Bigpoint Reviews

Updated August 15, 2014
Updated August 15, 2014
36 Reviews

2.9
36 Reviews
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Employee Reviews

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  1.  

    Many Pro's and Cons

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Bigpoint full-time for more than 3 years

    Pros

    Excellent colleges and work environment, I enjoyed most of my 2.5 years there with the exception of the final few months.

    I progressed well covering many positions in my time there and don't regret my overall experience and managed to work on some great IPs

    Cons

    Execs balldoze into a project, turn it upside down and when thepoo hits the fan they are no where to be seen

    Advice to ManagementAdvice

    Lose the dead weight

    Recommends
    Neutral Outlook
  2. 1 person found this helpful  

    Weak studio leadership

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Senior Producer  in  San Francisco, CA
    Former Employee - Senior Producer in San Francisco, CA

    I worked at Bigpoint full-time for less than a year

    Pros

    Good products and licenses, every employee empowered to contribute

    Cons

    Not all employees should contribute, studio leadership unable to provide concrete guidance to development teams, existing company expertise withheld

    Advice to ManagementAdvice

    Roll up US studio into successful European parent

    Doesn't Recommend
    Negative Outlook
  3.  

    Bigpoint Doesn't Get the Point

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee  in  San Francisco, CA
    Former Employee - Anonymous Employee in San Francisco, CA

    I worked at Bigpoint full-time for more than a year

    Pros

    - Good salary compensation
    - Friendly colleagues
    - Snacks and drinks provided for free
    - Good distribution and partner network
    - Good business development unit

    Cons

    - Upper management does not understand game development
    - Upper management that does not meet the qualifications needed for a successful studio
    - Severely understaffed teams on games they wish to be AAA-quality
    - Teams lacked specific skillsets needed to ensure success
    - No mechanisms for ensuring repeat successes (no reuse of core technology, best practices, publishing requirements, etc)
    - Heavy marketing push for games that barely meet Minimal Viable Product status and then wonder why more people aren't converting to the game
    - Extremely high turnover rate
    - Producers are the single point of failure for a game; there is no one keeping tabs on their decisions nor anyone there to provide any veto and/or mentorship
    - Not willing to adapt to the behaviors of different markets even when trying to push in to those markets
    - Horrible tools support
    - No career advancement opportunities
    - Revenue generators are valued significantly more than game play features or bug fixing
    - Lack of discipline leadership and mentorship
    - Outside of base salary, benefits were seriously lacking
    - There was absolutely no company or studio goals or visions

    Advice to ManagementAdvice

    Your first responsibility is to protect your employees. Your second responsibility is to provide education and mentorship to those under you. Your third responsibility is to ensure your teams have whatever they need to deliver good games. None of these things were done in the San Francisco office.

    You can be a successful game developer, but you need to completely understand what is required to reach that success. Success should not be solely measured in revenue generated but in the retention of your players and the satisfaction of your developers.

    Doesn't Recommend
    Negative Outlook
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  5. 3 people found this helpful  

    Very talented people doing great things in spite of management

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Production/Development  in  San Francisco, CA
    Former Employee - Production/Development in San Francisco, CA

    I worked at Bigpoint full-time for more than a year

    Pros

    On the development level, some of the best people I've ever worked with anywhere. It's hard to describe the passion, intelligence, and talent of the people I worked with here at Bigpoint San Francisco. Work/life balance is actually quite important here. I've built a lot of fond memories at Bigpoint.

    Cons

    Very hard to convince European managers how Americans view gaming differently (especially in the F2P space). Upper management are not from the games industry and have very different views on how the games should be built. Benefits are sparse and frankly not competitive to other similar studios in the region (leading to a constant churn issue where top talent is consistently sniped by other studios both in the Bay and across the country).

    Doesn't Recommend
    Negative Outlook
  6.  

    No idea how to run a business

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Senior Game Designer  in  Hamburg (Germany)
    Current Employee - Senior Game Designer in Hamburg (Germany)

    I have been working at Bigpoint full-time for more than a year

    Pros

    Beer Thursdays are very pleasant - free beer and socializing with coworkers
    Free fruit once a week if you're fast enough to snag it
    Great work/life balance

    Cons

    Warning: this company routinely keeps obsolete job postings up long past the time they're obsolete or the position has been cancelled, so as to look more competitive!

    Management changes direction for the company every few months
    Blatant nepotism in the managerial ranks
    CEO is determined to decentralize everything, making game teams autonomous; that's not all bad, but losing central department support (UX or UI, for example) negates a lot of the advantages of *being* a large company (sharing experience etc)
    Pay is not industry competitive
    Upward mobility is rare below the rank of Lead
    Other benefits are improving, but are nowhere near the level of those offered at similarly sized companies
    Low confidence in management
    Low employee morale
    Very little training or Weiterbildung
    Little to no company culture and/or values
    Little to no relocation assistance
    No decent onboarding, which especially hurts non-German-speakers and international employees

    Advice to ManagementAdvice

    Responding to changing markets is all very well, but sooner or later, pick a direction and try sticking with it for at least a year! And if you're going to choose something - like getting into mobile games - then actually support it! Hiring a couple high-profile people and then instantly changing or removing their job titles, responsibilities, projects, and teams does no one any favors. If you're going to create a prototyping team, let them tell you what
    If you're not going to pay at or above industry standards, you need to offer other benefits.
    Seek out actual feedback from all levels of the company, not just directors.

    Doesn't Recommend
    Negative Outlook
  7.  

    Strange and Stranger

    Former Employee - Coffee Boy  in  Hamburg (Germany)
    Former Employee - Coffee Boy in Hamburg (Germany)

    I worked at Bigpoint as an intern for less than a year

    Pros

    Very nice people and wonderful plants!!!!!!!!!

    Cons

    Strange smell in the air

    Advice to ManagementAdvice

    Clean the air

  8. 1 person found this helpful  

    Exciting career entry with great co-workers

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Bigpoint full-time for more than 3 years

    Pros

    In one word: It's fun. Most of the time at least. Co-workers and culture are great, you can learn a lot by doing. Equipment and rooms are great also.

    Cons

    Some bosses on the mid and higher levels are total morons, which makes it tough at times to not lose motivation

    Neutral Outlook
  9. 1 person found this helpful  

    UI/2D Artist

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - UI/2D Artist  in  Hamburg (Germany)
    Former Employee - UI/2D Artist in Hamburg (Germany)

    I worked at Bigpoint full-time for more than a year

    Pros

    -Cool people
    -ok finacial compensation
    -Learned alot during my time in different teams

    Cons

    -Art management is a waste of space,pointless
    -No career progress, unless your are friends with the relevant ppl
    -Training provided based of personal relationship
    -Big differences in between teams and individuals, and its obvious and in the open
    -Art management uses false promises to motivate people on achieving tight deadlines(it is a company wide strategy is seems)
    -Most games are always rushed and focus is on exploiting players

    Advice to ManagementAdvice

    Restructure your art department, from the top only!
    The company can regain its status, but don't push down the people that actually make the games for you!

    Doesn't Recommend
    Negative Outlook
  10. 2 people found this helpful  

    Nice co workers, very poor management

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee

    I have been working at Bigpoint full-time

    Pros

    - cool location
    - young and fun coworkers
    - ok working hours

    Cons

    - very poor managemet
    - no long term plans for the company- top management cares too much about its own career instead of the future of the company

    Advice to ManagementAdvice

    think less about your own career and focus on long term company goals. This way you will be successful as well.

  11. 3 people found this helpful  

    Laid-back atmosphere; could use more effective organization

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Game Designer  in  Hamburg (Germany)
    Current Employee - Game Designer in Hamburg (Germany)

    I have been working at Bigpoint full-time for more than 3 years

    Pros

    + getting to work with some insanely creative people
    + flexible working hours
    + some decent "extra" perks (foosball, billiards, all sorts of gaming stuff, yoga classes, good parties, etc)
    + some fairly good opportunities to work on a variety of cool projects, IPs, as well as the possibility / platform to bring your own games and ideas to life.
    + Some opportunities to learn and grow professionally (probably not so many for more senior level people)

    Cons

    - Though it's probably being worked on, the company has little to no HR support for getting new hires (non-EU nationals) through the immigration / re-location process
    - Big issues with the multi-lingual aspect of the company (company language is supposed to be English, but the company is not really supporting the people who want -- or maybe really really really need -- to learn better English). German classes are mostly only available for those who speak zero-to-elementary level German. So some meetings held in really awkward English or people are reverting to German in meetings, sometimes to the exclusion of senior designers. It can be quite ineffective
    - Communication isn't very well-organized in general.
    - Pay isn't really competitive, overtime isn't compensated (other than being able to use some of your overtime hours for time off)

    Recommends
    Positive Outlook

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