Trion Worlds
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Trion Worlds Reviews

48 Reviews
48 Reviews
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Recommend to a friend
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Scott Hartsman
12 Ratings
  1. 3 people found this helpful  

    Great company on the mend

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee

    I have been working at Trion Worlds full-time for less than a year


    Trion went through a rough patch last year and the exec team made some bad choices that led to layoffs and the closure of a studio. Since then, there's been a complete change of the senior management team, the company's been a lot more responsible with its budget, new talent is coming on board, the existing games are doing great, the publishing arm is taking off, and new games are being spun up. All signs point to a healthy recovery and a bright future ahead.


    Like everything in the Bay Area, the cost of living is tough to swallow. Being responsible with the budget means Trion isn't paying the outlandish salaries that start-ups in the area offer to entice talent.

    Morale is steadily improving, but there's still a tangible unease from folks who were here during the rough times last year. The best way to describe it is that folks feel skittish.

    Advice to ManagementAdvice

    Keep focusing on being a great place for people to make amazing games for players. Share and celebrate successes across the company. People need to know that we're doing great.

    Positive Outlook
    Approves of CEO

Trion Worlds Interviews

Interview Experience

Interview Experience


Getting an Interview

Getting an Interview


Interview Difficulty


Interview Difficulty



  1. 1 person found this helpful  

    Game Designer Interview

    Anonymous Employee  in  San Diego, CA
    Anonymous Employee in San Diego, CA
    Application Details

    I applied online - interviewed at Trion Worlds.

    Interview Details

    I submitted my information via Gamasutra's job boards. The recruiter contacted me soon after and set up a phoner with the design leads. I don't remember this interview very well but it was fairly informal and pleasant. Was quickly contacted about flying out for an on-site interview. Trion flew me in (San Diego) and set up an all-day meeting schedule (9a-4p) with all key department leads. Everyone I met was very nice and really smart. Many team members had come from SoE, Rock Star and other notable devs in the area. A bunch of really bright and talented people. They gave me a top-down overview of the product and had insightful questions. I was asked to solve some hypothetical design problems on the fly using a whiteboard, which was somewhat stressful but also fun. Likewise, the team took questions from me and had thoughtful answers. I played an early build and was convinced that they knew what they were doing. End of the day was 30 mins with the studio head, who was a little guarded/less candid with me and was probably just trying to make sure I was a personality fit.

    The offer came before I left town, which was a nice surprise. Trion was being aggressive (always nice) and eager to get me on board. I ended up declining, largely because I was concerned about being tied to a job that would live or die based on the success of a single product (this was the only project in development at the studio at that time, not sure what the current situation is). There were a few other "cons" that were less important but still influenced my decision: 1) The offices were located in a boring corporate park in a sterile and depressing part of town. Inside there were few windows and the place was as dark as a crypt. No physical amenities within walking distance. Not a good environment, at least for me. 2) I think I met two women total while at Trion: the recruiter and the woman who brought me water when I arrived at the office. Not very progressive. I like working with both men AND women. There were probably other women around, but it seemed like a sausage fest. 3) Work/life balance was unclear. Many of the guys I met had families and claimed to work reasonable hours, but my "spider sense" was tingling and I got the impression that this was a crew used to crunching.

    Interview Questions
    • Describe a complicated design challenge that you have faced and explain how you solved it.   Answer Question
    Declined Offer
    Positive Experience
    Average Interview

Trion Worlds Awards & Accolades

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Additional Info

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Headquarters Redwood City, CA
Size 150 to 499 Employees
Founded Unknown
Type Company - Private
Industry Information Technology
Revenue $50 to $100 million (USD) per year
Competitors Unknown

Trion Worlds is a leading publisher and developer of premium games for the connected era. Powered by a breakthrough development and publishing platform, Trion is revolutionizing the way games are developed, played and sold. Trion’s top-notch team delivers high-quality, dynamic, and massively social games operated as live services across the biggest game genres and devices, including the critically acclaimed blockbuster, Rift®, and the groundbreaking trans-media crossover Defiance™.

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