Capcom Vancouver Reviews

Updated July 20, 2015
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Mr. Kiichiro Urata
2 Ratings

21 Employee Reviews

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  1. Helpful (4)

    working hard to improve

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Senior Project Manager in Vancouver, BC (Canada)
    Current Employee - Senior Project Manager in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (Less than a year)

    Recommends
    Positive Outlook
    Recommends
    Positive Outlook

    Pros

    talented staff new leadership is committed to change big opportunities for the future great benefits and fun environment great catalog of IP

    Cons

    lots of legacy from the past to overcome previous management made poor decisions that the current team is still recovering from need to make investment is tools & engine

    Advice to Management

    stay the course, you are on the right path


  2. Helpful (3)

    Watch this space....

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Project Manager in Vancouver, BC (Canada)
    Current Employee - Project Manager in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (More than a year)

    Recommends
    Positive Outlook
    Approves of CEO
    Recommends
    Positive Outlook
    Approves of CEO

    Pros

    Growing!!! Veterans in the industry who still love making games Pushing technical boundaries The people! Many grassroots initiatives Care about quality

    Cons

    Tools need improvement to allow content creators to do what they do best - working on it though

    Advice to Management

    Keep improving Keep listening to the staff Keep caring


  3. Helpful (2)

    Terrible management

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Software Engineer II in Vancouver, BC (Canada)
    Former Employee - Software Engineer II in Vancouver, BC (Canada)

    I worked at Capcom Vancouver full-time (More than a year)

    Doesn't Recommend
    Negative Outlook
    No opinion of CEO
    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

    Pros

    Some talented people in dev

    Cons

    Seriously bad management Way too heavy on PMs, that then keep micro-managing to show their usefulness and shift the blame down at the first sign of trouble Toxic culture, don't keep your head down & it will be chopped-off

    Advice to Management

    Replace yourselves, take 1/2 the PMs with you Owners need to learn to run a studio


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  5. Helpful (2)

    Was fun, but run maybe not so much any more.

    Former Employee - Senior Gameplay Engineer in Vancouver, BC (Canada)
    Former Employee - Senior Gameplay Engineer in Vancouver, BC (Canada)

    I worked at Capcom Vancouver

    Pros

    was a small game studio with big plans and all the good times that go along with that scenario.

    Cons

    big plans kinda happened and then everything tanked in my opinion. not the studio it once was as most of the founders have skipped out


  6. Helpful (1)

    Worst management I've seen in my long career

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Capcom Vancouver

    Doesn't Recommend
    Negative Outlook
    No opinion of CEO
    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

    Pros

    salaries are competitive and on par with market wages

    Cons

    unethical management unfair work environment unorganized projects & team structure excessive overtime weak art dept leadership extreme office politics no career mobility low bonuses immature/sophomoric work culture

    Advice to Management

    see items in cons list. fix it.


  7. Helpful (2)

    Nice people here, challenging work

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Intern - Programmer in Vancouver, BC (Canada)
    Current Intern - Programmer in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver as an intern (Less than a year)

    Recommends
    Neutral Outlook
    Approves of CEO
    Recommends
    Neutral Outlook
    Approves of CEO

    Pros

    Staff is nice Good wages Good benefits

    Cons

    Management could be better More trust in your employees


  8. Helpful (4)

    Questionable Promotions, No Transparency, Bad Communication

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Environment Artist in Vancouver, BC (Canada)
    Current Employee - Environment Artist in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (More than 3 years)

    Doesn't Recommend
    Negative Outlook
    No opinion of CEO
    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

    Pros

    - Full time employment in an industry that is heading more towards contract employment only - Opportunity to work on AAA titles - Ambitious people get the opportunity try interesting things

    Cons

    - Inability to focus on what makes the IP good and push the quality on those features and maintain them between sequels. - Base of tech is terrible, making it difficult for quality software engineers and technical artists to provide support and quality tools. Tech is basically a house of cards, make one small change and the whole thing could break. - Low paying, bonuses are small and always come with an excuse. - Terrible (and notorious) overtime with a joke amount of comp-time at the end of a cycle. - Executives are self-serving, and only concerned with what gets them ahead - Suck ups and game-players are rewarded rather than hard workers, making for an environment where people step on others to get ahead and create a lot of animosity within teams.

    Advice to Management

    - Recognize who key contributors are and focus on keeping them happy rather than just keeping the peace. If someone is screwing up -- do something about it. Don't allow for complacency and crap-quality. - Remember who actually makes the game and keeps you in a job. It seems that is lost on a lot of upper management.


  9. Helpful (2)

    Transitioning to a medium sized game studio; improving but still a long way to go

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Software Engineer II in Burnaby, BC (Canada)
    Current Employee - Software Engineer II in Burnaby, BC (Canada)

    I have been working at Capcom Vancouver full-time (Less than a year)

    Recommends
    Positive Outlook
    Approves of CEO
    Recommends
    Positive Outlook
    Approves of CEO

    Pros

    - Got a start up vibe to it - Open environment - Software engineers sit with directors/project managers, good interaction - Fun, lots of parties

    Cons

    - Messy management, takes weeks to come up with a team shuffling plan while most employees turned into gloried youtubers at work - Pay on the low end

    Advice to Management

    Plan ahead of time


  10. Helpful (2)

    Overall programming aptitude is improving, but still a ways to go.

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Software Engineer II in Vancouver, BC (Canada)
    Current Employee - Software Engineer II in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (More than 3 years)

    Recommends
    Positive Outlook
    No opinion of CEO
    Recommends
    Positive Outlook
    No opinion of CEO

    Pros

    - Interesting IP with many opportunities to work on interesting tech - All tech is developed in-house, letting you touch all aspects you're interested in - Open atmostphere - you can contribute design and give feedback and you'll know it gets considered.

    Cons

    - Compensation is lacking. Less than what you'd make at EA or other nearby large studios. - Leadership likes to play it too safe. Difficult to convince them to experiment or try out new paradigms, programming techniques, etc - Codebase is a mess in some places. Lots of ugly code on there - a lot of it was written to hit frequent milestone deliverables. Technical debt is very high.


  11. Helpful (1)

    A young studio hungry to make great games under the Capcom umbrella

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Level Designer in Burnaby, BC (Canada)
    Current Employee - Level Designer in Burnaby, BC (Canada)

    I have been working at Capcom Vancouver full-time (More than 3 years)

    Recommends
    Positive Outlook
    No opinion of CEO
    Recommends
    Positive Outlook
    No opinion of CEO

    Pros

    - Project Management that listens to the needs of the content creators and works with them to create a logical path to success - Creative design staff that works together with all departments to acheive success - Ability to put forth ideas and have them heard/considered from all departments - Development process that allows individual areas to own their design and be able to work with other departments to fultill their development needs. - Just as with everything in life - you only get out of the job what you put into it. If you are willing to do the work to put forth creative, inventive ideas and motivate people around you to your cause, you'll do extremely well at Capcom Vancouver. If you are lazy and expect that opportunities fall in your lap, then this is not the place for you. - Tech plans are in place to improve and be in a competitive position for the impending console upgrades. - Studio is located in a quiet area. - There's a lunch club and other clubs to be a part of such as board games.

    Cons

    - Upper layers of company management too involved in the development process - Too many people in places where they shouldn't be - Not enough mentorship and studio training for the things that matter - Too much emphasis on becoming "managerial" in work style rather than working in a relaxed mode during creative stages of development - Far too great an emphasis on software engineers and technical experts due to the lack of commitment to use external engines for development, however, this is turning around and there is a plan in place to improve it. - The studio is still quite young and has not attracted enough seasoned talent to make a true AAA experience come together. - There is and will always be political strife in every job, but this one has had me face-palming more times than I care to remember. When the wrong people are in the wrong positions making the wrong decisions because someone somewhere decided they should be there. - that's when things go bad, morale goes down the toilet and the project(s) suffer because of it. - Culture is strange, with huge emphasis on over the top Halloween dress-up parties, Cancer research funding to the max and special outings that a select few care about. There is little to no talk of games, or the industry at large which leads to most people having little to no knowledge of the state of the industry that our products are being released to succeed in. - No dedicated video game lounge on site for playing games. Not a whole lot of encouragement to buy systems or play games in disciplines other than design.

    Advice to Management

    - Settle on a final technical solution that can be achieved iin the shortest turn-around time possible. - If you're going to go after high-calibur talent, the goal should be to hire them, not bring them onsite to hum and hah about whether or not they're better than our current staff. - Understand that you can't build a true AAA game without first acquiring the talent to be able to do so. Yes there are a lof ot talented people at the company, but there are a few VERY KEY roles that need attention.



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