Capcom Vancouver

www.capcomvancouver.com
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Capcom Vancouver Reviews

Updated March 1, 2015
Updated March 1, 2015
19 Reviews
2.5
19 Reviews
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Mr. Kiichiro Urata
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Employee Reviews

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  1. 1 person found this helpful  

    Nice people here, challenging work

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Intern - Programmer in Vancouver, BC (Canada)
    Current Intern - Programmer in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver as an intern (less than a year)

    Pros

    Staff is nice
    Good wages
    Good benefits

    Cons

    Management could be better
    More trust in your employees

    Recommends
    Neutral Outlook
    Approves of CEO
  2. 1 person found this helpful  

    Artist

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee in Vancouver, BC (Canada)
    Current Employee - Anonymous Employee in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than a year)

    Pros

    Great games
    Great, experienced talent in studio
    Making changes to improve transparency
    Everyone is trying to make the studio a better place
    Huge recent improvements in the engine and tools that are making a difference
    Great benefits
    Competitive salaries

    Cons

    Could be more nimble.
    Approval process is slow.
    Some people are good at pointing out problems, not as good with coming up with solutions. Creates negativity around some pretty simple things that can be solved.

    Advice to ManagementAdvice

    Keep improving the studio and the way we work. You are starting to change things for the good but we are far from where we need to be. I really want to see this studio be the best in the city. There is no reason why we can't be!

    Recommends
    Positive Outlook
    No opinion of CEO
  3. 1 person found this helpful  

    A great place to work for the motivated

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Software Engineer III
    Current Employee - Software Engineer III

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Interesting & challenging problems. Tech is improving rapidly and individual engineers can (and do) make a big impact on the engine.
    - Opportunity to work in any area of the code base, few barriers for those that are motivated to dive into the code.
    - Opportunity to contribute to design, even as an engineer. Good ideas can come from anyone and this is recognized.
    - Above average development iteration times (build time, etc.) Build turn-around time is a major priority for the studio.
    - Friendly and relaxed work environment, board game, sports & other clubs.
    - In-house "pub", beers on Fridays.
    - While other reviews here complain about the management, I find it no worse than at EA or other games studios. If you are competent and complete your work then management will stay out of your way and let you get the job done.

    Cons

    - Career advancement (i.e. the "Job family matrix") isn't handled as transparently as it should be.
    - Studio is currently (Jan. 2015) undergoing a transition and the change, like any, is presenting challenges to scheduling & planning.
    - Software approval process is painful and patronizing
    - Can't work from home over VPN

    Advice to ManagementAdvice

    - Relax restrictions on third-party software testing & experimentation (e.g. if I want to do some tests with LLVM I shouldn't need to open a ticket).
    - Allow employees to work from home.

    Recommends
    Positive Outlook
    No opinion of CEO
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  5. 2 people found this helpful  

    Transitioning to a medium sized game studio; improving but still a long way to go

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Software Engineer II in Burnaby, BC (Canada)
    Current Employee - Software Engineer II in Burnaby, BC (Canada)

    I have been working at Capcom Vancouver full-time (less than a year)

    Pros

    - Got a start up vibe to it
    - Open environment
    - Software engineers sit with directors/project managers, good interaction
    - Fun, lots of parties

    Cons

    - Messy management, takes weeks to come up with a team shuffling plan while most employees turned into gloried youtubers at work
    - Pay on the low end

    Advice to ManagementAdvice

    Plan ahead of time

    Recommends
    Positive Outlook
    Approves of CEO
  6. 1 person found this helpful  

    A young studio hungry to make great games under the Capcom umbrella

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Level Designer in Burnaby, BC (Canada)
    Current Employee - Level Designer in Burnaby, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Project Management that listens to the needs of the content creators and works with them to create a logical path to success
    - Creative design staff that works together with all departments to acheive success
    - Ability to put forth ideas and have them heard/considered from all departments
    - Development process that allows individual areas to own their design and be able to work with other departments to fultill their development needs.
    - Just as with everything in life - you only get out of the job what you put into it. If you are willing to do the work to put forth creative, inventive ideas and motivate people around you to your cause, you'll do extremely well at Capcom Vancouver. If you are lazy and expect that opportunities fall in your lap, then this is not the place for you.
    - Tech plans are in place to improve and be in a competitive position for the impending console upgrades.
    - Studio is located in a quiet area.
    - There's a lunch club and other clubs to be a part of such as board games.

    Cons

    - Upper layers of company management too involved in the development process
    - Too many people in places where they shouldn't be
    - Not enough mentorship and studio training for the things that matter
    - Too much emphasis on becoming "managerial" in work style rather than working in a relaxed mode during creative stages of development
    - Far too great an emphasis on software engineers and technical experts due to the lack of commitment to use external engines for development, however, this is turning around and there is a plan in place to improve it.
    - The studio is still quite young and has not attracted enough seasoned talent to make a true AAA experience come together.
    - There is and will always be political strife in every job, but this one has had me face-palming more times than I care to remember. When the wrong people are in the wrong positions making the wrong decisions because someone somewhere decided they should be there. - that's when things go bad, morale goes down the toilet and the project(s) suffer because of it.
    - Culture is strange, with huge emphasis on over the top Halloween dress-up parties, Cancer research funding to the max and special outings that a select few care about. There is little to no talk of games, or the industry at large which leads to most people having little to no knowledge of the state of the industry that our products are being released to succeed in.
    - No dedicated video game lounge on site for playing games. Not a whole lot of encouragement to buy systems or play games in disciplines other than design.

    Advice to ManagementAdvice

    - Settle on a final technical solution that can be achieved iin the shortest turn-around time possible.
    - If you're going to go after high-calibur talent, the goal should be to hire them, not bring them onsite to hum and hah about whether or not they're better than our current staff.
    - Understand that you can't build a true AAA game without first acquiring the talent to be able to do so. Yes there are a lof ot talented people at the company, but there are a few VERY KEY roles that need attention.

    Recommends
    Positive Outlook
    No opinion of CEO
  7.  

    Overall programming aptitude is improving, but still a ways to go.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Software Engineer II in Vancouver, BC (Canada)
    Current Employee - Software Engineer II in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Interesting IP with many opportunities to work on interesting tech
    - All tech is developed in-house, letting you touch all aspects you're interested in
    - Open atmostphere - you can contribute design and give feedback and you'll know it gets considered.

    Cons

    - Compensation is lacking. Less than what you'd make at EA or other nearby large studios.
    - Leadership likes to play it too safe. Difficult to convince them to experiment or try out new paradigms, programming techniques, etc
    - Codebase is a mess in some places. Lots of ugly code on there - a lot of it was written to hit frequent milestone deliverables. Technical debt is very high.

    Recommends
    Positive Outlook
    No opinion of CEO
  8. 1 person found this helpful  

    Better than most for this City, but leaves a little to be desired

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Environment Artist in Burnaby, BC (Canada)
    Current Employee - Environment Artist in Burnaby, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than a year)

    Pros

    It has proven to be a fun and positive environment to work in. Lots of perks and company events and great benefits.

    Cons

    Key to success very much seems to be who you know and not what you do for the company. Your reputation among upper management is the single most important element in career growth.

    Recommends
    Neutral Outlook
  9.  

    Good place to learn what not to do

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Career Opportunities
    Former Employee - Software Engineer in Burnaby, BC (Canada)
    Former Employee - Software Engineer in Burnaby, BC (Canada)

    I worked at Capcom Vancouver

    Pros

    Nice people. Fun projects. People are passionate about what they do. Good benefits. Owners are very approachable and easy to talk to.

    Cons

    - Overall quality of work is very poor. At least from a developers standpoint. 10k lines of code for a player. Come on hasn't anyone there heard of design patterns, object oriented development. Just abysmal design. Its a wonder they can final games.
    - Design decisions all over the map. Once month the game is X then next month game is Y. Then you wonder why things take so long.
    - Work life balance is not very good.
    - Terrible pay. They look for junior staff and underpay them. They keep pay low even after you excel and can demonstrate senior capabilities.

    Advice to ManagementAdvice

    Pay people what they are worth.

  10. 2 people found this helpful  

    Questionable Promotions, No Transparency, Bad Communication

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Environment Artist in Vancouver, BC (Canada)
    Current Employee - Environment Artist in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Full time employment in an industry that is heading more towards contract employment only
    - Opportunity to work on AAA titles
    - Ambitious people get the opportunity try interesting things

    Cons

    - Inability to focus on what makes the IP good and push the quality on those features and maintain them between sequels.
    - Base of tech is terrible, making it difficult for quality software engineers and technical artists to provide support and quality tools. Tech is basically a house of cards, make one small change and the whole thing could break.
    - Low paying, bonuses are small and always come with an excuse.
    - Terrible (and notorious) overtime with a joke amount of comp-time at the end of a cycle.
    - Executives are self-serving, and only concerned with what gets them ahead
    - Suck ups and game-players are rewarded rather than hard workers, making for an environment where people step on others to get ahead and create a lot of animosity within teams.

    Advice to ManagementAdvice

    - Recognize who key contributors are and focus on keeping them happy rather than just keeping the peace. If someone is screwing up -- do something about it. Don't allow for complacency and crap-quality.
    - Remember who actually makes the game and keeps you in a job. It seems that is lost on a lot of upper management.

    Doesn't Recommend
    Negative Outlook
    No opinion of CEO
  11. 2 people found this helpful  

    a mini EA Canada in culture

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Software Engineer
    Former Employee - Software Engineer

    I worked at Capcom Vancouver full-time (less than a year)

    Pros

    works on sequeal of a title with name recognition
    decent office building

    Cons

    poisonous politics culture.
    employees treated like any other disposable assets.
    poor quality code base that i had to work on.

    Advice to ManagementAdvice

    most are from EA canada nearby. Same culture.

    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO

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