Capcom Vancouver

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2 people found this helpful  

Trying to be AAA, but not sure how.

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Current Employee - Anonymous Employee  in  Vancouver, BC (Canada)
Current Employee - Anonymous Employee in Vancouver, BC (Canada)

Pros

Steady employment in the tough Vancouver market.

Lots of board games for lunch breaks.

Cheap Beer.

Cons

Studio is heavily mired in ego and politics. There is a common rule of "don't rock the boat". Don't bring up your issues with management on changes in direction. Don't try to implement better team management and work practices. Just keep your head down, talk about your issues outside of the office and do your work.

Deadlines are consistently ignored, and blame is shifted downwards. Project managers have a hard time with task management. Engine is also very primitive. The tech really needs to be updated to support a AAA title.

If Vancouver had more competition, this studio would have a hard time keeping their staff. The management in charge of this studio does not have a great amount of experience doing AAA titles, and are making some very odd decisions. Dead Rising 2 missed multiple deadlines for Capcom, resulting in no bonuses for staff (even though it was dangled like a carrot many times).

Advice to ManagementAdvice

Listen to your employees and invest in proper per-production and engine building. Do blind surveys on employee satisfaction.

Doesn't Recommend
Neutral Outlook

Other reviews for Capcom Vancouver

  1. 4 people found this helpful  

    Good people, good ideas, terrible lack of experience

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Senior/Lead Engineer  in  Vancouver, BC (Canada)
    Former Employee - Senior/Lead Engineer in Vancouver, BC (Canada)

    Pros

    Projects are good, the studio today is doing well and there are some bright people and good investments.

    It's one of the few growing studios in Vancouver. Compensation is appropriate for the area.

    Cons

    Feels like an indie studio which grew too fast, lack of experience in driving huge ambitious projects. They seem to have just started on Agile, many of their practices don't scale, milestones are often not respected and projects are often shipping late.

    Technology is a disaster, lack of expertise in managing engineering processes (some examples, no coding standards, no coding reviews, no time allocated to tasks which are not direct game features, builds always broken even in early stages of the projects) led to a huge technical debt (most of the infrastructure clearly shows decisions which made sense on Ps2 but not today), lots of dead code and almost no one seems to clearly know anymore how most things really work.

    Advice to ManagementAdvice

    It feels like some of the senior staff is more concerned about keeping the status quo and participating in political games to hide the real problems than do what's needed to drive the studio into the future.

    Run some internal polls, gather metrics, there is plenty of evidence. Many engineers and artists are miserable, complaining every day about the company in an unhealthy way.

    Doesn't Recommend
    Negative Outlook
  2.  

    Good place to learn what not to do

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Career Opportunities
    Former Employee - Software Engineer  in  Burnaby, BC (Canada)
    Former Employee - Software Engineer in Burnaby, BC (Canada)

    Pros

    Nice people. Fun projects. People are passionate about what they do. Good benefits. Owners are very approachable and easy to talk to.

    Cons

    - Overall quality of work is very poor. At least from a developers standpoint. 10k lines of code for a player. Come on hasn't anyone there heard of design patterns, object oriented development. Just abysmal design. Its a wonder they can final games.
    - Design decisions all over the map. Once month the game is X then next month game is Y. Then you wonder why things take so long.
    - Work life balance is not very good.
    - Terrible pay. They look for junior staff and underpay them. They keep pay low even after you excel and can demonstrate senior capabilities.

    Advice to ManagementAdvice

    Pay people what they are worth.

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