Capcom Vancouver Reviews

Updated March 1, 2015
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  1. Helpful (2)

    a mini EA Canada in culture

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Software Engineer
    Former Employee - Software Engineer

    I worked at Capcom Vancouver full-time (less than a year)

    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO
    Doesn't Recommend
    Neutral Outlook
    No opinion of CEO

    Pros

    works on sequeal of a title with name recognition
    decent office building

    Cons

    poisonous politics culture.
    employees treated like any other disposable assets.
    poor quality code base that i had to work on.

    Advice to Management

    most are from EA canada nearby. Same culture.

  2. Helpful (2)

    Far and away the worst management at any place I've ever worked

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Designer in Vancouver, BC (Canada)
    Former Employee - Designer in Vancouver, BC (Canada)

    I worked at Capcom Vancouver full-time (more than a year)

    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO
    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

    Pros

    Vancouver a great city to work and live in if you can afford it; good people outside of EPs and senior management; beer on the premises. Once you do time here, any other company you work at afterwards will feel like heaven by comparison and you'll always have this useful reference point for how bad a workplace can get.

    Cons

    Where to begin? The other reviews here pretty much tell it true: the laughably obsolete tech, candor invariably punished, promotions and filling of senior positions based entirely on lack of creative credentials, goal-posts are in constant flux (which is never acknowledged) and arrived at by whimsy. The intelligent flee or are miserable. Dread permeates every meeting. Unrelenting staff turnover. Creative paralysis with periodic whirlwinds of chaos and power jockeying. No vision, sense of direction, vision or accountability at the top tiers.

    Advice to Management

    Promote and reward talent rather than sycophancy. Get rid of institutionalized practices of self-destruction. Admit the root of the company's most systemic problems is staring at you in the mirror.

  3. Helpful (4)

    Decent pay doesn't make up for terrible development experience

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Developer in Vancouver, BC (Canada)
    Former Employee - Developer in Vancouver, BC (Canada)

    I worked at Capcom Vancouver full-time (more than 3 years)

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO
    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO

    Pros

    Great people. Decent pay. Studio BBQs. Great art department. Capcom IP. HR department finds good people to staff the studio.

    Cons

    This is not really "Capcom" since they don't share anything with the broader Capcom family of studios. In-house tech is a mess both functionally and at the level of the source code. Development workflows are universally terrible, if they work at all. Promotions are based on how well you mask issues and preach how great everything is.

    Design department is a joke. It's staffed with amateurs who contribute bad ideas. Toolset is so archaic they can hardly contribute to the game directly, so maybe this is a good thing.

    Executive team comes from design/business background and lack the qualifications to run a studio of this size. Exec team consistently fails to be honest and transparent about state of development in the studio. Execs are constantly shifting blame on 'lazy' workers. They hand promotions to whoever rocks the boat the least. Critics are ostracised, ridiculed and even fired.

    Advice to Management

    License an engine. Concentrate on workflows instead of 'features'. Trust your employees. Rebuild the design department. Acknowledging issues doesn't make you look weak, it makes you look smart.

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  5. Helpful (5)

    Good games, poor processes

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Software Engineer
    Former Employee - Software Engineer

    I worked at Capcom Vancouver full-time

    Doesn't Recommend
    Doesn't Recommend

    Pros

    Rare opportunity to work on games that are actually fun and look good on your resume. Good creative potential, lots of smart and passionate people. Due diligence helps ship titles against all odds (see below). Very casual. Fun events, cheap beer.

    Cons

    Very poor code quality, management doesn't realize or care. If you're a coder, you can't excel through the quality of your code. Bugs, OMMs, crashes. If you're a young coder, don't go here - you'll pick up bad practices. Very poor pipelines, broken builds all the time, artists and designers suffer. Toxic politics. Propaganda that forces everybody to be in denial about the issues and not speak their minds publicly. Multiple layers of PMs most of whom aren't professionals in either code or art and therefore use cheer leading, drawing graphs and guilt trips instead of reason to motivate and manage. In fact, outrageous ratio of PMs to people who actually do the job. Overtime, though not as bad as in some other places. Didn't fulfill promises of bonuses and vacations to compensate for the OT. Pay is below average. Location is not actually in Vancouver.

    Advice to Management

    Work smarter, not harder.

  6. Helpful (4)

    Great Teams, Horrible Management

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee
    Former Employee - Anonymous Employee

    I worked at Capcom Vancouver full-time

    Doesn't Recommend
    Negative Outlook
    Doesn't Recommend
    Negative Outlook

    Pros

    Great people, and a very welcoming atmosphere
    Lots of activities and clubs to join within the company

    Cons

    There is a complete disconnect between management and the teams
    Recent growth happened too rapidly and employees became disgruntled
    Milestones aren't met and blame is passed around/passed down

    Advice to Management

    Talk openly and honestly with your teams rather than hosting quarterly meetings to discuss new opportunities that will never be heard of again

  7. Helpful (1)

    Better than most for this City, but leaves a little to be desired

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Environment Artist in Burnaby, BC (Canada)
    Current Employee - Environment Artist in Burnaby, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than a year)

    Recommends
    Neutral Outlook
    Recommends
    Neutral Outlook

    Pros

    It has proven to be a fun and positive environment to work in. Lots of perks and company events and great benefits.

    Cons

    Key to success very much seems to be who you know and not what you do for the company. Your reputation among upper management is the single most important element in career growth.

  8. Helpful (2)

    Trying to be AAA, but not sure how.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee in Vancouver, BC (Canada)
    Current Employee - Anonymous Employee in Vancouver, BC (Canada)

    I have been working at Capcom Vancouver full-time (more than a year)

    Doesn't Recommend
    Neutral Outlook
    Doesn't Recommend
    Neutral Outlook

    Pros

    Steady employment in the tough Vancouver market.

    Lots of board games for lunch breaks.

    Cheap Beer.

    Cons

    Studio is heavily mired in ego and politics. There is a common rule of "don't rock the boat". Don't bring up your issues with management on changes in direction. Don't try to implement better team management and work practices. Just keep your head down, talk about your issues outside of the office and do your work.

    Deadlines are consistently ignored, and blame is shifted downwards. Project managers have a hard time with task management. Engine is also very primitive. The tech really needs to be updated to support a AAA title.

    If Vancouver had more competition, this studio would have a hard time keeping their staff. The management in charge of this studio does not have a great amount of experience doing AAA titles, and are making some very odd decisions. Dead Rising 2 missed multiple deadlines for Capcom, resulting in no bonuses for staff (even though it was dangled like a carrot many times).

    Advice to Management

    Listen to your employees and invest in proper per-production and engine building. Do blind surveys on employee satisfaction.

  9. Helpful (6)

    Good people, good ideas, terrible lack of experience

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Senior/Lead Engineer in Vancouver, BC (Canada)
    Former Employee - Senior/Lead Engineer in Vancouver, BC (Canada)

    I worked at Capcom Vancouver full-time (more than 3 years)

    Doesn't Recommend
    Negative Outlook
    Doesn't Recommend
    Negative Outlook

    Pros

    Projects are good, the studio today is doing well and there are some bright people and good investments.

    It's one of the few growing studios in Vancouver. Compensation is appropriate for the area.

    Cons

    Feels like an indie studio which grew too fast, lack of experience in driving huge ambitious projects. They seem to have just started on Agile, many of their practices don't scale, milestones are often not respected and projects are often shipping late.

    Technology is a disaster, lack of expertise in managing engineering processes (some examples, no coding standards, no coding reviews, no time allocated to tasks which are not direct game features, builds always broken even in early stages of the projects) led to a huge technical debt (most of the infrastructure clearly shows decisions which made sense on Ps2 but not today), lots of dead code and almost no one seems to clearly know anymore how most things really work.

    Advice to Management

    It feels like some of the senior staff is more concerned about keeping the status quo and participating in political games to hide the real problems than do what's needed to drive the studio into the future.

    Run some internal polls, gather metrics, there is plenty of evidence. Many engineers and artists are miserable, complaining every day about the company in an unhealthy way.

  10. Good place to learn what not to do

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Career Opportunities
    Former Employee - Software Engineer in Burnaby, BC (Canada)
    Former Employee - Software Engineer in Burnaby, BC (Canada)

    I worked at Capcom Vancouver

    Pros

    Nice people. Fun projects. People are passionate about what they do. Good benefits. Owners are very approachable and easy to talk to.

    Cons

    - Overall quality of work is very poor. At least from a developers standpoint. 10k lines of code for a player. Come on hasn't anyone there heard of design patterns, object oriented development. Just abysmal design. Its a wonder they can final games.
    - Design decisions all over the map. Once month the game is X then next month game is Y. Then you wonder why things take so long.
    - Work life balance is not very good.
    - Terrible pay. They look for junior staff and underpay them. They keep pay low even after you excel and can demonstrate senior capabilities.

    Advice to Management

    Pay people what they are worth.

Capcom Vancouver Photos

Capcom Vancouver's office building.
Capcom Vancouver's lobby.

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