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  • Unity Technologies update
    9 days ago

    UNITE 2015 BOSTON! Join us at our flagship Unite developer conference in Boston MA, September 21-23, plus, Unity Training Day September 20.

    Unity - Unite 2015 - Boston

    Show off your Unity project at Unite Boston 2015! This year we'll have an all-new showcase area for games, tools and apps made in Unity. Projects in all stages of development will be considered. Apply soon as space is limited!


Unity Technologies – Why Work For Us?


Unity Technologies is revolutionizing the game industry with Unity, the breakthrough development platform for creating games and interactive 3D and 2D experiences like training simulations and medical and architectural visualizations, across mobile, desktop, web, console and other platforms.

Unity was created with the vision to democratize game development and level the playing field for developers across the globe. Through industry-disrupting pricing and business plans, incredible ease of porting to multiple platforms, a deep yet approachable project editor and our innovative game promotion, user retention and analytics services Unity makes making successful games far easier than ever before.



It is creative, informal, fun, friendly, international and cosmopolitan. It’s also intellectually challenging, and most of the time there are too many awesome ideas to run with!

At Unity you will get the chance to do some of the best work of your life. We combine creative dynamism with a deep focus on and commitment to quality. We take the time to do our work well. Unity is used for a huge range of tasks, by over a million people. So we build it to last; to be robust, resilient and high-performing.

Come with your great ideas and expect them to be challenged. We like a workplace that practices intellectual Darwinism, in which anyone can have their say, and the best ideas win in a fair fight.

We expect you to shine, but to treat your fellow ninjas with respect and kindness. Many of our colleagues are exceptionally talented, intelligent and focused men and women, yet we move forward as a Community.


We are looking for passionate, driven, creative, smart, funny, earnest and ebullient believers. To thrive here, you need to believe in Unity’s purpose: to develop, sell and spread the news about Unity’s democratizing ecosystem of game development technology and tools, ready-made assets and services, learning resources and Community.

Unity customers have used these words and phrases not only when describing our product but when suming up who we are as a company:


Supportive and helpful




Open and accessible





Critical to our success





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John Riccitiello
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  • Helpful (1)

    working at Unity

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Product Manager in San Francisco, CA
    Current Employee - Product Manager in San Francisco, CA
    Positive Outlook
    Approves of CEO

    I have been working at Unity Technologies full-time (More than 3 years)


    great place, great culture. doing lots of exciting things. adding a services layer to enhance the game engine core.


    growing very rapidly and thus, some growing pains associated with that growth like changing culture, out-growing office space, etc.

    Advice to Management

    recruiting is always difficult in such an environment. to that point, we have hired additional recruiting resources but doesn't hurt to try to do more.

Unity Technologies Interviews

Interview Experience

Interview Experience


Getting an Interview

Getting an Interview


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Interview Difficulty



  1. Helpful (3)  

    Software Developer Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience
    Average Interview


    I applied online. I interviewed at Unity Technologies.


    Applied via a link on their site. After a long time with no response, I got an email telling me to build a project for them and submit for review. No response or feedback was ever received afterwards.

    Interview Questions

    • No questions, just this project. Instructions Read the user story presented below, complete at least two of the three exercises, and follow the submission instructions to send us your work. All submissions should include an API design (Exercise #1) plus either a backend implementation (#2A) or frontend implementation (#2B). User Story Jane is working on a feature to save settings for a game, and would like these settings to be stored in the cloud so they can also be managed via a separate web interface. The game settings data will only consist of key/value pairs (KVPs), where keys can be arbitrary strings (within character set [a­z0­9.­]) and values can only be simple primitive types (string, number, boolean, and null). Additionally, she would like the ability to organize settings into logical groups (e.g. “difficulty”) and create variations of each group without having to duplicate data (e.g. “easy”, “hard”). For instance, a key of “maxEnemyCount” in the “difficulty” group would automatically be inherited by sub­groups “easy” and “hard”, and could be optionally overridden in each. Exercise #1 - API Design ­Design a REST API that meets the design requirements of the user story. Give example request and responses for each route. ­API spec should contain whatever features you feel are most important, but must at least have routes specified for the following functions: Create and list settings groups ­Retrieve all KVPs for a settings group ­Modify and delete individual KVPs Exercise #2A - Backend Implementation Implement a working RESTful HTTP backend for the API designed in Exercise #1 Functionality should at least cover the minimum feature set specified in Exercise #1 The API content format should be JSON The backend does not have to be hosted, but must work against calls from localhost. Exercise #2B - Frontend Implementation Implement a basic management website for your API that meets the design requirements of the user story. Hard­coded sample data is acceptable to demonstrate the website. Be prepared to discuss how your implementation facilitates iteration with a visual designer. General Guidelines Ruby, Javascript, and C# are the primary languages used on our current projects, but you are free to use whatever language you would like. Feel free to use any frameworks or libraries you like, as long as they are not restricted for commercial use. Include a README in your source code with at least the following: Your API spec, or a link to an external page with the spec (e.g. Instructions for launching and testing your API or website locally Any other notes you think would be helpful for us while evaluating your work   1 Answer

Unity Technologies Awards & Accolades

Something missing? Add an award
Develop Industry Excellence Awards - Best Engine , Develop, 2014

Additional Info

Headquarters San Francisco, CA
Size 500 to 999 Employees
Founded 2005
Type Company - Private
Industry Information Technology
Competitors 4INFO, Corona Labs, Crytek

Unity is all about technology that's both uniquely usable and extremely powerful. Focusing on clear interplay of features and functionality – from your perspective. As a company we are all about building that technology, driving it forwards, and supporting it. Unity is also about bringing together some of the best people in the world, and letting them loose on solving interesting and hard problems for our customers. We aggressively reinvest in development to keep Unity moving and growing at a radical pace, expanding usability, power, and platform reach. We do ... More

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