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- Work/Life Balance
- Culture & Values
- Career Opportunities
- Comp & Benefits
- Senior Management
I worked at Square Enix (More than 3 years)
It was such a great environment to work in. Everyone was pretty amiable and understanding. The onus of responsibility is up to each individual person; this means that if you're late, you won't be getting money for the time you didn't show up but you won't be berated for it. Great bosses as well.
This is more of a downside of QA rather than Square Enix, but the downtime between builds is really lame. The worst thing here is being given nothing to do because they do not give you access to the internet unless you're of a senior position.
Advice to Management
Have clearer ways to advance in the company.
Getting an Interview
Getting an Interview
Helpful (1)Accepted OfferPositive ExperienceEasy Interview
I applied online. The process took 4 weeks – interviewed at Square Enix.
I responded to an ad online and was contacted by a representative of Wired Talent. After a short and pleasant conversation on the phone, I was asked to come in for a bug test at the Square Enix building in El Segundo. The bug test is essentially a grammar proficiency exam, and it boils down to correcting errors in a sentence. It's also a good preview of the general structure for writing a suggested fix. After correcting errors in a series of example sentences, there is a written exam portion with a few available topics. The following week I received word I had passed the exam and was asked in for a face-to-face interview. The interview was conducted by three members of the staff there and was pleasant and relaxed. I was asked to talk about a mechanic in a game I believe could use improvement. Other questions revolved around resolving work place disputes and how I might deal with extended periods of repetitive tasks. They went into greater detail on the position. The QA type work there is localization focused, meaning greater emphasis is put on correcting grammar, spelling, and syntax mistakes over functionality problems. That isn't to say there aren't functionality problems to be addressed (there are) but because many of the games are Japanese to English translated products, a greater number of the bugs and fixes revolve around text. Finally, I was asked why I was qualified to assess a text-heavy product. About a week later, I was informed I had passed the interview process, and would be placed in a "talent pool." Later, I was told I had been selected and that the project would be starting in the following weeks. The whole process took about 3-4 weeks. Friendly advice: On the days of the bug exams/interviews, you will be going to the Square Enix building in El Segundo. Make it a point to arrive early, as you will likely be parking in the street. The neighborhood streets surrounding the building fill up with other parked vehicles during the week. On top of that, you must be mindful of certain street being unavailable to park on due to street sweeping, depending on the day of the week you are there.
- How would you deal with work place disputes? 1 Answer
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Square Enix Ltd., the European arm of Japan-based games company Square Enix, publishes, markets, and sells titles such as Sword of Mana, various installments of the Final Fantasy series, and Drakengard. Another game, Kingdom Hearts, was developed in partnership with Disney Interactive. The company offers online game play with Final Fantasy XI. In 2004 Square Enix Ltd. also launched a mobile gaming division, Square Enix Mobile, to target the sizeable European market. Games available for play on cell phones include Aleste, Actraiser, and Drakengard.