked Kitchen with fresh fruit, breakfast, snacks and more
  • PlayStation Perks Card (various discounts on things such as cars - Chrysler, Ford & GM - to food, clothes, and vacations)
  • Free Monthly Sony CDs
  • Discounted Sony Games
  • Free Sony Studios Movie Screenings
  • Sony Store Discounts
  • Naughty Dog Daily Raffles
  • Yoga, Life Drawing and Sculpting Classes
  • Basketball, Dodgeball, Kickball & Running Groups
  • Biking to Work/Parking Cash Out Program
  • Naughty Dog Employee Referral Program

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Naughty Dog Reviews

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Naughty Dog Co-President Evan Wells
Evan Wells
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  • Helpful (1)

    Best Job so Far

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    • Comp & Benefits
    • Senior Management
    Former Employee - Game Programmer in Santa Monica, CA
    Former Employee - Game Programmer in Santa Monica, CA
    Positive Outlook
    Approves of CEO

    I worked at Naughty Dog full-time (More than 3 years)


    + Great medical insurance + Best benefits + Employees are industry veterans and super skilled + Fun working environment


    - Crunch hours are sometimes really intense - Some distractions while working

    Advice to Management

    Keep go the good work. Crunch time could be worked on.

Naughty Dog Interviews

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Interview Experience


Getting an Interview

Getting an Interview


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Interview Difficulty




    Temp Animator Interview

    Anonymous Interview Candidate
    No Offer
    Positive Experience
    Average Interview


    I applied online. I interviewed at Naughty Dog in October 2015.


    I applied online, and then they sent an animation test within a day (which I was very excited about). The animation test was not easy- it was long enough that they knew I couldn't get to a polish stage, so I had to push as quickly as I could to get in the basics. A couple days after I sent my animation test back, I got an email asking for a phone interview for the next day. The phone interview covered my resume and my animation test; they asked for my own critique on my animation test, and what I would finish or improve given more time. It was pretty straightforward and I appreciated their timeliness.

    Interview Questions

    • They asked me to describe how I got to where I am today; essentially they wanted to hear me tell the story of what was on my resume.   1 Answer

Naughty Dog Awards & Accolades

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Additional Info

Headquarters Santa Monica, CA
Size 1 to 50 Employees
Operated By Sony PlayStation
Founded 1984
Type Subsidiary or Business Segment
Industry Media
Revenue $1 to $5 million (USD) per year

Don't worry about the carpets, this Naughty Dog has left its mark on the hearts and minds of gamers everywhere. The company develops games for the Sony PlayStation console. Naughty Dog was acquired by Sony in 2001 after producing the successful Crash Bandicoot series of games for the PlayStation. The company developed another Crash Bandicoot game for the console before turning its attention to the Jak and Daxter franchise for the PlayStation 2 (PS2). Naughty Dog produced four titles for the PS2 centered around its Jak and Daxter characters. In 2007 Naughty Dog ... More

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