Treyarch Reviews

26 Reviews
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Treyarch Studio Head Mark Lamla
Mark Lamla
12 Ratings
  • 2 people found this helpful

    Production-Driven Studio

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Game Designer in Santa Monica, CA
    Former Employee - Game Designer in Santa Monica, CA

    I worked at Treyarch full-time (more than 3 years)


    Work on a wide-reaching product
    Extensive content-creation resources
    All overtime is paid (up to a certain salary level)
    Designers on Zombies have significant impact.
    Good bonuses.
    Programmers are accessible and easy to work with.
    Before I got married, the energy and drive was exciting.


    Overtime can dominate your life if you're not careful.
    Lots of time wasted early in development
    Designers have little say in single-player design, production drives design.
    Final-say decisions are often made behind closed doors.
    Franchise fatigue is real.
    Company has grown quickly causing bad siloing.
    Role descriptions not made clear.

    Advice to ManagementAdvice

    Make better use of early development time.
    Guarantee at least one day off each week.
    Include people in decisions about their work.
    Create explicit role descriptions so people understand why they are/aren't advancing.

    Negative Outlook
    No opinion of CEO

Treyarch Interviews

Updated Nov 6, 2014
Updated Nov 6, 2014

Interview Experience

Interview Experience


Getting an Interview

Getting an Interview


Interview Difficulty


Interview Difficulty




    Senior Gameplay Engineer Interview

    Anonymous Employee
    Anonymous Employee
    Application Details

    I applied through other source. The process took 1+ weekinterviewed at Treyarch in November 2014.

    Interview Details

    After applying online, I was contacted by an HR representative and scheduled a phone interview for the following week. The call was conducted in the style of a panel interview with three representatives from the game team: a technical director and two lead software engineers. Questions focused mainly on math and data types, with no coverage of design or algorithms. Over the course of the roughly half hour long interview, the panel experienced multiple technical issues with their phone or call quality and switched phones three times.

    Overall, I was disappointed by the choice of a panel approach and their obvious lack of preparation for the interview. The selection of questions was a clear indication that either they had not sufficiently reviewed my resume or they use a standard process for all candidates. Most likely, it's a combination of the two. Although, they did admit to having sheets of questions and clearly struggled with which ones to ask.

    Interview Questions
    No Offer
    Negative Experience
    Easy Interview

Treyarch Awards & Accolades

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Additional Info

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Headquarters Santa Monica, CA
Size 150 to 499 Employees
Operated By Activision Publishing
Founded 1996
Type Subsidiary or Business Segment
Industry Media
Revenue Unknown / Non-Applicable
Competitors Unknown

Founded in 1996, Treyarch is home to some of the industry's best and brightest talent. The studio is an industry-leading game developer whose Call of Duty: Black Ops II set world-wide launch day records. The studio's previous game, Call of Duty®: Black Ops, set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games... More

Mission: We are a work hard/play hard team, and foster a collaborative, fun and creative environment, where we enable our developers to do the best work of their careers. We... More

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