Trion Worlds – Why Work For Us?

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DEFINING GAMES AND ORIGINAL ENTERTAINMENT FOR THE CONNECTED WORLD

Trion Worlds is the leading publisher and developer of premium games for the connected era. Powered by a breakthrough development and publishing platform, Trion delivers high-quality, fully dynamic and massively social content across video game genres, gaming platforms and mass-market entertainment formats. Our world-class team, comprised of some of the most respected names in the industry, is revolutionizing online gaming.

Trion’s current online game portfolio consists of:

RIFT® is the critically acclaimed MMORPG that eclipsed more than one million activations in less than four months and generated $100 million in revenue in its first year. The game opens new vistas in the realm of fantasy games with a dynamic world that never plays the same way twice. The award-winning title transitioned to a free-to-play model in June 2012, alleviating all barriers to entry.

Defiance®, which launched in April 2013, is the first-of-its-kind collaboration developed by Trion and Syfy and is a new science fiction franchise with a successful massive third-person online shooter game for PC and console and a highly rated global television program on Syfy.

ArcheAge is a vast MMORPG adventure free from predefined paths and progression. Developed by Korean game company XL Games, players can band together and fight for glory and fortune in huge PvP battles and epic naval combat.

Trove™ is an open-ended online adventure RPG where gamers journey through an endless dynamically generated universe filled with quests, chests, and dungeons that hold enemies great and small. Explore and create your way through fully constructible and destructible worlds where your next discovery is always around the corner, under the surface, or ready to be crafted by your own two hands.

Our innovative technology and gameplay, backed by the world’s biggest media companies and top venture capitalists, combines the best of online, gaming and traditional media to revolutionize the way connected games are designed, developed and delivered.

Trion is headquartered in Redwood City, Calif.

To learn more about Trion or to inquire about publishing and development partnerships, please get in touch with us at the address listed on this page.

undefinedIMAGINATION. PASSION. TEAMWORK.

Trion Worlds is changing everything about the way online games are designed, developed, and delivered. We’re infusing the old, static gaming world with a sense of dynamic, creative collaboration to create AAA Connected games. This philosophy applies just as much to the people who make the games as it does to the games we make. At Trion, we give our team members the opportunity to have an impact on our games as well as provide opportunities for personal and professional growth. Ambition and individual creativity are not just encouraged, they’re expected.

Our team consists of some of the top creative talent from the games, media, and Internet industries. Our team members have worked on, developed, and shipped more than 100 original titles, including best selling online games and franchises like Aion, Warhammer Online, Lord of the Rings Online, World of Warcraft, City of Heroes, Star Wars Galaxies, Lineage, EverQuest, and Pogo. Utilizing our proprietary core technologies, we’re hard at work on our first titles to be released in North America, Europe, and Asia.

We have offices located in the diverse communities of Redwood Shores, Calif., and Austin, Texas. Trion is pleased to offer its team members competitive compensation, benefits and relocation packages as well as a fun working environment!

Come join a team of visionaries and innovators!

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  • REDWOOD SHORES, CA 
  • AUSTIN, TX

Trion Worlds, Inc. is a premier developer and publisher of connected games. Our fully dynamic, massively social titles span multiple genres and media. Trion’s two studios bring together top talent from across the industry, who collectively have worked on the best known games in online entertainment.

Trion Worlds Reviews

49 Reviews
2.9
49 Reviews
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Scott Hartsman
13 Ratings
  1.  

    Overworked but good outlook

    • Comp & Benefits
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    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee

    I have been working at Trion Worlds full-time

    Pros

    Company seems to be on the way up

    Cons

    Extremely overworked employees who are constantly playing catchup.

    Recommends
    Positive Outlook
    Approves of CEO

Trion Worlds Interviews

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    Game Designer Interview

    Anonymous Employee in San Diego, CA
    Anonymous Employee in San Diego, CA
    Application Details

    I applied online – interviewed at Trion Worlds.

    Interview Details

    I submitted my information via Gamasutra's job boards. The recruiter contacted me soon after and set up a phoner with the design leads. I don't remember this interview very well but it was fairly informal and pleasant. Was quickly contacted about flying out for an on-site interview. Trion flew me in (San Diego) and set up an all-day meeting schedule (9a-4p) with all key department leads. Everyone I met was very nice and really smart. Many team members had come from SoE, Rock Star and other notable devs in the area. A bunch of really bright and talented people. They gave me a top-down overview of the product and had insightful questions. I was asked to solve some hypothetical design problems on the fly using a whiteboard, which was somewhat stressful but also fun. Likewise, the team took questions from me and had thoughtful answers. I played an early build and was convinced that they knew what they were doing. End of the day was 30 mins with the studio head, who was a little guarded/less candid with me and was probably just trying to make sure I was a personality fit.

    The offer came before I left town, which was a nice surprise. Trion was being aggressive (always nice) and eager to get me on board. I ended up declining, largely because I was concerned about being tied to a job that would live or die based on the success of a single product (this was the only project in development at the studio at that time, not sure what the current situation is). There were a few other "cons" that were less important but still influenced my decision: 1) The offices were located in a boring corporate park in a sterile and depressing part of town. Inside there were few windows and the place was as dark as a crypt. No physical amenities within walking distance. Not a good environment, at least for me. 2) I think I met two women total while at Trion: the recruiter and the woman who brought me water when I arrived at the office. Not very progressive. I like working with both men AND women. There were probably other women around, but it seemed like a sausage fest. 3) Work/life balance was unclear. Many of the guys I met had families and claimed to work reasonable hours, but my "spider sense" was tingling and I got the impression that this was a crew used to crunching.

    Interview Questions
    • Describe a complicated design challenge that you have faced and explain how you solved it.   Answer Question
    Declined Offer
    Positive Experience
    Average Interview

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Additional Info

Website www.trionworlds.com
Headquarters Redwood City, CA
Size 150 to 499 Employees
Type Company - Private
Industry Information Technology
Revenue $50 to $100 million (USD) per year

Trion Worlds is a leading publisher and developer of premium games for the connected era. Powered by a breakthrough development and publishing platform, Trion is revolutionizing the way games are developed, played and sold. Trion’s top-notch team delivers high-quality, dynamic, and massively social games operated as live services across the biggest game genres and devices, including the critically acclaimed blockbuster, Rift®, and the groundbreaking trans-media crossover Defiance™.

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