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Square Enix Reviews

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Square Enix CEO Yosuke Matsuda
Yosuke Matsuda
1 Rating
  • Okay.

    • Work/Life Balance
    • Culture & Values
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    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee


    Awesome people to work with.


    Far travel (for me), and pay and advancement opportunities are very limited.

    Advice to Management

    Stop doing contract and hire full-time people more often.

Square Enix Interviews

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Interview Experience


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Getting an Interview


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Interview Difficulty



  1. Helpful (1)  

    QA Tester Interview

    Anonymous Employee
    Accepted Offer
    Positive Experience
    Easy Interview


    I applied online. The process took 4 weeks. I interviewed at Square Enix.


    I responded to an ad online and was contacted by a representative of Wired Talent. After a short and pleasant conversation on the phone, I was asked to come in for a bug test at the Square Enix building in El Segundo. The bug test is essentially a grammar proficiency exam, and it boils down to correcting errors in a sentence. It's also a good preview of the general structure for writing a suggested fix. After correcting errors in a series of example sentences, there is a written exam portion with a few available topics. The following week I received word I had passed the exam and was asked in for a face-to-face interview. The interview was conducted by three members of the staff there and was pleasant and relaxed. I was asked to talk about a mechanic in a game I believe could use improvement. Other questions revolved around resolving work place disputes and how I might deal with extended periods of repetitive tasks. They went into greater detail on the position. The QA type work there is localization focused, meaning greater emphasis is put on correcting grammar, spelling, and syntax mistakes over functionality problems. That isn't to say there aren't functionality problems to be addressed (there are) but because many of the games are Japanese to English translated products, a greater number of the bugs and fixes revolve around text. Finally, I was asked why I was qualified to assess a text-heavy product. About a week later, I was informed I had passed the interview process, and would be placed in a "talent pool." Later, I was told I had been selected and that the project would be starting in the following weeks. The whole process took about 3-4 weeks. Friendly advice: On the days of the bug exams/interviews, you will be going to the Square Enix building in El Segundo. Make it a point to arrive early, as you will likely be parking in the street. The neighborhood streets surrounding the building fill up with other parked vehicles during the week. On top of that, you must be mindful of certain street being unavailable to park on due to street sweeping, depending on the day of the week you are there.

    Interview Questions

    • How would you deal with work place disputes?   1 Answer



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Additional Info

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Website www.square-enix.com/eu/en
Headquarters London, United Kingdom
Size 51 to 200 Employees
Founded 2003
Type Subsidiary or Business Segment
Industry Media
Revenue Unknown / Non-Applicable per year

Square Enix Ltd., the European arm of Japan-based games company Square Enix, publishes, markets, and sells titles such as Sword of Mana, various installments of the Final Fantasy series, and Drakengard. Another game, Kingdom Hearts, was developed in partnership with Disney Interactive. The company offers online game play with Final Fantasy XI. In 2004 Square Enix Ltd. also launched a mobile gaming division, Square Enix Mobile, to target the sizeable European market. Games available for play on cell phones include Aleste, Actraiser, and Drakengard.

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