Capcom Vancouver Reviews

Updated August 17, 2015
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3.7
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Mr. Kiichiro Urata
3 Ratings

10 Employee Reviews

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  1. Helpful (1)

    Focused on the Future

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Burnaby, BC (Canada)
    Current Employee - Anonymous Employee in Burnaby, BC (Canada)
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Capcom Vancouver full-time (More than 5 years)

    Pros

    Leadership is transparent about the direction the studio is going. Weekly updates are helping keep everyone on the same page and moving towards the same goals Lots of talented people, working on cool IP's Great Benefits and good pay - lots of little perks, Fun studio in general

    Cons

    Still working on fixing some of the previous management mistakes Always working on Tools ( but they are working on the them)

    Advice to Management

    Keep listening to the team and keep being transparent


  2. Helpful (6)

    working hard to improve

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Senior Project Manager in Vancouver, BC (Canada)
    Current Employee - Senior Project Manager in Vancouver, BC (Canada)
    Recommends
    Positive Outlook

    I have been working at Capcom Vancouver full-time (Less than a year)

    Pros

    talented staff new leadership is committed to change big opportunities for the future great benefits and fun environment great catalog of IP

    Cons

    lots of legacy from the past to overcome previous management made poor decisions that the current team is still recovering from need to make investment is tools & engine

    Advice to Management

    stay the course, you are on the right path


  3. Helpful (6)

    Watch this space....

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Project Manager in Vancouver, BC (Canada)
    Current Employee - Project Manager in Vancouver, BC (Canada)
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Capcom Vancouver full-time (More than a year)

    Pros

    Growing!!! Veterans in the industry who still love making games Pushing technical boundaries The people! Many grassroots initiatives Care about quality

    Cons

    Tools need improvement to allow content creators to do what they do best - working on it though

    Advice to Management

    Keep improving Keep listening to the staff Keep caring


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  5. Helpful (2)

    Nice people here, challenging work

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Intern - Programmer in Vancouver, BC (Canada)
    Current Intern - Programmer in Vancouver, BC (Canada)
    Recommends
    Neutral Outlook
    Approves of CEO

    I have been working at Capcom Vancouver as an intern (Less than a year)

    Pros

    Staff is nice Good wages Good benefits

    Cons

    Management could be better More trust in your employees


  6. Helpful (4)

    Questionable Promotions, No Transparency, Bad Communication

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Environment Artist in Vancouver, BC (Canada)
    Current Employee - Environment Artist in Vancouver, BC (Canada)
    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

    I have been working at Capcom Vancouver full-time (More than 3 years)

    Pros

    - Full time employment in an industry that is heading more towards contract employment only - Opportunity to work on AAA titles - Ambitious people get the opportunity try interesting things

    Cons

    - Inability to focus on what makes the IP good and push the quality on those features and maintain them between sequels. - Base of tech is terrible, making it difficult for quality software engineers and technical artists to provide support and quality tools. Tech is basically a house of cards, make one small change and the whole thing could break. - Low paying, bonuses are small and always come with an excuse. - Terrible (and notorious) overtime with a joke amount of comp-time at the end of a cycle. - Executives are self-serving, and only concerned with what gets them ahead - Suck ups and game-players are rewarded rather than hard workers, making for an environment where people step on others to get ahead and create a lot of animosity within teams.

    Advice to Management

    - Recognize who key contributors are and focus on keeping them happy rather than just keeping the peace. If someone is screwing up -- do something about it. Don't allow for complacency and crap-quality. - Remember who actually makes the game and keeps you in a job. It seems that is lost on a lot of upper management.


  7. Helpful (2)

    Transitioning to a medium sized game studio; improving but still a long way to go

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Software Engineer II in Burnaby, BC (Canada)
    Current Employee - Software Engineer II in Burnaby, BC (Canada)
    Recommends
    Positive Outlook
    Approves of CEO

    I have been working at Capcom Vancouver full-time (Less than a year)

    Pros

    - Got a start up vibe to it - Open environment - Software engineers sit with directors/project managers, good interaction - Fun, lots of parties

    Cons

    - Messy management, takes weeks to come up with a team shuffling plan while most employees turned into gloried youtubers at work - Pay on the low end

    Advice to Management

    Plan ahead of time


  8. Helpful (2)

    Overall programming aptitude is improving, but still a ways to go.

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Software Engineer II in Vancouver, BC (Canada)
    Current Employee - Software Engineer II in Vancouver, BC (Canada)
    Recommends
    Positive Outlook
    No opinion of CEO

    I have been working at Capcom Vancouver full-time (More than 3 years)

    Pros

    - Interesting IP with many opportunities to work on interesting tech - All tech is developed in-house, letting you touch all aspects you're interested in - Open atmostphere - you can contribute design and give feedback and you'll know it gets considered.

    Cons

    - Compensation is lacking. Less than what you'd make at EA or other nearby large studios. - Leadership likes to play it too safe. Difficult to convince them to experiment or try out new paradigms, programming techniques, etc - Codebase is a mess in some places. Lots of ugly code on there - a lot of it was written to hit frequent milestone deliverables. Technical debt is very high.


  9. Helpful (1)

    A young studio hungry to make great games under the Capcom umbrella

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Level Designer in Burnaby, BC (Canada)
    Current Employee - Level Designer in Burnaby, BC (Canada)
    Recommends
    Positive Outlook
    No opinion of CEO

    I have been working at Capcom Vancouver full-time (More than 3 years)

    Pros

    - Project Management that listens to the needs of the content creators and works with them to create a logical path to success - Creative design staff that works together with all departments to acheive success - Ability to put forth ideas and have them heard/considered from all departments - Development process that allows individual areas to own their design and be able to work with other departments to fultill their development needs. - Just as with everything in life - you only get out of the job what you put into it. If you are willing to do the work to put forth creative, inventive ideas and motivate people around you to your cause, you'll do extremely well at Capcom Vancouver. If you are lazy and expect that opportunities fall in your lap, then this is not the place for you. - Tech plans are in place to improve and be in a competitive position for the impending console upgrades. - Studio is located in a quiet area. - There's a lunch club and other clubs to be a part of such as board games.

    Cons

    - Upper layers of company management too involved in the development process - Too many people in places where they shouldn't be - Not enough mentorship and studio training for the things that matter - Too much emphasis on becoming "managerial" in work style rather than working in a relaxed mode during creative stages of development - Far too great an emphasis on software engineers and technical experts due to the lack of commitment to use external engines for development, however, this is turning around and there is a plan in place to improve it. - The studio is still quite young and has not attracted enough seasoned talent to make a true AAA experience come together. - There is and will always be political strife in every job, but this one has had me face-palming more times than I care to remember. When the wrong people are in the wrong positions making the wrong decisions because someone somewhere decided they should be there. - that's when things go bad, morale goes down the toilet and the project(s) suffer because of it. - Culture is strange, with huge emphasis on over the top Halloween dress-up parties, Cancer research funding to the max and special outings that a select few care about. There is little to no talk of games, or the industry at large which leads to most people having little to no knowledge of the state of the industry that our products are being released to succeed in. - No dedicated video game lounge on site for playing games. Not a whole lot of encouragement to buy systems or play games in disciplines other than design.

    Advice to Management

    - Settle on a final technical solution that can be achieved iin the shortest turn-around time possible. - If you're going to go after high-calibur talent, the goal should be to hire them, not bring them onsite to hum and hah about whether or not they're better than our current staff. - Understand that you can't build a true AAA game without first acquiring the talent to be able to do so. Yes there are a lof ot talented people at the company, but there are a few VERY KEY roles that need attention.


  10. Helpful (1)

    Better than most for this City, but leaves a little to be desired

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Environment Artist in Burnaby, BC (Canada)
    Current Employee - Environment Artist in Burnaby, BC (Canada)
    Recommends
    Neutral Outlook

    I have been working at Capcom Vancouver full-time (More than a year)

    Pros

    It has proven to be a fun and positive environment to work in. Lots of perks and company events and great benefits.

    Cons

    Key to success very much seems to be who you know and not what you do for the company. Your reputation among upper management is the single most important element in career growth.


  11. Helpful (3)

    Trying to be AAA, but not sure how.

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Vancouver, BC (Canada)
    Current Employee - Anonymous Employee in Vancouver, BC (Canada)
    Doesn't Recommend
    Neutral Outlook

    I have been working at Capcom Vancouver full-time (More than a year)

    Pros

    Steady employment in the tough Vancouver market. Lots of board games for lunch breaks. Cheap Beer.

    Cons

    Studio is heavily mired in ego and politics. There is a common rule of "don't rock the boat". Don't bring up your issues with management on changes in direction. Don't try to implement better team management and work practices. Just keep your head down, talk about your issues outside of the office and do your work. Deadlines are consistently ignored, and blame is shifted downwards. Project managers have a hard time with task management. Engine is also very primitive. The tech really needs to be updated to support a AAA title. If Vancouver had more competition, this studio would have a hard time keeping their staff. The management in charge of this studio does not have a great amount of experience doing AAA titles, and are making some very odd decisions. Dead Rising 2 missed multiple deadlines for Capcom, resulting in no bonuses for staff (even though it was dangled like a carrot many times).

    Advice to Management

    Listen to your employees and invest in proper per-production and engine building. Do blind surveys on employee satisfaction.



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