Telltale Games

  www.telltalegames.com
  www.telltalegames.com

Telltale Games – Why Work For Us?

Telltale Games is an award-winning independent developer and publisher founded by games industry veterans. Since our beginning in 2004, Telltale has pioneered the creation and delivery of episodic gaming content. Telltale‘s titles have won numerous awards and accolades from publications such as IGN, Official Xbox Magazine, PlayStation – The Official Magazine, PC Gamer, GameSpy and more, and our work has met with critical acclaim from mainstream outlets including USA Today, CNN, The New York Times and Variety.

Telltale continues to expand its lineup with globally recognized brands, moving on from the blockbuster success of Back to the Future to the international phenomenon of Robert Kirkman’sThe Walking Dead. Our latest partnership with DC Comics will soon result in a game series based on New York Times Best-Seller Fables, and there are more unannounced games are on the way!

We are redefining the way the games industry works, and we‘re looking for new team members to help us continue to forge the way. If you‘re looking for a fast-paced, creative environment where your passion for developing thrilling interactive content will help to push us to continued success, we‘d like to talk to you. Telltale develops and publishes digital episodic games series on Xbox 360™, PlayStation®3, PC, Mac, and iOS devices.

We are located in San Rafael, California, a beautiful location with easy access to the spectacular coast, wine country, the city of San Francisco and we’re just a few short hours away from the Lake Tahoe region for unrivalled outdoor sports and recreation. We offer a competitive salary commensurate with your experience, benefits and an exciting work environment of over 100 team members who share your vision. 

Key Milestones and Accomplishments

  • Founded in 2004
  • Built a proprietary interactive storytelling technology
  • Funded by top-tier investors
  • Launched a direct sales and distribution channel
  • Secured agreements to create premium content based on established licenses (Wallace & Gromit; Monkey Island; Sam & Max; Homestarrunner.com; Bone; CSI: Crime Scene Investigation; Back to the Future; Jurassic Park; The Walking Dead; Fables, Law and Order)
  • Partnered with leading distributors (Apple; Steam; Time Warner / Turner Entertainment (GameTap); Yahoo Games; IGN; Big Fish; JoWooD Group; Trymedia; Wild Tangent)
  • Became official developer for Wii, Xbox 360, PlayStation 3 and PC


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Want to make great games with fun people?

Telltale Games is redefining the way the games industry works, and we're looking for some new team members to help us forge the way. If you're looking for a fast-paced, creative environment where the work you do will bring joy to millions of people, we'd like to talk to you.

Life at Telltale

Located in beautiful Marin County, California, Telltale is ideally situated for work and play. Just a short drive from San Francisco, wine country and the spectacular Northern California coast, you’re sure to find living and working near Telltale a pleasure.

But life is more than spectacular scenery. While we can’t manage your personal health and happiness, we can help you enjoy a career that is a rewarding and fulfilling experience.

We believe that the best work is produced when you’re in love with your job. That’s why we actively seek franchises that our staff members are emotionally invested in. We work on content that we love and by doing that, we create games for fans, by fans. We want you to look forward to heading into the office every day.

At Telltale, you’ll be challenged by exciting situations that will require individual and team-based solutions. Your peers will be just like you -- talented innovators and above all, gamers -- charged with a passion for making the best story-driven games possible.

Culture

Telltale fosters a creative, fun, and entrepreneurial environment. As an employee, you will have a loud voice. Lots of companies talk about open work environments and teamwork, but we LIVE IT.

We are not fans of micromanagement. Have lunch with the company founders, set up meetings to lay out your vision, work across departments and disciplines to make the best possible things happen for the company, your colleagues and your career. Everyone is accessible and all questions are welcome and encouraged.

If you enjoy working in a collaborative, supportive and innovative environment, then you will love working at Telltale!

Benefits and Perks

  • 100% Dental and Vision Coverage For You and Your Family
  • Comprehensive Medical Plans To Pick From; Telltale Pays For A Large Percentage Of The Premium
  • 100% Life and Disability Insurance Paid For By Telltale
  • 401 (k) Retirement Savings Plan With Employer Match
  • Employee Assistance Program
  • Flexible Spending Accounts
  • Unlimited PTO
  • Winter Holiday Break
  • Milestone-based bonuses for Dev teams
  • Free Enrichment Classes
  • Discounted Pet Insurance
  • Discounted On-site Massage
  • Bagel Fridays

...and so much more!

Dan Connors
Chief Executive Officer, Director, Founder

Dan Connors co-founded Telltale, Inc. in 2004. As Chief Executive Officer, Dan has overseen Telltale's growth, establishing the company as a leader in digital publishing and episodic production. During this time, Telltale has launched more than twenty products, working with high-quality licenses such as CSISam & Max, Aardman Animations' Wallace & Gromit andStrong Bad from HomestarRunner.com. Telltale's episodic Sam & Max and Strong Bad games are recognized as the first regularly-scheduled episodic series in gaming history. 

Dan has worked in the video game industry since 1993, in roles including producer, director, and executive. His credits include Star Wars: Rogue SquadronX-Wing: Alliance, and Sam & Max Hit the Road. In 2008, he was recognized by Develop magazine as one of the top 25 people reshaping the games business.

 

Kevin Bruner
President, Chief Technology Officer, Founder

Kevin co-founded Telltale, Inc in 2004 to blend technology, creativity and production processes to create a new entertainment experience and define a new business model. Since its inception, Telltale has pioneered episodic gaming, becoming the first company to release games as monthly episodes, as well as expanding its core technology to support games running on PC, Nintendo Wii and Microsoft 360 (with additional new platforms to follow soon!). 

Since 1990, Kevin has been creating entertainment technology for video games, television game shows, museum installations and more. Prior to founding Telltale, Kevin applied his talents at LucasArts, working on cutting edge projects such as the classic Grim Fandango noir adventure and epic Star Wars titles, as well crafting core company technology strategies. 

Kevin’s past speaking engagements have included numerous Game Developers Conference’s, Haas Business School at UC Berkeley, Game Focus Germany, The Nordic Game Conference and Penny Arcade Expo, amongst others.

 

Chris Hollenbeck
Director

Chris Hollenbeck is a founding member of the Granite Ventures team. He joined Granite after serving as Vice President of Hambrecht & Quist's Venture Capital department, and focuses his investments in software. In addition to software applications, Chris is also interested in companies that capitalize on the current digital content explosion - from voice and video to consumer entertainment - and next-generation software infrastructure technologies.

Chris currently sits on the Boards of Bunchball, Convio, DecisionView, Movaris and Oversight Systems. He sponsored Granite's investments in Digimarc (NASDAQ: DMRC) and Vignette (NASDAQ: VIGN), and was a member of the Boards of AvantGo prior to its acquisition by Sybase (NYSE: SY) and of Liquent prior to its acquisition by Information Holdings (NYSE: IHI).

Earlier in his career, Chris held several positions within Hambrecht & Quist's Mergers and Acquisitions and Corporate Finance departments.

 

Phil Sanderson
Director

Phil joined IDG Ventures SF as a Managing Director in 2006 and was previously a General Partner at WaldenVC for 10 years. At WaldenVC, Phil focused on early stage investments in new media and IT. Phil invested and served on the Boards of Bamboo.com (NASDQ: IPIX), NIKU (NASDQ: NIKU) and Vitalstream (NASDQ: VSTH). In addition, he invested in Sina.com (NASDQ: SINA), AdKnowledge (acquired by CMGI), Namezero (acquired by Verisign), Market Insight, and Iconoculture. Phil currently sits on the Boards of Telltale Games, Simply Hired and I2We.

Prior to WaldenVC, he worked as an investment banker in Robertson Stephens' New Media and Information Technology Groups. At Robertson Stephens, Phil managed initial public offerings and mergers and acquisitions assignments for CBT Systems, Computer Learning Centers, Electronic Arts, Fritz Integrated Logistics, Spectrum HoloByte, Sierra On-line, and Vantive, among others. Prior to Robertson Stephens, he worked in Goldman Sachs' corporate finance group. Phil has also founded and operated three companies in the retail, non-profit, and manufacturing industries.

He is also Co-Chairman/Founder of the VCNetwork (www.vcnetwork.org) and the YVCA; two non-profit organizations consisting of over 1,000 venture capitalists in Silicon Valley. Each year Phil manages social networking events which include the participation of 50% of the Valley’s General Partners. In addition, Phil serves on the Board of the Western Association of Venture Capitalists (WAVC, wavc.net)

Phil received his Master of Business Administration with Honors from the Harvard Graduate School of Business and earned his Bachelor of Arts in Economics with Honors from Hamilton College.

 

Cliff Plumer
Director

Cliff Plumer is a veteran entertainment technology executive. In addition to Tell Tale Games, Cliff currently serves as a Board of Director and technical advisor to Float Hybrid, a San Francisco based UX Design agency specializing on human computer interaction for sensor and gesture driven interactive displays and second screen connected mobile devices. Cliff also sits on the Board of Directors of mPact, a start up venture building technology for social enterprise. He is currently providing consulting services to Technicolor on a new content security and distribution solution. 

Cliff has worked on over 100 Hollywood feature films. As Executive Producer for the upcoming movie, Ender's Game, to the Academy Award winning work on The Curious Case of Benjamin Button and Pirates of the Caribbean Dead Man's Chest, Cliff has been a leader in the early adoption of digital technology in filmmaking. As CEO of Digital Domain he led the company during their most successful and profitable years, which included commercializing their proprietary image processing solution Nuke and spinning out the UK company The Foundry, expanding the studios capacity with a new digital studio in Vancouver and acquiring the 3D stereo conversion company and patent portfolio of In-Three, a pioneer in 3D imagery. As CTO of Lucasfilm, Cliff led R&D that won 6 Scientific Achievement awards from the Motion Picture Academy and developed over two dozen computer graphic patents. Cliff was the technology leader in the construction of the Letterman Digital Arts Center in San Francisco, home to Industrial Light & Magic and Lucas Arts, and the Lucasfilm Animation Studio in Singapore. 

As an entrepreneur Cliff was a founder and partner in two software companies that he successfully built and sold, Parallax Software to Avid Technology and Axis Software to Chyron Corporation.

 

Telltale Games Reviews

17 Reviews
3.0
17 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
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Dan Connors
13 Ratings
  1. 2 people found this helpful  

    A great place to work.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee

    I have been working at Telltale Games full-time (more than an year)

    Pros

    Amazing IP, plenty of opportunity for growth, a fun and easygoing work environment. Lots of opportunities for creative input and work. Fantastic projects, great people, competitive benefits and a beautiful location

    Cons

    Pace can be rapid and communication sometimes becomes challenging

    Advice to ManagementAdvice

    Keep up the great work!

    Recommends
    Approves of CEO

Telltale Games Interviews

Updated Oct 18, 2014
Updated Oct 18, 2014

Interview Experience

Interview Experience

33%
33%
33%

Getting an Interview

Getting an Interview

65%
34%

Interview Difficulty

2.9
Average

Interview Difficulty

Hard

Average

Easy
  1.  

    Assistant Interview

    Anonymous Interview Candidate
    Anonymous Interview Candidate
    Application Details

    I applied through an employee referral – interviewed at Telltale Games.

    Interview Details

    The initial callback took a little long but, after that, the phone interview and Skype interview were prompt and professional. They are good people at telltale. They scan for people who are just as passionate about their games as they are. The result is a truly great work environment.

    Interview Questions
    • The questions were not difficult, but they did ask if I had played their games- of course!   Answer Question
    Accepted Offer
    Positive Experience
    Average Interview

Telltale Games Awards & Accolades

Something missing? Add an award
Most Innovative Company in Gaming - #1, Fast Company, 2014

Additional Info

Website www.telltalegames.com
Headquarters San Rafael, CA
Size 150 to 499 Employees
Founded 2004
Type Company - Private
Industry Media

Telltale Games is redefining the way the games industry works, a fast-growing digital publisher of licensed interactive episodic content on all gaming platforms. Always looking for new team members to help us forge the way. If you're looking for a fast-paced, creative environment where the work you do will bring joy to millions of people, we'd like to talk to you.

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