Electronic Arts Reviews

Updated July 27, 2015
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3.6
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Electronic Arts CEO Andrew Wilson
Andrew Wilson
158 Ratings

Pros
  • Work/life balance is very good for the game industry (in 34 reviews)

  • That coupled with the passion for what we are doing makes for a wonderful work environment (in 59 reviews)

Cons
  • EA STILL has no concept of work-life balance (in 39 reviews)

  • long hours without reasonable compensation (in 52 reviews)

More Pros and Cons

869 Employee Reviews

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  1. Competitive, however, people share what they learn.

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Senior Software Engineer in Redwood City, CA
    Current Employee - Senior Software Engineer in Redwood City, CA

    I have been working at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    Great insurance benefits, great work environment as far as the people and the projects. Best place I have ever worked as far as personal life balance.

    Cons

    Like any other tech job there is a lot of work to get done, we are very busy all the time.

    Advice to Management

    Make sure to keep the company on track as far as profit goes.


  2. Helpful (1)

    Fun, dynamic and challenging. A lot of on-the-job training.

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Product Manager in Redwood City, CA
    Current Employee - Product Manager in Redwood City, CA

    I have been working at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    Communication from management is good about where the company is headed. In my opinion, this is a great time to be working in the video game industry. Management does a good job of dealing with personnel issues. Fun people to work with.

    Cons

    Lower pay than other companies in the industry. I took a paycut to come here from a marketing firm. It's a large company so if you are not interested in corporate America don't come here.

    Advice to Management

    Good job communicating with staff. Changes are being made right now and I can't really comment until I see any result.


  3. Great place to work for a few years.

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Market Research Analyst in Redwood City, CA
    Current Employee - Market Research Analyst in Redwood City, CA

    I have been working at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    The perks....free games, time during the work day to take a break and play games, flexibility in your work schedule, nice campus, benefits.

    Cons

    Really, really big company means its hard to really excel. Its a pretty corporate environment as far as games go, to a fault. Some of the hires are questionable, not enough of the middle managers know the industry. Because of the size, people can skate by with shoddy work, which is frustrating when you are busting your ass.

    Advice to Management

    Give the internal studios more creative freedom.


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  5. EA is an awesome place to work!

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Sdd in Redwood City, CA
    Current Employee - Sdd in Redwood City, CA

    I have been working at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    Fun space, challenging work and creative environment.

    Cons

    Company grows larger every year, making it harder to maintain "small team" feel.

    Advice to Management

    None


  6. Great place to work.

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Associate Concept Artist in Redwood City, CA
    Current Employee - Associate Concept Artist in Redwood City, CA

    I have been working at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    Great working environment, people are great, good benefits, very rewarding!

    Cons

    Politics within the company can be annoying. Some employees should be filtered out.

    Advice to Management

    Keep up the good work, and remember the small people.


  7. Best in the industry

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Software Engineer II in Fairfax, VA
    Current Employee - Software Engineer II in Fairfax, VA

    I have been working at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    Under Riccitiello, each studio within EA is gaining more independence, giving us more creative freedom, while the benefits of working for a corporate giant (benefits, marketing power, etc) remain. Beyond that, it's studio dependent. Don't necessarily assume a valid gripe from one employee is a corporate-wide problem.

    Cons

    It's still the games industry. The hours can be longer and the pay is usually less. If gaming is not something you love, you'll be happier elsewhere.

    Advice to Management

    Be more aggressive about cutting bad employees at all levels. Work harder at developing new technologies. Take more design risks.


  8. Best job that I have had in my career.....

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Senior Development Director in Fairfax, VA
    Current Employee - Senior Development Director in Fairfax, VA

    I have been working at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    Casual and fun work environment; great products; talented and passionate co-workers; personal satisfaction of working on something that people enjoy; highly challenging work managing iterative and creative development

    Cons

    Hit and miss success of videogames across the industry and at EA (spend 2 years of your life working on a product that is forgotten 2 months after release); long hours leading up to game release; managing younger, less professional employees at times can be an extreme challenge; turnover at some of the studios makes it more difficult to develop products to schedule

    Advice to Management

    Continue to develop internal intellectual property; reward studios and their employees greatly for their successes; provide enough time and investment to ensure a quality product is being delivered


  9. Helpful (3)

    Works for the Sims Label at Electronic Arts

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Artist in Redwood City, CA
    Current Employee - Artist in Redwood City, CA

    I have been working at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    THIS pertains to The Sims Label of EA!!!! The SIMS division works extremely hard to keep a healthy environment for the employees. Even though they function under the umbrella of EA the structure the division functions so well that they have somehow created a template for how the rest of the company’s labels should operate. The people at Maxis/Sims Label are extremely knowledgeable. I couldn't ask for more amiable personalities either. The work ethic there is very proactive and many innovations in production are made there. It’s a great place to start your career in Video Game Development. You will learn pipeline workflows and get production experience that can be scalable to any future project you will work on. I have visited the campus in Emeryville as well. The energy there is very exciting. You feel that industry pioneering is happening there.

    Cons

    Most of the products are not linear experiences so focusing on a behavioral system limits the visual tech that you can put into the game because it takes a significant processor hit on lower end gaming platforms. Even working on the PC titles because so much computational engineering effort needs to go into the behavioral systems of the game. You may not be able to work in the Science fiction or Fanatasy genres which usually push the level of detail that current generation console games have to offer. The fixed art style of the Sims Label is mainly geared toward the casual gaming crowd so if you want to make guns, aliens, zombies and vampires you may want to go to a different division. Also when launching new IP they tend to give short development cycles which isn't enough time for a Dev Team to really get a solid industry leading product that they can be proud of.

    Advice to Management

    Even in this recession we need to get more time on a project. Leading titles are made over a few years not a portion of a year. Many projects already exist to hold the Label in strong position. Allow the new IP's to simmer, keep development efforts focused on new experiences and quality. Then overtime you'll have more industry innovating products that will strengthen the already solid foundation that Maxis/The Sims is on.


  10. Helpful (1)

    Great place, if you work hard they notice

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee in Orlando, FL
    Current Employee - Anonymous Employee in Orlando, FL

    I have been working at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    Benefits, 3 weeks first year plus they are closed between Christmas and New Years so it's like 4 weeks. 7 week Sabatical after 6 years + normal vacation. Great healthcare plan. Always working on cool things

    Cons

    During crunch time be prepared to put in many hours

    Advice to Management

    Non they are headed in the right direction


  11. Helpful (1)

    A great place to work! Appropriate challenges and great leadership.

    • Work/Life Balance
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Intern in Redwood City, CA
    Former Employee - Intern in Redwood City, CA

    I worked at Electronic Arts

    Recommends
    Approves of CEO
    Recommends
    Approves of CEO

    Pros

    I always looked forward to coming into work. My contributions were always considered, and usually made it into the final product.

    Cons

    San Francisco and the Bay Area are fun and beautiful, but the cost of living will catch you off-gaurd if you don't do the research.



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