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  • Telltale Games update
    4 days ago

    http://glassdoor.com/slink.htm?key=vIWbx

    Review: Tales from the Borderlands: Catch a Ride

    Disclosure: Anthony Burch, who consulted on the story for Tales from the Borderlands , was previously employed at Destructoid. As always, no relationships, personal or professional, were factored into the review.] Ever since last year's debut of Tales from the Borderlands, I have had high hopes and expectations for the series.

  • Telltale Games update
    27 days ago

    Attending E3 2015? Telltale Games recruiting will be there, message jobs@telltalegames.com for more information!

    E3 2015

    E3 - Electronic Entertainment Expo. The annual video game conference and show at the Los Angeles Convention Center. Attendee information, exhibitor information, registration and news.

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Telltale Games – Why Work For Us?

Telltale Games is an award-winning independent developer and publisher founded by games industry veterans. Since our beginning in 2004, Telltale has pioneered the creation and delivery of episodic gaming content. Telltale‘s titles have won numerous awards and accolades from publications such as IGN, Official Xbox Magazine, PlayStation – The Official Magazine, PC Gamer, GameSpy and more, and our work has met with critical acclaim from mainstream outlets including USA Today, CNN, The New York Times and Variety.

Telltale continues to expand its lineup with globally recognized brands, moving on from the blockbuster success of Back to the Future to the international phenomenon of Robert Kirkman’sThe Walking Dead. Our latest partnership with DC Comics will soon result in a game series based on New York Times Best-Seller Fables, and there are more unannounced games are on the way!

We are redefining the way the games industry works, and we‘re looking for new team members to help us continue to forge the way. If you‘re looking for a fast-paced, creative environment where your passion for developing thrilling interactive content will help to push us to continued success, we‘d like to talk to you. Telltale develops and publishes digital episodic games series on Xbox 360™, PlayStation®3, PC, Mac, and iOS devices.

We are located in San Rafael, California, a beautiful location with easy access to the spectacular coast, wine country, the city of San Francisco and we’re just a few short hours away from the Lake Tahoe region for unrivalled outdoor sports and recreation. We offer a competitive salary commensurate with your experience, benefits and an exciting work environment of over 100 team members who share your vision. 

Key Milestones and Accomplishments

  • Founded in 2004
  • Built a proprietary interactive storytelling technology
  • Funded by top-tier investors
  • Launched a direct sales and distribution channel
  • Secured agreements to create premium content based on established licenses (Wallace & Gromit; Monkey Island; Sam & Max; Homestarrunner.com; Bone; CSI: Crime Scene Investigation; Back to the Future; Jurassic Park; The Walking Dead; Fables, Law and Order)
  • Partnered with leading distributors (Apple; Steam; Time Warner / Turner Entertainment (GameTap); Yahoo Games; IGN; Big Fish; JoWooD Group; Trymedia; Wild Tangent)
  • Became official developer for Wii, Xbox 360, PlayStation 3 and PC


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Want to make great games with fun people?

Telltale Games is redefining the way the games industry works, and we're looking for some new team members to help us forge the way. If you're looking for a fast-paced, creative environment where the work you do will bring joy to millions of people, we'd like to talk to you.

Life at Telltale

Located in beautiful Marin County, California, Telltale is ideally situated for work and play. Just a short drive from San Francisco, wine country and the spectacular Northern California coast, you’re sure to find living and working near Telltale a pleasure.

But life is more than spectacular scenery. While we can’t manage your personal health and happiness, we can help you enjoy a career that is a rewarding and fulfilling experience.

We believe that the best work is produced when you’re in love with your job. That’s why we actively seek franchises that our staff members are emotionally invested in. We work on content that we love and by doing that, we create games for fans, by fans. We want you to look forward to heading into the office every day.

At Telltale, you’ll be challenged by exciting situations that will require individual and team-based solutions. Your peers will be just like you -- talented innovators and above all, gamers -- charged with a passion for making the best story-driven games possible.

Culture

Telltale fosters a creative, fun, and entrepreneurial environment. As an employee, you will have a loud voice. Lots of companies talk about open work environments and teamwork, but we LIVE IT.

We are not fans of micromanagement. Have lunch with the company founders, set up meetings to lay out your vision, work across departments and disciplines to make the best possible things happen for the company, your colleagues and your career. Everyone is accessible and all questions are welcome and encouraged.

If you enjoy working in a collaborative, supportive and innovative environment, then you will love working at Telltale!

Benefits and Perks

  • 100% Dental and Vision Coverage For You and Your Family
  • Comprehensive Medical Plans To Pick From; Telltale Pays For A Large Percentage Of The Premium
  • 100% Life and Disability Insurance Paid For By Telltale
  • 401 (k) Retirement Savings Plan With Employer Match
  • Employee Assistance Program
  • Flexible Spending Accounts
  • Unlimited PTO
  • Winter Holiday Break
  • Milestone-based bonuses for Dev teams
  • Free Enrichment Classes
  • Discounted Pet Insurance
  • Discounted On-site Massage
  • Bagel Fridays

...and so much more!


Kevin Bruner

Founder, Director, President, Chief Executive Officer

Kevin co-founded Telltale, Inc., in 2004 to blend technology, creativity and production processes to create a new entertainment experience and define a new business model. Since its inception, Telltale has pioneered episodic gaming, becoming the first company to release games as monthly episodes.

Since 1990, Kevin has been creating entertainment technology for video games, television game shows, museum installations, and more. Prior to founding Telltale, Kevin applied his talents at LucasArts, working on cutting edge projects such as the classic Grim Fandango noir adventure, and epic Star Wars titles, as well as crafting core company technology strategies.

Colum Slevin

General Manager, Studio

Colum joined Telltale in 2013 to oversee the studio’s rapid growth, building new operations and production pipelines to support the development of multiple, overlapping products.

Prior to his role at Telltale, Colum served as Vice President and Head of Studio Operations at Lucasfilm from 2008 to 2013. Colum’s previous roles include executive positions at Lucasfilm Animation, Industrial Light and Magic, and Fox Animation Studios.

Larry Castro

Chief Financial Officer

Larry Castro joined Telltale with over 20 years of experience in senior finance and operations roles at companies ranging from start-ups to publicly traded corporations.

Larry’s experience in the gaming industry began at Electronic Arts (NASDAQ:EA) where he held a variety of roles in Corporate, Publishing and the Studio. During his tenure at the Redwood Shoes Studio as a CFO and COO, Studio releases included Lord of the Rings, Godfather and the Sims.

After leaving EA Larry joined Riverbed Technology (NASDAQ: RVBD) as Senior VP of Finance, leading the company’s FP&A and Treasury functions. Just prior to joining Telltale Larry served as CFO at Jut, an early stage start-up in San Francisco.

Larry received his MBA from the University of Chicago, and his BS in International Relations from Georgetown University.

Steve Allison

Senior Vice President of Publishing

Steve joined Telltale in 2010 with over 14 years of experience in interactive entertainment including roles in senior management, marketing, publishing and business development.

Prior to joining Telltale, Steve served as the Chief Marketing Officer and Senior Vice President for TNA Entertainment, overseeing consumer products, licensing, digital content and brand-building on behalf of the sports entertainment organization where he worked from April 2008 until March 2010 during a period of record growth.

Before joining TNA Entertainment, Steve served as Chief Marketing Officer and Senior Vice President of Midway Games from December 2003 until April 2008. Prior to joining Midway, Steve held various publishing, marketing and management positions at Atari between 1994 and 2003. At Midway Games, Atari, and Accolade, he successfully built great teams and global sales success for multi-million-unit-selling game franchises including the Unreal & Unreal Tournament series, Lord of the Rings Online, Test Drive series, Driver series, Enter The Matrix, Mortal Kombat, Blitz: The League, and Neverwinter Nights.

Zac Litton

Vice President of Technology

Zac joined Telltale in 2011 to spearhead technology-led initiatives in digital distribution and the integration of cutting-edge online features into Telltale products. He also oversaw the expansion of platform support, helping to make iOS, Android, XBOX 360, XBOX 1, and PlayStation 4 part of our core business. Zac leads a team that has created world class tools with which to develop high quality games that run on every platform.

Zac started his career in as an engineer for a 4 person game studio, Pronto Games. Over 6 years, he was instrumental in developing their engineering team and growing the company to take advantage of the emerging mobile phone market. After Pronto, he worked on next-gen console titles with developer Kuju, managing an overseas team of programmers, while also founding a small engineering development house which he ran for 3 years.

 


Kim Lyons - Studio Manager, Art

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I've worked at Telltale since day 1. I started working with all the guys from out of my home office, building the very first Telltale environment assets for Poker and then Bone. The day we got our first office in San Rafael was monumentous, until we noticed the bullet holes in the windows and figured that the logistics of having the sole bathroom RIGHT next to the tiny kitchen was probably not a good situation. But hey, it was still an office. And the progression of offices (and of course staff) has certainly become the yardstick as to what we can measure our growth and progress against. Yea, I've been here a long time (and the office is now WAY better).

The best part about Telltale, that's a toughie. Because honestly, there are so many great things. Sure, I'm a bit biased because I do have a certain affinity and sense of pride in this place since I've been here since day one. After leaving LucasArts, I didn't know if I would ever experience that kind of workplace again, but the people and the culture here are truly some of the best I've ever worked with. The creativity, humor and camaraderie that takes place here on a day to day basis is infectious. I truly do look forward to coming to work, talking with everyone, getting to do work on some amazing titles and continuing to learn from all the talent here. Everyone pushes everyone forward here, always testing boundaries. From Bone to now Game of Thrones and Borderlands, it's been amazing to see the growth and the talent that has made it all happen. Our games just keep getting better and better. And the parties are pretty Awesome too.

​I started out as the only 3D Artist at Telltale, primarily focusing on environments. Now I lead the 3D Environment Artist department here at Telltale. We've grown quite a bit and each new artist has added something unique and awesome along the way. I also act as a Lead Environment artist, currently working on Game of Thrones. It's been great to see the world of Game of Thrones come to life in our own Telltale way. We always manage to put some new artistic spin on all the titles we do. We never know what we'll do or create next, and that too is a big part of the fun here.


Alex Montgomery - Director of Tools Technology

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I have been programming in the games industry for thirteen years, and Telltale for the last three. I nearly left games before starting at Telltale, because I felt that the games industry has a culture that overworks it’s employees and doesn’t mind burning people out. I’ve been very pleasantly surprised by how Telltale genuinely values their workers and doesn’t step on our quality of life. Sure, there are some long hours, but Telltale generally works with its people to determine schedules, rather than just handing them down from On High. They do a great job of maintaining a friendly atmosphere and camaraderie, with down-to-earth management that is always happy to hear and help any problems you might encounter. My favorite part of working at Telltale is the empowerment they give their employees. I was hired to work on some core technological problems and improve the tools and systems we use to author our games. I was delighted to find that management trusts us to make deep changes (provided they’re well thought-out!) and are not part of the change-fearing bureaucrats that stagnate other game studios. Telltale does a great job of maintaining the swift flexibility of a small studio, even as we rapidly expand into a successful large business. The best thing I could say about Telltale? This is the first company that I could happily see being my last company.


Bryan Roth - Producer

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 I’ve been at TTG for nearly 4 years now in the Production department. My duties are what you would expect from a Producer: a management/support role – fighting fires, thinking strategically and tactically, and most importantly, doing whatever it takes to get it done. My 3-word description of studio life at Telltale Games is “Fast. Very Fast,” and like most fast things, sure it can be a little scary, but it’s also exhilarating! Fast pace environments offer some tremendous advantages to folks like me who came to TTG relatively fresh – iterative cycles are quicker, and so too are the learnings that come with them.  The pace also allows for great opportunity, there’s definitely room to move up and take real ownership over real problems. Very little about the way we work fits inside a strictly traditional box, so you’re encouraged to try new things. 


Karen Petersen - Senior Systems Engineer

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I have been at TTG for a combined 3+ years.  I worked at TTG in the early startup days (I was employee number 12).  My first stint was for 2.5 years, during which time I had a child.  I left the company in order to have more time to spend with my son.  Seven years later, I was rehired and have been back for about 8 months. Personally, what I love about Telltale is the people.  Professionally, what I love about Telltale is the approach to engineering and game development.  Telltale has evolved a great deal – with growth it is even better!  There are perks we did not enjoy when we were a small studio – launch parties, holiday parties, dinners when in crunch mode, flexible paid time off, improved office space.

My first role at Telltale was Lead Programmer for two CSI games which was mostly working on the content side.  My current role is Senior Systems Engineer so I don’t work on the game content but rather the tools that support the entire studio.

Telltale Games Reviews

3.5
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Telltale Games CEO Kevin Bruner
Kevin Bruner
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  • Featured Review

    Helpful (4)

    An exciting place to work

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee

    I have been working at Telltale Games full-time (More than a year)

    Recommends
    Positive Outlook
    Approves of CEO
    Recommends
    Positive Outlook
    Approves of CEO

    Pros

    Terrific people, great products and enormous energy. It feels like a great time to be at Telltale

    Cons

    Growth is always hard and there is tons of growth happening at Telltale. Communication becomes harder the more people that come on board.

    Advice to Management

    Keep the communication up


Telltale Games Interviews

Interview Experience

Interview Experience

37%
31%
31%

Getting an Interview

Getting an Interview

73%
26%

Interview Difficulty

2.8
Average

Interview Difficulty

Hard

Average

Easy
  1.  

    No Offer
    Positive Experience
    Average Interview

    Application

    I applied online. The process took 6 weeksinterviewed at Telltale Games.

    Interview

    I applied online and was contacted to schedule a phone screen within a couple days. The phone interview was a bit more in-depth than I'm used to for an initial screen (heads up - they did ask about salary) so I would recommend being as prepared as you would be for an in-person interview. The recruiter I spoke with was very friendly and made the process a breeze.

    I was invited for a one-hour, in-person interview with two members of the team the next week, which included a goody bag and a tour of the studio. Before the in-person interview, I was emailed a pretty standard form asking for current employment info and three references. This interview was more of a culture fit, and the tone was fairly relaxed. The questions for this round were much more casual. I learned a lot about the department, its role within the studio, and the direction they plan to take it in in the future.

    The hiring team kept communication open during their decision-making process, which took about a month from the time of my on-site interview. I'm disappointed that I didn't receive an offer, but I can honestly say this was one of the least stressful job application gauntlets I've been through. You can tell they want to hire people who are as passionate about their games as they are. I was only left with positive impressions of Telltale's team.

    Interview Questions

    • Nothing unexpected. If you've done your homework, you should be fine. :)   Answer Question

Telltale Games Awards & Accolades

Something missing? Add an award
Most Innovative Company in Gaming - #1, Fast Company, 2014

Additional Info

Website www.telltalegames.com
Headquarters San Rafael, CA
Size 150 to 499 Employees
Founded 2004
Type Company - Private
Industry Media
Revenue $5 to $10 million (USD) per year

Telltale Games is redefining the way the games industry works, a fast-growing digital publisher of licensed interactive episodic content on all gaming platforms. Always looking for new team members to help us forge the way. If you're looking for a fast-paced, creative environment where the work you do will bring joy to millions of people, we'd like to talk to you.

Work at Telltale Games? Share Your Experiences

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