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- Comp & Benefits
- Work/Life Balance
- Senior Management
- Culture & Values
- Career Opportunities
I worked at Treyarch full-time (more than 3 years)Pros
Work on a wide-reaching product
Extensive content-creation resources
All overtime is paid (up to a certain salary level)
Designers on Zombies have significant impact.
Programmers are accessible and easy to work with.
Before I got married, the energy and drive was exciting.Cons
Overtime can dominate your life if you're not careful.
Lots of time wasted early in development
Designers have little say in single-player design, production drives design.
Final-say decisions are often made behind closed doors.
Franchise fatigue is real.
Company has grown quickly causing bad siloing.
Role descriptions not made clear.Advice to ManagementAdvice
Make better use of early development time.
Guarantee at least one day off each week.
Include people in decisions about their work.
Create explicit role descriptions so people understand why they are/aren't advancing.Negative OutlookNo opinion of CEO
Getting an Interview
Getting an Interview
- Application Details
I applied through other source. The process took 1+ week – interviewed at Treyarch in November 2014.Interview Details
After applying online, I was contacted by an HR representative and scheduled a phone interview for the following week. The call was conducted in the style of a panel interview with three representatives from the game team: a technical director and two lead software engineers. Questions focused mainly on math and data types, with no coverage of design or algorithms. Over the course of the roughly half hour long interview, the panel experienced multiple technical issues with their phone or call quality and switched phones three times.
Overall, I was disappointed by the choice of a panel approach and their obvious lack of preparation for the interview. The selection of questions was a clear indication that either they had not sufficiently reviewed my resume or they use a standard process for all candidates. Most likely, it's a combination of the two. Although, they did admit to having sheets of questions and clearly struggled with which ones to ask.No OfferNegative ExperienceEasy Interview
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Founded in 1996, Treyarch is home to some of the industry's best and brightest talent. The studio is an industry-leading game developer whose Call of Duty: Black Ops II set world-wide launch day records. The studio's previous game, Call of Duty®: Black Ops, set an entertainment launch opening record upon its release in 2010 and continues to be one of the best-selling games...
Mission: We are a work hard/play hard team, and foster a collaborative, fun and creative environment, where we enable our developers to do the best work of their careers. We...