There are newer employer reviews for Activision Publishing

1 person found this helpful  

Small fish, big pond - good experience but good luck.

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Career Opportunities
Former Employee - Quality Assurance Tester in Santa Monica, CA
Former Employee - Quality Assurance Tester in Santa Monica, CA

I worked at Activision Publishing

Pros

Opportunity to work on major licenses and titles, witness development process, opportunity to improve game product, good processes, dedicated management

Cons

Too many temporary employees that can lack passion putting strain on other team members, recognition of professionalism and dedication is not given soon enough causing some stagnation, separation and disregard from "full time qa" toward their "temp" brethren who can be working hard to separate themselves from the rest, strange attitudes and strictness regarding breaks/lunch with little regard towards real-life emergencies and issues

Advice to ManagementAdvice

Allow opportunity for lower rank staff to provided feedback to their managers in an unbiased and anonymous fashion, some of the "senior qa" have unprofessional attitudes and seem to think they are "Safe" with their position and can therefore be sarcastic and offer uncalled for, negative and unconstructive feedback

Doesn't Recommend
Disapproves of CEO

75 Other Employee Reviews for Activision Publishing (View Most Recent)

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  1. 1 person found this helpful  

    Not an awful place to work, but could be easily improved.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Career Opportunities
    Current Employee - Artist in Santa Monica, CA
    Current Employee - Artist in Santa Monica, CA

    I have been working at Activision Publishing

    Pros

    Activision is a stable powerhouse built on a very conservative approach to making games. This means greater job security in tough economic times. Activision is also big enough to absorb some losses and find work for employees when a game tanks. If you're a good employee and you happen to get in with the right people you can move up quickly and draw a very competitive salary. The royalty structure is also a nice addition.

    Cons

    As Activision grows its becoming increasingly corporate in many ways. This may be a positive for some people, but most creative types I work with and myself find it increasingly stifling and stuffy. I think the growth has outpaced the competence of the management, and often bad decisions from the top seem arbitrary and counterproductive. Morale is really up and down at some studios. There is just a bit too much cronyism for my taste as well.

    Advice to ManagementAdvice

    There are many creative and talented people working at this company, but for some reason the approach of management is to be fearful and and overly controlling of their employees. There also is a strain of immaturity and passive aggressiveness in the way management deals with personnel issues. I think greater top down transparency, a focus on fostering a open creative culture, and a concerted effort to battle the depersonalization of a growing work force would be great improvements to a strong company.

    Recommends
    Approves of CEO
  2. 3 people found this helpful  

    Too many cooks in the kitchen.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Career Opportunities
    Current Employee - Artist in Los Angeles, CA
    Current Employee - Artist in Los Angeles, CA

    I have been working at Activision Publishing

    Pros

    Activision has some very well-known titles, which can be good or bad. Sequel-itis guarantees you know there's a job waiting for you next year. I haven't seen many layoffs. Decent studio autonomy and royalty structure mean every developer is different and there's not a lot of mother ship influence. Compensation is fair.

    Cons

    The schedules are aggressive. Putting out a game every year has turned into closer to a seven-month development cycle, but in the right studio you won't work weekends. Way too many producers where I am, and more than half are frustrated art directors and game designers. There are too many cooks in general and it slows and confuses things. Weak tool development, and overly tight purse strings in some surprising areas like office equipment.

    Advice to ManagementAdvice

    Senior Management should focus on developing product vision sooner, then communicating it better. They also need to stay on course. There are too many sharp turns. Many feature cuts would be unnecessary if so many things weren't rethought. Hire fewer producers, and make sure they get training. Encourage people to stick to their areas of expertise, and don't second-guess that expertise.

    No opinion of CEO
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