Capcom Vancouver

  www.capcomvancouver.com
  www.capcomvancouver.com

Capcom Vancouver Reviews

Updated July 25, 2014
Updated July 25, 2014
16 Reviews
2.4
16 Reviews
Rating Trends

Recommend to a friend
Approve of CEO
(no image)
Mr. Kiichiro Urata
1 Rating

Employee Reviews

Sort: Popular Rating Date
  1. 1 person found this helpful  

    Questionable Promotions, No Transparency, Bad Communication

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Environment Artist in Vancouver, BC (Canada)
    Current Employee - Environment Artist in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Full time employment in an industry that is heading more towards contract employment only
    - Opportunity to work on AAA titles
    - Ambitious people get the opportunity try interesting things

    Cons

    - Inability to focus on what makes the IP good and push the quality on those features and maintain them between sequels.
    - Base of tech is terrible, making it difficult for quality software engineers and technical artists to provide support and quality tools. Tech is basically a house of cards, make one small change and the whole thing could break.
    - Low paying, bonuses are small and always come with an excuse.
    - Terrible (and notorious) overtime with a joke amount of comp-time at the end of a cycle.
    - Executives are self-serving, and only concerned with what gets them ahead
    - Suck ups and game-players are rewarded rather than hard workers, making for an environment where people step on others to get ahead and create a lot of animosity within teams.

    Advice to ManagementAdvice

    - Recognize who key contributors are and focus on keeping them happy rather than just keeping the peace. If someone is screwing up -- do something about it. Don't allow for complacency and crap-quality.
    - Remember who actually makes the game and keeps you in a job. It seems that is lost on a lot of upper management.

    Doesn't Recommend
    Negative Outlook
    No opinion of CEO
  2. 1 person found this helpful  

    Nice people here, challenging work

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Programmer in Vancouver, BC (Canada)
    Current Employee - Programmer in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver as an intern (less than an year)

    Pros

    Staff is nice
    Good wages
    Good benefits

    Cons

    Management could be better
    More trust in your employees

    Recommends
    Neutral Outlook
    Approves of CEO
  3. 2 people found this helpful  

    Transitioning to a medium sized game studio; improving but still a long way to go

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Software Engineer II in Burnaby, BC (Canada)
    Current Employee - Software Engineer II in Burnaby, BC (Canada)

    I have been working at Capcom Vancouver full-time (less than an year)

    Pros

    - Got a start up vibe to it
    - Open environment
    - Software engineers sit with directors/project managers, good interaction
    - Fun, lots of parties

    Cons

    - Messy management, takes weeks to come up with a team shuffling plan while most employees turned into gloried youtubers at work
    - Pay on the low end

    Advice to ManagementAdvice

    Plan ahead of time

    Recommends
    Positive Outlook
    Approves of CEO
  4. Is this helpful? The community relies on everyone sharing – Add Anonymous Review
  5.  

    Overall programming aptitude is improving, but still a ways to go.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Software Engineer II in Vancouver, BC (Canada)
    Current Employee - Software Engineer II in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Interesting IP with many opportunities to work on interesting tech
    - All tech is developed in-house, letting you touch all aspects you're interested in
    - Open atmostphere - you can contribute design and give feedback and you'll know it gets considered.

    Cons

    - Compensation is lacking. Less than what you'd make at EA or other nearby large studios.
    - Leadership likes to play it too safe. Difficult to convince them to experiment or try out new paradigms, programming techniques, etc
    - Codebase is a mess in some places. Lots of ugly code on there - a lot of it was written to hit frequent milestone deliverables. Technical debt is very high.

    Recommends
    Positive Outlook
    No opinion of CEO
  6. 4 people found this helpful  

    Worst, narcissist management in my long career

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Capcom Vancouver full-time

    Pros

    - There are some nice, friendly people in the dev teams.
    - Good benefit package
    - Good facility
    - Possibility of a decent salary. Depends who you know.
    - I'm not there anymore

    Cons

    Like all the reviews, management is downright terrible and evil.

    See the definition of narcissist and that is what you get in a nutshell.

    Some but not all of the cons of management at Capcom Vancouver are:

    - The majority are a bunch of ex- EA castoffs who suddenly are unaccountable and have no one to answer to. Suddenly full of power, they can say or write anything about you, slanderous or not.

    Unfortunately, they tend to abuse said power on a regular basis to create a toxic and poisonous environment where people need to be aware of their surroundings before they utter a word lest what they be overheard and is used against them.

    - They love promoting the fakes and the talkers from which they can regurgitate intellectual sounding jargon allowing them to look great in front of their peers, making them sound like they understand the game development process, which in fact they don't.

    - They view anyone who is not in agreement with their ignorant views to be against them.
    They will give them a black mark and that poor employee will be a topic of discussion in the next management meeting.

    If all managers are in agreement of getting rid of this petulant worker, there will be a campaign to hunt any transgressions, real or not, and compile them in the workers file to cast a black mark on their character and work ethics, thus making a case for a layoff.

    - They love to promote ex QA's into designers because they know less than them, will say yes to everything they say, and thus are easily more manageable than an industry veteran who can make things go smooth if they only let them do their thing.

    - The leads are promoted in the same manner as well. The ones that sound the smartest, yet have marginal talents, are truly valued by management.

    - Cannot be trusted, hypocritical, and will turn on you depending on which situation will be most beneficial for them.

    - Project management, there was none. And if there was anything on the rare schedule, it can change anytime.

    - Before upper level management was introduced to the studio, all the games shipped on time. After their introduction, all subsequent games have shipped late. And not just by a few weeks, but by a minimum of 8 months.

    Advice to ManagementAdvice

    Go away from video games. You don't play them, you know nothing about making them, you have no passion for them, and you are only taking a huge salary and bonuses from what could be 2 full time workers who can actually contribute to the game and who deserve it a whole lot more.

    As the saying goes "People don't quit their jobs, they quit their managers"

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO
  7. 3 people found this helpful  

    Ineffective management at best, toxic at worst

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Capcom Vancouver full-time (more than an year)

    Pros

    Some great, talented people on the dev teams
    Good games
    OK studio facility
    Good pay
    (You ask for 20 words minimum but it's hard to come up with more pros than the above so writing this sentence to fulfill the word minimum)

    Cons

    All the other reviews pretty much sum it up. The biggest problem is inflated egos and office politics at the senior level. The people who get promoted to the top are generally those who ask no questions and simply tow the line for top execs. Questionable HR practices, and also a tendency to rid themselves of experienced pros who might dare to have an opinion, and replace them with junior people who are inevitably cheaper and easier to tell what to do, but less experienced so will ultimately affect quality and probably the studio long term.

    Advice to ManagementAdvice

    Take some time off to really examine your HR and business practices over the last couple of years. People are too scared to say it for fear of losing their jobs but most people there are unhappy with the way you run the place.

    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO
  8. 1 person found this helpful  

    A young studio hungry to make great games under the Capcom umbrella

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Level Designer in Burnaby, BC (Canada)
    Current Employee - Level Designer in Burnaby, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than 3 years)

    Pros

    - Project Management that listens to the needs of the content creators and works with them to create a logical path to success
    - Creative design staff that works together with all departments to acheive success
    - Ability to put forth ideas and have them heard/considered from all departments
    - Development process that allows individual areas to own their design and be able to work with other departments to fultill their development needs.
    - Just as with everything in life - you only get out of the job what you put into it. If you are willing to do the work to put forth creative, inventive ideas and motivate people around you to your cause, you'll do extremely well at Capcom Vancouver. If you are lazy and expect that opportunities fall in your lap, then this is not the place for you.
    - Tech plans are in place to improve and be in a competitive position for the impending console upgrades.
    - Studio is located in a quiet area.
    - There's a lunch club and other clubs to be a part of such as board games.

    Cons

    - Upper layers of company management too involved in the development process
    - Too many people in places where they shouldn't be
    - Not enough mentorship and studio training for the things that matter
    - Too much emphasis on becoming "managerial" in work style rather than working in a relaxed mode during creative stages of development
    - Far too great an emphasis on software engineers and technical experts due to the lack of commitment to use external engines for development, however, this is turning around and there is a plan in place to improve it.
    - The studio is still quite young and has not attracted enough seasoned talent to make a true AAA experience come together.
    - There is and will always be political strife in every job, but this one has had me face-palming more times than I care to remember. When the wrong people are in the wrong positions making the wrong decisions because someone somewhere decided they should be there. - that's when things go bad, morale goes down the toilet and the project(s) suffer because of it.
    - Culture is strange, with huge emphasis on over the top Halloween dress-up parties, Cancer research funding to the max and special outings that a select few care about. There is little to no talk of games, or the industry at large which leads to most people having little to no knowledge of the state of the industry that our products are being released to succeed in.
    - No dedicated video game lounge on site for playing games. Not a whole lot of encouragement to buy systems or play games in disciplines other than design.

    Advice to ManagementAdvice

    - Settle on a final technical solution that can be achieved iin the shortest turn-around time possible.
    - If you're going to go after high-calibur talent, the goal should be to hire them, not bring them onsite to hum and hah about whether or not they're better than our current staff.
    - Understand that you can't build a true AAA game without first acquiring the talent to be able to do so. Yes there are a lof ot talented people at the company, but there are a few VERY KEY roles that need attention.

    Recommends
    Positive Outlook
    No opinion of CEO
  9. 2 people found this helpful  

    a mini EA Canada in culture

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Software Engineer
    Former Employee - Software Engineer

    I worked at Capcom Vancouver full-time (less than an year)

    Pros

    works on sequeal of a title with name recognition
    decent office building

    Cons

    poisonous politics culture.
    employees treated like any other disposable assets.
    poor quality code base that i had to work on.

    Advice to ManagementAdvice

    most are from EA canada nearby. Same culture.

    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO
  10. 2 people found this helpful  

    Far and away the worst management at any place I've ever worked

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Designer in Vancouver, BC (Canada)
    Former Employee - Designer in Vancouver, BC (Canada)

    I worked at Capcom Vancouver full-time (more than an year)

    Pros

    Vancouver a great city to work and live in if you can afford it; good people outside of EPs and senior management; beer on the premises. Once you do time here, any other company you work at afterwards will feel like heaven by comparison and you'll always have this useful reference point for how bad a workplace can get.

    Cons

    Where to begin? The other reviews here pretty much tell it true: the laughably obsolete tech, candor invariably punished, promotions and filling of senior positions based entirely on lack of creative credentials, goal-posts are in constant flux (which is never acknowledged) and arrived at by whimsy. The intelligent flee or are miserable. Dread permeates every meeting. Unrelenting staff turnover. Creative paralysis with periodic whirlwinds of chaos and power jockeying. No vision, sense of direction, vision or accountability at the top tiers.

    Advice to ManagementAdvice

    Promote and reward talent rather than sycophancy. Get rid of institutionalized practices of self-destruction. Admit the root of the company's most systemic problems is staring at you in the mirror.

    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO
  11. 4 people found this helpful  

    Decent pay doesn't make up for terrible development experience

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Developer in Vancouver, BC (Canada)
    Former Employee - Developer in Vancouver, BC (Canada)

    I worked at Capcom Vancouver full-time (more than 3 years)

    Pros

    Great people. Decent pay. Studio BBQs. Great art department. Capcom IP. HR department finds good people to staff the studio.

    Cons

    This is not really "Capcom" since they don't share anything with the broader Capcom family of studios. In-house tech is a mess both functionally and at the level of the source code. Development workflows are universally terrible, if they work at all. Promotions are based on how well you mask issues and preach how great everything is.

    Design department is a joke. It's staffed with amateurs who contribute bad ideas. Toolset is so archaic they can hardly contribute to the game directly, so maybe this is a good thing.

    Executive team comes from design/business background and lack the qualifications to run a studio of this size. Exec team consistently fails to be honest and transparent about state of development in the studio. Execs are constantly shifting blame on 'lazy' workers. They hand promotions to whoever rocks the boat the least. Critics are ostracised, ridiculed and even fired.

    Advice to ManagementAdvice

    License an engine. Concentrate on workflows instead of 'features'. Trust your employees. Rebuild the design department. Acknowledging issues doesn't make you look weak, it makes you look smart.

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO

Capcom Vancouver Photos

Capcom Vancouver's office building.
Capcom Vancouver's lobby.

+ Add Photo

Work at Capcom Vancouver? Share Your Experiences

Capcom Vancouver

 
Click to Rate
or

Your response will be removed from the review – this cannot be undone.