We aspire to be the most player-focused game company in the world. Riot Games was established in 2006 by a couple of entrepreneurial gamers who believe player-focused game development can result in awesome games. In 2009, we released our debut title, League of Legends, to critical and player acclaim. Over 67 million play every month.
We know players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
WHERE WE PLAY
Riot Games’ HQ is based in sunny Santa Monica, California, but we’ve got 12 offices across the globe. Our international teams ensure that player experiences aren’t lost in translation - no matter your latitude and longitude, you’re still a Rioter.
We work in a collaborative, fast-paced and learning-rich environment with a veteran development team anchored by accomplished leaders in engineering, design, art, publishing and more. We don't believe in micro-management - Rioters have lots of room to manage themselves, and teams of Rioters operate with tons of freedom to unleash their creativity.
Let’s be real about the pace of life at Riot. Rioters work hard. That’s because constantly delighting and earning player trust is hard work. And it’s also because Riot’s an unabashed meritocracy -- where professional competence, quality of craft, and ultimate delivery of extraordinary results matter a great deal. Rewards and recognition are allocated based on performance, not seniority, likability, or anything else.
So we work hard. But not stupid hard. Healthy professional careers are built sustainably. Crushing it for a month or a quarter and then burning out isn’t healthy. We expect everyone at Riot to establish a high-performance pace that they can comfortably sustain for years. And we expect Rioters to take advantage of our open PTO policy (see “Our Benefits” section) to relax, recharge, and reinvigorate .
Riot's a global company – in addition to the Santa Monica headquarters (located just minutes from the beach), we've got outposts in St. Louis, Dublin, Seoul, São Paulo, Istanbul, Moscow, Sydney, Taipei, New York, Cologne, Hong Kong and Tokyo.
Our goal is to become the most player-focused company in the world. With this mission in mind, we develop high-quality games and services enjoyed by tens of millions of players around the world.
To help ensure that every hire is truly onboard and aligned with our mission to serve players, we rigorously screen every candidate not just for skill and experience but also for cultural fit. To this end, we also offer new hires cash to quit -- because we want everyone here to be really bought in to our mission and values.
We also take play seriously. For us, it’s never "just a game." We play lots of games, especially our own. Everyone’s first day at Riot begins with a play test. We try to make it a daily habit. Although we’re serious professionals, we don’t take ourselves too seriously. Whether it’s memes in presentations, squirt guns at Show & Tell, or the PC Bangs built into the heart of new offices, we make time for play and fun.
At our core, we're a group of passionate people who embrace new challenges, thrive in finding smart, out-of-the-box solutions, sometimes lose things , and love League of Legends and this industry. If this sounds like a team you'd like to be a part of, check out our job openings in Santa Monica, St. Louis, Dublin, Seoul, São Paulo, Istanbul, Moscow, Sydney, Taipei, New York, Cologne, Hong Kong and Tokyo.
As we focus on creating the best player experiences, we also strive to create a place where Rioters will thrive. Here are a few of the benefits for Rioters in Santa Monica:
- Highly competitive salary
- Choice between four subsidized HMO and PPO medical insurance plans
- Subsidized vision insurance plan
- PPO dental insurance plan
- Benefits coverage for domestic partners
- Matching 401k
- Short term and long term disability insurance
- Life insurance (free basic life insurance, plus voluntary life insurance)
- Subsidized on-campus gym
PERKS BEYOND THE NORM
- Open PTO
- Flexible hours
- Subsidized dinners
- All-company “Show and Tells”, "Taste the Riot" fairs and "Thunderdome" hackathons (infused with adult beverages)
- Annual all-company outings (past trips included the Dominican Republic, Las Vegas and cruise to Mexico)
- On-site PC Bang
- Annual Riot Play Fund
- Optional daily League of Legends play tests
- Free cereal, fresh fruit, snacks, tea and fresh ground coffee; sodas and ice cream novelties for a quarter
- Ongoing education and training through Riot U
- Top-of-the-line computers and peripherals
- Weekly visits from certified masseuses
- Company events like early screenings of The Avengers and The Hobbit
- Submit your champion ideas directly to the dudes and dudettes who make 'em real
- Riot Games and League of Legends apparel and promotional items
- Aeron chairs
It's Riot Games, Inc., policy to provide equal employment opportunity for all applicants and members of the Riot team. Riot doesn't unlawfully discriminate on the basis of race, color, religion, sex, national origin, age, handicap, veteran status, marital status, or any other category protected by applicable federal and state law. Riot also makes reasonable accommodations for handicapped and disabled Rioters.
We're stoked to share our plan for the 2015 internship program launching on September 2. We realized in previous years that our later deadlines might've missed a group of skilled tech, art, and grad students who needed to nail down their internships earlier in the academic year. So this year we’re accommodating for those programs with earlier deadlines for a few teams. Stay tuned to this page - we'll share more when we open applications on September 2.
In the meantime, if you're an ambitious undergrad or grad student who shares our passion for games (especially League of Legends) and are eager to get into scrapes with challenging work, think about spending your summer with us.
Read this page to get informed and to see the list of teams that are hosting interns this summer. Each hosting team will supply its interns with meaty projects, honest mentorship and lots of opportunities to get to know Riot Games overall. Interns will playtest new champions and features, gain first-hand experience serving on the front lines of player support, attend leadership seminars and industry education via Riot U, and enjoy events with the rest of Riot including Show and Tell, Riot Rumble, LoL skills training and early new movie screenings.
Check out Riot's internship page for more info about Summer 2015 NA internships, deets on the application process and answers to frequently asked questions - this'll help you prepare for this year's application period.
If you're a student in Europe, you can find details about internships at Riot Dublin here.
HOW TO APPLY:
Every application must include a cover letter, your resume, your summoner name and level. In your application pitch, share why you’re interested in Riot, what you want to learn and what we can learn from you. Help us understand why you're right for the internship you're interested in by sharing what you've done that's truly above and beyond. For example, if you're an artist, slay us with your killer portfolio. If you're an engineer, show us code you wrote from that project that got you the A+. If you see Game Design in your future, maybe a carefully crafted, well-argued analysis of a current League of Legends design challenge is the way to our hearts. There are 99 ways to impress us, but an average pitch ain't one. Most internships also have a team-specific assessment, so be sure you complete these as well. Last year, we received more than 5,500 applications for 39 internship spots, so make sure yours stands out.
Riot Games Photos
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- Comp & Benefits
- Work/Life Balance
- Senior Management
- Culture & Values
- Career Opportunities
I worked at Riot Games as an intern for less than a yearPros
- Housing close to the office (5 minute walk) - provided by Riot (but NOT followed up on - lots of problems with the housing company, such as a bad key on move-in and a flood where repairs were not taken care of for weeks)
- Weekly lunches with "bigwigs" - influential leaders & "faces" of the company. Great advice and great structure here
- Impactful, meaningful & challenging work. Built a product that will ship to the masses!
- (for the most part) treated like a full-time Rioter - gave a presentation to an extended team, able to give input in areas outside of the work prescribed, got most benefits of full-time Rioters.
- TONS of smart people who are always willing to help.
- Work/life balance encouraged; personally I don't play games during work hours, but it wasn't frowned upon by any means.
- The amount of swag was WAY TOO MUCH (it was tough to pack my suitcase going home).
- (For an engineer) growth is insane - the amount of which one can learn is empowering & somewhat overwhelming - try to take in what is possible, not what is "wanted".
- Floating is encouraged - sometimes a quick half hour wandering around to another team really helps clear your head and give you a sense of what other Rioters are doing at that point in time.Cons
- Internship program is pretty new, meaning lots of kinks to work out (especially regarding where to go and what to do during off-hours)
- HUGE LACK OF DIRECT FEEDBACK in terms of inter-intern communication.
- Easy to get off-track in a project when Riot allows you to get involved in other events and projects not directly related to your role
- Culture fit is everything. Unless you're an all-star in a specific field (I seriously doubt any intern is), Riot will not hesitate to not invite you back if you mess up even once.
- Zero tolerance policy on any kind of non-positive behaviour / attitude (reputation is everything)
- Not as "flatly-organized" as originally told - the organization is actually really top-down when it comes to hiring decisions and overall product strategy / vision.
- Needs to be a dedicated team to the interns, instead of a "part-time project" for people in other teams.
- Events were decent and frequent (once every other week or so), but bigger tech companies definitely have a better grasp on how to keep interns entertained.
- Bigger emphasis is needed when it comes to onboarding interns - although a separate presentation was made, the lack of follow-up on this onboarding made the intern experience confusing for the most partAdvice to ManagementAdvice
- Rioters in general should be encouraged to find mentors in more experienced Rioters, who then help follow-up and level up the new Rioter (intern, contractor, or full-time) to ensure constant growth and learning.
- STRESS THE HUGE IMPORTANCE OF CULTURE. As Riot grows, culture will be the only thing that is possible to shape at scale.
- Be more lax when it comes to transgressions by Rioters against other Rioters. We're all human, after all, and as a Rioter, we tend to grow with the "humbitious" culture that we jumped on for.
- Take your mottos (Engineering & Riot Manifesto) seriously, and make sure that the decisions you make moving forward follow those core tenets, regardless of your moral compass.RecommendsNegative OutlookApproves of CEO
Getting an Interview
Getting an Interview
3 people found this helpfulApplication Details
I applied through an employee referral - interviewed at Riot Games in February 2014.Interview Details
I contacted Riot and got interview around 2 - 3 weeks later in February. First, they gave me an online test about everything related to my position, that was hard to finish in an hour.
Then I got first round phone interview from a manager, which was just about culture fit. The conversation was very casual and even asked my about my favorite champion.
Then I went into the second round interview about technical skills. Questions are not too hard but interesting to answer. Even through I answered one question wrong, I still got into the onsite in the mid of March.
Onsite was a very long process for the whole day. We played LoL and then went through 4 small individual interviews. I met most of my future teammates there. The total process is really smooth and interesting. Rioters are really friendly and they know you can be nervous for this long onsite. Everything went well.Interview Questions
Accepted OfferPositive ExperienceAverage Interview
- Brain Teaser Answer Question
We were established in 2006 by a couple of entrepreneurial gamers who believe player-focused game development can result in awesome games. In 2009, we released our debut title, League of Legends, to critical and player acclaim. Over 67 million play every month. We know players form the foundation of our community and it’s for them that we continue to evolve and improve the...
Mission: Riot aspires to be the most player-focused company in the world.