Vicarious Visions

www.vvisions.com

Vicarious Visions – Why Work For Us?

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Our Culture

AT VICARIOUS VISIONS

Vicarious Visions is a creator of hit video games with its studio based near Albany, New York.  We are a team of talented, energetic, and highly motivated individuals.  Our people come from all areas of the globe, so we bring a very diverse mix of styles to our games. It makes for a very cool place to work...and we have the pictures to prove it!

  • We make great games based on innovation and creativity.
  • We work very hard on our games in order to reach broad audiences with our content and technology.
  • We succeed because of teamwork throughout the company.
  • We believe in building a great entertainment company.
  • We invest in our people, capabilities, and relationships for the long run.

To date, VV has sold over 40 million games worldwide. VV has shaped popular culture with hit video game titles including: Skylanders, Guitar Hero, Crash Bandicoot, Tony Hawk, Spider-Man, and Marvel Ultimate Alliance for various platforms.

VV is housed in a 40,000 square foot state-of-the-art studio located in Menands, NY. Today the company employs over 150 highly creative programmers, artists and designers. VV is an independent studio within Activision|Blizzard (NASDAQ: ATVI), a leading worldwide publisher of entertainment software.


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OUR MISSION

SHAPE POPULAR CULTURE by creating video games that capture the imagination and have a lasting, positive impact on millions of consumers all over the world.

OUR VALUES

  • We strive to have Innovation in all aspects of our work.
  • We do the right thing by pursuing our goals with Integrity.
  • We rely on Collaboration to have high performance teams.
  • We take pride in our Craftsmanship; the process we use to generate results.
  • We work to ensure Customer Success is integrated in our daily work.
  • We work together to have a lasting Positive Impact.
  • We have a Quality Workplace we enjoy being a part of.

AWARDS & RECOGNITION

Over the years, VV has won numerous awards for the games we've worked on as well as our contributions to our local community and the games industry.  It's a long list, so if you are really interested, go ahead and download it!


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WORK & PLAY

When arriving at our studio in Albany, NY you can't imagine our state of the art facility is waiting for you just on the other side of the warehouse walls. As you walk the halls you soon realize our greatest distinction, the VV Family, is what makes VV extraordinary.

Our team is made up of the most talented, unique & motivated individuals from all over the globe. Every day you'll experience the newest innovations, the craziest employee contests/parties, and the best people you can find. Our team is dedicated to producing exceptional games but more importantly great friendships.

Vicarious Visions Reviews

34 Reviews
3.3
34 Reviews
Rating Trends

Recommend to a friend
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Vicarious Visions CEO & Chief Creative Officer Karthik Bala
Karthik Bala
18 Ratings
  • 1 person found this helpful  

    Great Place to Work

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Tools Programmer in Albany, NY
    Former Employee - Tools Programmer in Albany, NY

    I worked at Vicarious Visions full-time (more than 8 years)

    Pros

    Engineering Dept was well run and focused on improving the work of the content teams, not just making 'the next cool piece of code.'

    Training is encouraged, and family is a focus. Most people leave at 6pm every day, when not crunching. Hours are a bit flexible (you can leave as early as 5, and come in as late as 10). Taking time off (I once took 4 weeks off) wasn't really a problem for them, so long as it was coordinated.

    Seems like there's always 'something cooking' in addition to the 'big project,' which is nice if you get burnt out on it.

    Cons

    A little more 'corporate' compared to other game companies. Winter parties are held at clubs around Saratoga with a Jazz band, for example. You wouldn't see a company sponsored trip to Las Vegas for shipping a game, for example.

    Sometimes, getting opportunities to grow (i.e., leading a big 6 month endeavor) are hard to come by, if the project's don't need them.

    Recommends
    Approves of CEO

Vicarious Visions Interviews

Interview Experience

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Getting an Interview

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  1.  

    Game Programmer Interview

    Anonymous Employee
    Anonymous Employee
    Application Details

    I applied through a recruiter. The process took a dayinterviewed at Vicarious Visions in December 2010.

    Interview Details

    Lots of one on one or two on one interviews, a tour around the facilities, and lunch.

    Interview Questions
    Declined Offer
    Neutral Experience
    Average Interview

Vicarious Visions Awards & Accolades

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Additional Info

Website www.vvisions.com
Headquarters Albany, NY
Size 150 to 499 Employees
Founded 2000
Type Subsidiary or Business Segment
Industry Media

Mission: SHAPE POPULAR CULTURE by creating video games that capture the imagination and have a lasting, positive impact on millions of consumers all over the world.

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