There are newer employer reviews for Capcom Vancouver

2 people found this helpful

Far and away the worst management at any place I've ever worked

  • Comp & Benefits
  • Work/Life Balance
  • Senior Management
  • Culture & Values
  • Career Opportunities
Former Employee - Designer in Vancouver, BC (Canada)
Former Employee - Designer in Vancouver, BC (Canada)

I worked at Capcom Vancouver full-time (more than a year)

Pros

Vancouver a great city to work and live in if you can afford it; good people outside of EPs and senior management; beer on the premises. Once you do time here, any other company you work at afterwards will feel like heaven by comparison and you'll always have this useful reference point for how bad a workplace can get.

Cons

Where to begin? The other reviews here pretty much tell it true: the laughably obsolete tech, candor invariably punished, promotions and filling of senior positions based entirely on lack of creative credentials, goal-posts are in constant flux (which is never acknowledged) and arrived at by whimsy. The intelligent flee or are miserable. Dread permeates every meeting. Unrelenting staff turnover. Creative paralysis with periodic whirlwinds of chaos and power jockeying. No vision, sense of direction, vision or accountability at the top tiers.

Advice to ManagementAdvice

Promote and reward talent rather than sycophancy. Get rid of institutionalized practices of self-destruction. Admit the root of the company's most systemic problems is staring at you in the mirror.

Doesn't Recommend
Negative Outlook
Disapproves of CEO
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  1. 4 people found this helpful

    Decent pay doesn't make up for terrible development experience

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Developer in Vancouver, BC (Canada)
    Former Employee - Developer in Vancouver, BC (Canada)

    I worked at Capcom Vancouver full-time (more than 3 years)

    Pros

    Great people. Decent pay. Studio BBQs. Great art department. Capcom IP. HR department finds good people to staff the studio.

    Cons

    This is not really "Capcom" since they don't share anything with the broader Capcom family of studios. In-house tech is a mess both functionally and at the level of the source code. Development workflows are universally terrible, if they work at all. Promotions are based on how well you mask issues and preach how great everything is.

    Design department is a joke. It's staffed with amateurs who contribute bad ideas. Toolset is so archaic they can hardly contribute to the game directly, so maybe this is a good thing.

    Executive team comes from design/business background and lack the qualifications to run a studio of this size. Exec team consistently fails to be honest and transparent about state of development in the studio. Execs are constantly shifting blame on 'lazy' workers. They hand promotions to whoever rocks the boat the least. Critics are ostracised, ridiculed and even fired.

    Advice to ManagementAdvice

    License an engine. Concentrate on workflows instead of 'features'. Trust your employees. Rebuild the design department. Acknowledging issues doesn't make you look weak, it makes you look smart.

    Doesn't Recommend
    Neutral Outlook
    Disapproves of CEO
  2. 5 people found this helpful

    Good games, poor processes

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Software Engineer
    Former Employee - Software Engineer

    I worked at Capcom Vancouver full-time

    Pros

    Rare opportunity to work on games that are actually fun and look good on your resume. Good creative potential, lots of smart and passionate people. Due diligence helps ship titles against all odds (see below). Very casual. Fun events, cheap beer.

    Cons

    Very poor code quality, management doesn't realize or care. If you're a coder, you can't excel through the quality of your code. Bugs, OMMs, crashes. If you're a young coder, don't go here - you'll pick up bad practices. Very poor pipelines, broken builds all the time, artists and designers suffer. Toxic politics. Propaganda that forces everybody to be in denial about the issues and not speak their minds publicly. Multiple layers of PMs most of whom aren't professionals in either code or art and therefore use cheer leading, drawing graphs and guilt trips instead of reason to motivate and manage. In fact, outrageous ratio of PMs to people who actually do the job. Overtime, though not as bad as in some other places. Didn't fulfill promises of bonuses and vacations to compensate for the OT. Pay is below average. Location is not actually in Vancouver.

    Advice to ManagementAdvice

    Work smarter, not harder.

    Doesn't Recommend
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