BioWare

  www.bioware.com
  www.bioware.com
There are newer employer reviews for BioWare

2 people found this helpful  

Unique experience on a cool product

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Former Employee - Associate Technical Artist in Austin, TX
Former Employee - Associate Technical Artist in Austin, TX

I worked at BioWare full-time (more than an year)

Pros

Work with people very passionate about what they do.
Great perks, excellent benefits
Challenging work environment

Cons

Unstable future, your job is one failure away from being removed.

Advice to ManagementAdvice

Be more open to flexibility and listen to your employees as they give feedback. Sometimes ideas are just bad.

Recommends
Approves of CEO

56 Other Employee Reviews for BioWare (View Most Recent)

Sort: Rating Date
  1. 4 people found this helpful  

    A stimulating company that focuses on quality of life over speed of production.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Associate Designer in Austin, TX
    Former Employee - Associate Designer in Austin, TX

    I worked at BioWare full-time (more than an year)

    Pros

    Food, comfort, and happy people. BioWare is a comfortable place to work and a happy environment. You must find a healthy place in the corporate structure where creativity is allowed to thrive and corporate needs are sheltered by strong leads. There are some really creative people at BioWare, and it is an absolutely amazing environment to wet one's feet or season one's skills.

    Cons

    The large corporate mogul of EA opens doors but closes independent thought. Only on the micro-level may creativity thrive, for revolutionary ideas that can be iterated on rapidly in a small company setting turn into months-long trudge of certification, documentation, and stagnation. Long "assembly-line" like production pipelines turn great ideas into watered-down results, quashing the desire for creativity into production, as the outcome of both becomes identical.

    Advice to ManagementAdvice

    Decrease employee turnover to perfect their skills instead of firing and re-hiring temporary workers. Eliminate work-flow pipeline issues by seasoning your people and unifying your technology. It should not take 6 months for a new designer to learn the ropes, and another 6 to master them. That's 4 and 8 months too long, where employees are gratuitously unproductive in comparison to seasoned veterans. On top of that, the forced turnover rate eliminates many of the seasoned workers before they can share their wealth of accumulated knowledge, leading to a downward spiral of production that can only end in one way.

    Recommends
    Neutral Outlook
    Approves of CEO
  2. 1 person found this helpful  

    It is truly a learning experience

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Current Employee - Anonymous Employee in Austin, TX
    Current Employee - Anonymous Employee in Austin, TX

    I have been working at BioWare full-time

    Pros

    You can learn a lot about the game industry.

    Cons

    The game industry is based on people's extra income and as that shrinks, so does the studio.

    Advice to ManagementAdvice

    In order to be a designer you need to play the games you design.

    Doesn't Recommend
    Negative Outlook
There are newer employer reviews for BioWare

Work at BioWare? Share Your Experiences

BioWare

 
Click to Rate
or

Your response will be removed from the review – this cannot be undone.