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Activision – “Too many cooks in the kitchen.

1 of 1 people found this helpful

Feb 9, 2009

3.0

Activision Artist in Los Angeles, CA:   (Current Employee)

Pros

Activision has some very well-known titles, which can be good or bad. Sequel-itis guarantees you know there's a job waiting for you next year. I haven't seen many layoffs. Decent studio autonomy and royalty structure mean every developer is different and there's not a lot of mother ship influence. Compensation is fair.

Cons

The schedules are aggressive. Putting out a game every year has turned into closer to a seven-month development cycle, but in the right studio you won't work weekends. Way too many producers where I am, and more than half are frustrated art directors and game designers. There are too many cooks in general and it slows and confuses things. Weak tool development, and overly tight purse strings in some surprising areas like office equipment.

Advice to Senior Management

Senior Management should focus on developing product vision sooner, then communicating it better. They also need to stay on course. There are too many sharp turns. Many feature cuts would be unnecessary if so many things weren't rethought. Hire fewer producers, and make sure they get training. Encourage people to stick to their areas of expertise, and don't second-guess that expertise.

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Activision Overview (ATVI )
Web
www.activisionblizzard.com
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Size
5000+ Employees, $3B+ Revenue
HQ
Santa Monica, CA
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