I have been working at Treyarch full-time (More than 5 years)RecommendsPositive OutlookRecommendsPositive Outlook
I love working with people who create video games because we make them fun
Some people don't like what we make but we can make them better
Getting an Interview
Getting an Interview
Helpful (3)No OfferNegative ExperienceEasy Interview
I applied through other source. The process took 1+ week – interviewed at Treyarch in November 2014.
After applying online, I was contacted by an HR representative and scheduled a phone interview for the following week. The call was conducted in the style of a panel interview with three representatives from the game team: a technical director and two lead software engineers. Questions focused mainly on math and data types, with no coverage of design or algorithms. Over the course of the roughly half hour long interview, the panel experienced multiple technical issues with their phone or call quality and switched phones three times. Overall, I was disappointed by the choice of a panel approach and their obvious lack of preparation for the interview. The selection of questions was a clear indication that either they had not sufficiently reviewed my resume or they use a standard process for all candidates. Most likely, it's a combination of the two. Although, they did admit to having sheets of questions and clearly struggled with which ones to ask.
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Founded in 1996, Treyarch is home to some of the industry's best and brightest talent. The studio is an industry-leading game developer whose Call of Duty: Black Ops II set world-wide launch day records. The studio's previous game, Call of Duty®: Black Ops, set an entertainment launch opening record upon its release in 2010 and continues to be one of the ...
Mission: We are a work hard/play hard team, and foster a collaborative, fun and creative environment, where we enable our developers to do the best work of their careers. We invest and support in the growth and development of our people as a core value, and structure our teams so that individuals can take ownership over their work and advance their craft.